Frequently Asked Questions
We don't really know! This is our first time making a game like this. The current build is a 20 MB file, and runs okay on netbooks. We'll be adding lots more music and some extra content before we launch though, so let's guess at around a 100 MB final size. If it starts choking on lower-power machines, we can add an option to turn off animation, or something. If your computer starts choking because it's laughing so hard while you play the game, I don't think we'll be able to help you.Last updated:
Yes, yes it was. That said, we are going to try very hard to release the game in October. It likely won't be bug-free, but backers should be able to play it by then, even if they aren't in the beta.Last updated:
Sure! Most of the game is spent battling foes, so let me describe what you see during a fight. Up top you have readouts of your health and mana. On the sides you see your attack and defense stats, as well as any active effects. In the lower-middle of the screen are your letter tiles. The number of tiles you have available is based on your character's "vocabulary" stat, and will increase a bit as you play the game.
At the bottom of the screen, you have a hotbar of actions. Some are instant (drinking a potion to restore health or mana, for example, or casting a spell to summon some extra letter tiles), others are attacks (which use up mana) and they require you to use your tiles to create a word.
Each tile has a point value. Add all the point values together to get your word score. The damage that you do to your opponent is almost always at least your word score, but can be increased by using different skills or outclassing your opponent's defense stat with your attack stat. Additionally, if you are attacking with a fireball, say, using a "hot" word like FLAME will do extra damage. Even more additionally, certain gear, effects, or skills can modify the point value of various tiles.
After you submit your word, you get some new tiles and your opponent gets to take a turn. Attacks are exchanged back and forth between you and your opponent until someone's health reaches 0. There aren't any serious penalties to losing a fight, except the loss of your time and any consumables you may have used -- you can just get back up and try again!
There is currently a timer that limits each round to a specific number of seconds. The duration (and even possibly the existence) of this timer is something that we will tune during the beta.
Some people have wondered if anagramming tools will make trivialize the gameplay. The existence of a timer (and all the factors that impact tile value and word score) makes it a bit trickier to effectively use an anagramming tool, though not impossible. I don't know that we can prevent it, or even if we should. Some folks might like having external anagramming tools as options for the harder fights?Last updated:
We have built up a custom dictionary of over 170,000 words, including all the naughty ones we could find. So if you type in a valid anagram of THIS, say, or perhaps WATT, the game will recognize it as a valid word. Conversely, however, the game should never present you with a "dirty" word unbidden. So you'll only see what you already know. (Slang you make up on your own probably won't be in our dictionary, and you'll fall over if you try to use it in a combat, just like you would if you entered jibberish.)
While we're taking some pains to keep the game relatively kid-friendly, you should be aware that there are some darker themes than you might expect from a game by Asymmetric. Part of the game is entering people's nightmares in order to fix them. In the gameplay video, for example, you might notice that Rafael's nightmare is about his childhood and his relationship with his father, which was not a good one.
If you're concerned, I definitely recommend that you play through the game before you let your child play. And if you'll be part of the beta, feel free to give us some feedback on the choices we've made. We may adjust some things based on player reponses.
Moving forward into the future where there will be multiplayer interaction (via PvP and whatnot), we haven't really decided how we're going to handle profanity and other potential forms of griefing. It's possible that we'll ask people who want to "see it all" to opt-in? That way you should be much less likely to see things you'd rather not.Last updated:
Sure! Most obviously, having a KoL account is necessary to receive the item (we'll ask you for the details in the backer survey after the Kickstarter ends). The plan is to make an untradeable item that is fun and has some cool Word Realms related content, but that won't likely be relevant to the speed game. Also, and I know this will make some people unhappy, but we will only be giving out one item per supporter. If you want one for a friend, they'll need to make a Kickstarter account and a separate pledge.Last updated:
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