TabletopGamer.com is proud to announce our very first Kickstarter campaign!
With this campaign we are launching a fully modular Victorian Steampunk tabletop terrain system for 28-32mm tabletop games.
Fully Modular Victorian Steampunk Tabletop Terrain
We designed this terrain project with the intention of making it fully modular, so that you can use it in a large variety of different scenarios with your favorite tabletop game.
We have hit our funding goal! Thank you so much! We are now unlocking some stretch goals.
An "Un-Themed" version of the Arcanist Laboratory roof which has the same gear/cog design but without the wording "Arcanist Laboratory" engraved on the front. This will allow you to have two or three or four or more buildings with this roof next to each other without repeating that wording. So for example, if you had three Arcanist Laboratory buildings side by side to each other, you could have the middle one with the wording, and the other two without the wording.
An "Un-Themed" version of the Clock Tower roof which will feature a regular clock with a standard 12 digit dial, instead of the 13 "Nightmare" edition, and no "Clock Tower" wording below.
A re-design of the floor in the buildings to allow for a stairs accessory to be added which would allow minis to move up/down the floors inside the buildings.
This stretch goal unlocked a re-design of the walkway module to make it more modular allowing it to be stackable and to be used as a one level, two level or any level walkway (simply by stacking more of them on top of each other).
Update #21 went into a bit more detail on this, but here are a couple of pictures of the new design:
In this first picture the module is shown with two of them stacked on top of each other.
Here in this second picture I removed the 2nd module to show what it looks like with just one by itself:
All the floors for the Ground Floor & Middle Modules will now ship with a 1" grid engraved on them to make it easier to see how far minis can move around on the inside of the buildings.
This stretch goal unlocks an upgrade kit which will allow you to convert either one or both of the side walls of a Ground Floor or Middle Module to an outside wall with windows & doors, or just windows and include an outer decorative overlay that matches the one on the front and back of the buildings.
This stretch goal unlocks an upgrade kit which will add a "facade" design to the flat side walls (walls with no doors or windows), which will allow the same outer side wall to be used for both an inner wall between two buildings placed side-by-side, or an outside wall with no windows or doors.
For example, if you wanted to set up two buildings with a "back alley" between them and the walls of the buildings facing each other to not have any windows at all or no windows on the first few floors, you could use this option.
This stretch goal unlocks a major design upgrade which will make the ground floor and middle floor modules and their walls even more modular, essentially allowing you to build the modules in a way that isn't so permanent, so that you can swap out the front, back and side walls of your modules at will.
Of course if you prefer, you will still be able to glue all the walls together if you prefer a more permanent solution, but it will no longer be a requirement.
This stretch goal unlocks a new modular design of a Retail Store / Cafe facade for the Ground Floor Module, allowing you to have a storefront, or a row of storefronts on the ground floor.
Although it's not the final design yet, here is the latest prototype of this module:
The sign above the door and the one that's attached to the edge of the building will be offered in various options like "Cafe", "Tailor", "Shoe Store", "Butcher" etc. so that you can have multiple modules like these side by side with various types of stores.
The front face of this module can be assembled with the door and large window mirrored as well, so you can have the large window on the right side and the door on the left if you'd like.
This stretch goal unlocks a new Flat Roof with Skylight Module which will have a gable-shaped skylight on top of the roof.
Here are some pictures of the prototype near completion. The final design might vary slightly.
The skylight combines clear acrylic and MDF to simulate top and side window panels on the skylight which allow you to see through to the module below.
This stretch unlocks a new Front / Back Balcony Module which can be used to add a balcony to the front and/or back of the buildings. The balcony will be wider than the current side-balconies and will allow you to have the option of having a balcony on the front of your buildings, or the back, or both.
This stretch goal unlocks a new Side Wall Skywalk Balcony accessory which will allow miniatures to travel from one building to another via a skywalk which can be attached to connect two buildings on the upper floors.
This stretch goal unlocks a 12"x12" modular flooring system for creating streets and waterways on your table. Here is an early picture of a prototype showing two tiles side by side and a prototype of a hydro-electric power station which will be unlocked in an upcoming stretch goal as well.
The tiles are designed to be approx. 1" in height to expand the amount of possible options available as compared to "flat" terrain.
One of those options is the ability to create water ways/channels such as the prototype shown in the picture. Other options include the ability for "Do-It-Yourself" enthusiasts to use the terrain tiles to hide wiring, plugs, batteries etc. for LED lighting in the 1" space beneath the terrain.
This fully modular 12inch x 12inch system will make it much easier to setup any size table. For example, for a 4' x 4' table you'd just order 16 tiles to make a 4x4 grid. For a 4' x 6' table you'd just order 24 tiles to create a 4x6 grid, etc.
The 10K Stretch Goal unlocks the beginnings of this new tile system with a LOT more options and features being unlocked and added soon. Things like engraved sidewalks, bridges, street lamps, etc. are all possibilities which are being looked at.
This stretch goal unlocks the completion of the design of a Hydro-Electric Power Generator station with a water wheel and electric power generator module add-on accessory which will allow you to place a building over top of the water canal from the modular flooring system unlocked at the $10k stretch goal level.
The water wheel of the building actually extends down through the floor of the building into the canal below to simulate it really being in the water canal. The water wheel is a full circle which means it can be spun.
Here is a picture of the first prototype of this building design:
This stretch goal unlocked the design of three more angular roof themes:
(1) The "Xavier" Roof Design
(2) "Hospital" / "Asylum" Roof
(3) The "Blank Canvas" Roof
This stretch goal unlocked the design of a sidewalk accessory pack which can be used with our Tiled Terrain Flooring System or by itself to add sidewalks around your building.
Here's what you can do by placing 4 rounded corner pieces and a couple 1/8 length pieces together.
Here's how the pieces can be arranged to go around corners of buildings. Obviously the width would be made wider by using wider pieces, but I Just used a 1/2 width piece in the middle here so that it would fit in the picture.
More examples of how they can be used.
The full length piece is exactly the width of one building, which is 156mm (Approx 6inches) and 39mm wide (Approx 1.5 inches).
The 1/2 width piece is 78mm (Approx 3inches) x 39mm wide (Approx 1.5 inches).
The 1/4 width piece is 39mm x 39mm (Approx 1.5 x 1.5 inches).
The 1/8 width pieces is 19.5mm x 39mm (Approx 0.75 x 1.5 inches).
Both the rounded and regular corner pieces are 39mm x 39mm (Approx 1.5x1.5 inches)
This stretch goal unlocks a street lamp accessory pack. Now that we have streets and sidewalks, we might need some street lamps!
It can be dangerous for our miniatures to walk around in the streets after dark with no lights! Help spread the word about this Kickstarter to help us unlock a street lamp accessory pack. :)
(Note: This will be an accessory made from MDF wood, not one that actually lights up, although we are talking to a potential supplier about creating LED lighting kits for our backers. If you have an interest in potentially getting an LED kit for your terrain, leave a comment and let us know.)
This stretch goal unlocks the design of a card box accessory for storing playing cards such as the Fate Decks used in Malifaux and other miniature games which use cards.
More details and prototype designs will be revealed soon.
This stretch goal unlocks the design of a modular interior wall system for the buildings. These will be free-standing walls and walls with doors which players can place inside the buildings to split up the modules into "rooms" for games where rooms add to the game play.
This stretch goal unlocks the design of a new bridge accessory which will allow miniatures to get across the water canal module from the modular flooring system.
A design of the bridge with photos will be made available as soon as the first prototype design is completed.
This stretch goal will unlock not one but THREE new items.
The first thing will be an external staircase accessory which will allow the setup of a building where the middle door w/2 windows module can be placed on the second floor so that the entrance to the building can be on the 2nd floor, instead of at ground level. The stairs will look very similar to the internal stairs accessory, except it will be modified to fit the front of a building and made slightly wider as well to look more like an external stair case.
The second thing that will be unlocked will be a swimming pool accessory for the flat roof top. It will basically be an insert that fits in the same roof hole as the skylight accessory. So you can simply lift the skylight out of there and drop a swimming pool in. The swimming pool will basically just be an insert that drops the roof floor down a bit, similar to how the waterway works, but not as deep and then you can use paint and "water works" techniques to make it look like water.
The third thing will be the design of some pool chairs for the rooftop pool.
Why would we want a pool on the roof? The real question is why not? :)
We all know that when someone comes over to your house and sees your terrain the first thing they'll say is "Is that a swimming pool on the roof!? Awesome!" :)
THIS STRETCH GOAL IS CURRENTLY LOCKED - Help us unlock it by spreading the word about our Kickstarter!
THE BUILDINGS - The Modular Elements
UPDATE: Since unlocking many new options, including an even more modular system which now allows you to individually choose each of the four walls and the floor of your modules, we now have many new options which are not show below.
We will be updating this page to reflect those options soon, but in the meantime you can see a more up-to-date listing of the different options by visiting our site by clicking here.
Each of our buildings are made up of three types of modular elements which stack on top of each other to form a complete building.
The three types of elements are:
(1) THE GROUND FLOOR MODULE
This is the first / ground floor of a building. Each building you'll use on your tabletop will start with ONE of these ground floor modules, and all of the other modular elements will stack on top of it.
(2) THE MIDDLE FLOOR MODULES
Each building can be built with any number of middle floor elements (including zero) which stack on top of the ground floor element to form a multi-storey building.
If you want a two-storey building you'll use one middle floor module on top of the ground floor module.
If you want a three-storey building you'll use two middle floor modules on top of the ground floor module.
If you want a four-storey building you'll use three middle floor modules on top of the ground floor module.
(3) THE ROOF MODULE
Each building will also require ONE roof module to be placed on top of either the ground floor module (in a single-storey building scenario), or on top of all of the middle floor modules that have been stacked on top of each other (in a multi-storey building scenario).
ROOF MODULE OPTIONS
The roof modules in our modular system bring the buildings to life with various elements built into them to either act as a strategic setup for miniatures to utilize, such as in the case of our flat roof modules, or as a themed setup, such as in the case of our themed angled roofs.
ROOF OPTION #1 - THE FLAT ROOF MODULE
This is the flat roof module.
This is the flat roof module shown placed on top of the ground floor module.
The flat roof module acts as a simple un-themed roof option which can optionally also be used to allow miniatures to use the roof as a vantage point on top of the building.
The optional balcony accessories can also be attached to the flat roof in the middle on one or both sides to form a balcony on the roof. (Sniper positions? :) )
ROOF OPTION #2 - THE ARCANIST LABORATORY ROOF MODULE
This is the Arcanist Laboratory Roof Module...
... and here it is shown on top of a Ground Floor Module.
The "Arcanist Laboratory" is our first themed roof module.
These modules transform your buildings into one or more Arcanist Laboratories and features a two layer steampunk themed gears and cogs design.
ROOF OPTION #3 - THE CLOCK TOWER (NIGHTMARE) ROOF MODULE
This is the Clock Tower Roof Module...
... and here it is on top of a Ground Floor Module.
The next roof option is our "Clock Tower (Nightmare)" themed roof module.
These modules transform your buildings into a clock tower.
However, this is no ordinary clock tower. At first glance this themed roof module looks like an ordinary clock tower, but on careful inspection several strange and weird elements present themselves.
Firstly, one of the letters on the clock tower is reversed. That's weird, right?
Secondly, you may also notice that unlike a regular clock, this clock has 13 numbers on it - not 12!
Everyone knows that the number 13 is a weird number...
... but that's not all... if you look even further, the 9 and the 6 digits on the clock have been reversed!!
Why all this weirdness? Well, when I designed this clock tower roof module, I wanted it to be utilized as either a simple - albeit somewhat weird - clock-tower - OR - something a little bit more sinister.
The strange elements of this clock tower make it perfect for playing a scenario where your miniatures are stuck inside a dream - or rather a NIGHTMARE!
Inside this NIGHTMARE theme, things are a little weird, and the letters and numbers signify that things aren't exactly normal. :)
What's really neat about this clock tower module too is that virtually NOBODY notices the fact that the clock has 13 numbers on it even when they're starting right at it, until you point it out!
It's actually quite fun to see if your friends will notice some of these elements or if they'll play the entire game and not realize it. :)
In addition to utilizing the different building modules to create numerous building combinations, the addition of a walkway extends the possibilities even further.
UPDATE: The walkway has been updated. Here are pictures of the new update:
Placing a walkway in between two buildings gives you the ability to expand your scenarios to allow miniatures to walk from one building to another, across the walkway, on three different floors (1st / 2nd / 3rd floor), or to use the walkway as a vantage point to see the rest of the terrain.
The walkway can also be placed on the outer edge of a building to act as a terrace / vantage point that the miniatures can walk out onto without it necessarily acting as a walkway between two buildings.
TERRAIN DIMENSIONS AND SCALE
(NOTE: 32mm Miniatures shown in picture are NOT included in this Kickstarter. They are just shown for scale purposes only!)
The terrain dimensions are as follows:
Ground Floor and Middle Modules:
- Length: 276mm - (Approx 11 inches)
- Width: 156mm - (Approx 6 inches)
- Height: 76mm - (Approx 3 Inches)
Angled Roof Modules:
- Length: 276mm - (Approx 11 inches)
- Width: 156mm - (Approx 6 inches)
- Height: 110mm - (Approx 4.5 Inches)
HOW TO PLEDGE
In order to allow you to pledge early we have simplified the pledging options for our backers into the following system.
As a backer, you will receive a certain number of CHOICE CREDITS for your pledge. The number of CHOICE CREDITS offered with each pledge amount is listed in the rewards section on this page.
At the end of the Kickstarter funding period, you will be sent a survey which will allow you to choose how you spend your CHOICE CREDITS towards the terrain.
The following chart explains how many CHOICE CREDITS are required for each item offered in this Kickstarter.
The first version of our PLEDGE CALCULATOR available to help you determine the exact amount of CHOICE CREDITS you'll need to assemble the terrain options you'd like, and then to convert those options into the exact amount you'll need to pledge in CAD.
If you'd prefer not to use the calculator, you can also use this chart to calculate how many CHOICE CREDITS you'll need to get the terrain building combination you'd like to order, and then select the appropriate pledge amount. If more modules or accessories are added throughout the Kickstarter campaign, this chart will be updated with their choice credit values.
EXAMPLE CALCULATIONS FOR CHOICE CREDITS
Here are some example terrain combinations and their respective CHOICE CREDIT values.
PRODUCTION WAVES & SHIPPING
The production for this Kickstarter will start immediately after the funding period is over and once we have received your survey responses.
The terrain will be produced and shipped out in Waves based on the following schedule:
- Wave 1 - Production Starts March/April - Shipping May 2016
- Wave 2 - Production Starts May/June - Shipping July 2016
- Wave 3 - Production Starts July/August - Shipping Sept 2016
- Wave 4 - TBA (If Required)
Wave 2/3/4 Pledge Rewards will be added once Wave 1 is sold out.
This Kickstarter ships worldwide.
To keep things simple, we have instituted a flat-fee shipping amount which will be displayed and added to your pledge when you choose your pledge level.
WHY YOU WANT TO BACK THIS PROJECT NOW
We highly recommend placing your pledges early to get in the front of the line of our fulfillment queue during the production phase of this Kickstarter.
Once the Kickstarter funding period is completed, we will be producing and fulfilling orders in waves, starting with orders from those who pledged first, then moving onto those who pledged second and so on.
Therefore, the sooner you pledge, the closer you'll be to the front of the line in the que and the sooner you'll receive your terrain!!!
ADEPTICON 2016 SPONSOR
Also, for those of you who will be attending AdeptiCon this year, we'd like to announce that we are a proud terrain sponsor of a table in the Malifaux Hall ( Schaumburg Ballroom A&B) of AdeptiCon 2016.
If you'd like to see our Victorian Steampunk terrain in action, you can see it at this year's AdeptiCon.
MODULE COMPONENT OPTIONS CHARTS
In addition to the photos above, here is a chart of the Ground / Middle Floor Module and the various different component options that can now be chosen PER module that you choose.
Each Ground / Middle Floor Module will consist of a FLOOR + FRONT + BACK + LEFT + RIGHT wall option that you can choose from the options below.
This gives you total control over how you want to setup your buildings, and you can also order extra components for any of the walls or floors if you'd like to have options to swap out.
We are working with the wonderful folks at Backerkit to help us ensure that our fulfillment process is smooth and simple for our backers.
Our terrain is made from 3mm MDF and requires assembly as well as painting.
Risks and challenges
We have established production delivery estimates very conservatively and believe that we can confidently fulfill orders on time or early, unless this Kickstarter becomes a LOT more successful than we anticipate (such as for example hitting over $100k in pledges), in which case it might take us a bit longer to fulfill all of the orders.
One of the ways you can avoid delays is by pledging early, since we will be fulfilling orders in waves based on a first-in / first-out queue.
All of our terrain is produced in-house, so we are not dependent on any other outside manufacturers to fulfill this campaign. We have a top-of-the-line laser cutting system which we use to produce the terrain out of MDF.
Another risk is that our laser system breaks down for some reason, but it is highly unlikely as they are built to handle massively bigger volumes of work than we use them for. Also, we have a support contract with the manufacturer of the laser system in place, so in the event of a malfunction they will get it fixed quickly.
Another risk is that we miscalculated the flat-rate shipping costs to certain countries, especially internationally in which case we will be in contact with backers immediately upon discovering this mistake. If there is a significant miscalculation and international shipping ends up costing a lot more, you will have the option of either paying the extra amount required, or we will gladly offer you a refund.Learn about accountability on Kickstarter
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