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A roleplaying video game where words CAN hurt you.
A roleplaying video game where words CAN hurt you.
3,424 backers pledged $121,442 to help bring this project to life.

We got the skillz

Three days and only ~$2000 to go!  And since you've been generous enough to help us pay the bills, we figured it was time to show you that we've got the skills. In Word Realms, there are three types of skill.

Attack skills (square border) require you to play a word, and they always deal some damage based on the score of the word you play. They also have additional effects -- this one reduces your opponent's Vocabulary, which is the stat (for both enemies and players) that determines the size of their tileset. It's like cutting the end off of their Scrabble tray.

Instant skills (round border) fire off immediately, do not end your turn, and don't require you to play a word. This one just does knocks some letters out of your opponent's tileset, making it so they can't be used against you. You also have the right to an attorney.

If you're covetous and you've got the MP to burn, you might decide you're better off making use of those letters yourself, rather than just destroying them.

The third type of skill is the Passive skill (diamond border). These just give your character a benefit without you having to do anything. This one gives you extra points when using prepositions, making you more effective at beating your opponent ABOUT the head and neck.

Speaking of violence, here's a skill that makes violent words deal more damage. We're in the process of tagging various types of words, so that (for instance) a fireball spell will deal more damage if you use the word BLAZE than it would if you used the word FAUCET. We hope to refine and expand these categories during the beta based on player feedback.  And since there are looking to be over 2000 of y'all in the beta, there's going to be a TON of feedback!


    1. Creator Patrick W. Conner on June 20, 2012

      Just make sure you don't confuse gerunds with gerundives. Just saying'.

    2. Creator Duncan on June 19, 2012

      Hooray, funding reached! This looks like it's going to be a lot of fun.

    3. Creator Justin Miller on June 17, 2012

      Well, Jonathan... the video of the game ITSELF has a parent abusing a child ON SCREEN and then the child taking an ax and heading off screen, raising the ax above his head and bringing it down... right afterwards the text "Your father won't ever hit you again" is shown, strongly implying that he killed his father with an ax. Of course, this was all a dream sequence, but still.

      Guess it depends how old your kids are...

    4. Creator Ben Gamble on June 17, 2012

      Rewarding the player for knowing what a gerund is would make playing this game 3x as awesome. Just saying.

    5. Creator Larry Fine on June 17, 2012

      Wow, you guys already busted through the barrier since this update! Congrats!

    6. Creator Jonathan on June 17, 2012

      This sounds really cool. Is this game going to be kid-friendly? I'd like to be able to play it with my kids. You know vocabulary building. But I'm worried if it will have off-color humor or content not appropriate for kids. Just wondering

    7. Creator Daniel Ferguson on June 17, 2012

      I'm really excited that I decided to pledge enough to beta-test :D this project is looking sweet.

    8. Creator Riff Conner on June 17, 2012

      @Ypp: I wouldn't worry about the grammar really. The times where it's really significant (instead of just being a sweet bonus you can get), it's done in a fairly straightforward way -- an enemy that takes half damage from nouns, for instance, and nouns are easy. We won't force you to diagram sentences or have to remember what a gerund is. ;)

    9. Creator Nick Glover on June 17, 2012

      Very exciting! I can't wait to play the beta!

    10. Creator Kevin Reid on June 17, 2012

      Regarding feedback: I'm imagining being able to review a log of a battle, which would include how each word was classified; thus not having to notice and remember problems under time pressure. It could also include fun etymological facts, or try to make sentences out of the words you use, or something utterly frivolous like that.

    11. Creator The Random One on June 17, 2012

      This update is great, because it shows that while the game's focus on words is mostly orthographical, like Scrabble, Quarrel, Words with Friends et al, it does take into account the grammatic and semantic aspects of those words as well.

      Did I use too many $5 words? I bought them on bulk.

    12. Creator Ypp on June 17, 2012

      Thanks to this update I finally understood how the fights are going to work, and it looks awesome. As a non native English speaker I'll have some trouble with the grammar, though :/

    13. Creator Troy Lenze on June 17, 2012

      This game just keeps looking cooler and cooler.