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Allows RPG gamers, authors and developers to create detailed fantasy maps quickly using an intuitive UI and specialized tools
Allows RPG gamers, authors and developers to create detailed fantasy maps quickly using an intuitive UI and specialized tools
724 backers pledged $26,823 to help bring this project to life.

December/2015 Summary Update Part 1

Posted by Three Minds Software (Creator)
7 likes

With the New Year we released the beta version of Other World Mapper! That was a big milestone for us, as it included the brand new dungeon tools, many of the changes that resulted from alpha and beta backers feedback, and a few additional small features.

With so much to report, we will be splitting this update into two parts. This first update will concentrate on the content of the Beta release and the current status. The second part will be coming within the next two weeks. It will include a dev log and will concentrate on showing the program in action. We'll also talk about our updated time lines.

Added ability to re-generate existing segments as fractals

Editing fractals segments as full segments was not part of the original goals, but we had considered adding it and it was also requested by our alpha and beta backers after working with our Alpha versions, so we added this functionality with Beta.

Previously, after creating a fractal shape, changes to the segment shape would have to do be done on a point by point basis, which is very time consuming. With Beta we introduced the ability to select and re-generate fractal segments.

Regenerating an existing fractal segment
Regenerating an existing fractal segment

Another part to this feature is to further fractalize an existing segment, not regenerating an entire segment, but creating fractal points between existing points. This feature can be particularly useful when creating a more detailed map of an area from an existing region of a map.

Increasing fractal "depth" of existing segment
Increasing fractal "depth" of existing segment

Implemented Add Type/Modes

We added new modes to our closed items so that in addition to creating a new item (i.e. a landmass) you can add or subtract from an existing one with the item tool. Functionally, this is very similar to our path Boolean operations support, but from a UI point of view it makes it faster and more intuitive to add or remove parts of an existing item's shape.

Adding to existing item (landmass)
Adding to existing item (landmass)
Subtracting from existing item (landmass)
Subtracting from existing item (landmass)

Collapsed move, rotate and scale into transform tool

The original UI had three different transform tools: for moving, rotating and scaling. With beta we combined all three into a new transform tool from where you can move, scale and rotate an item.

Transform tool combines move, rotate and scale
Transform tool combines move, rotate and scale

Created Presets Pallet

This is another change resulting from our alpha and beta backer feedback. All the cartography tools in Other World Mapper have many options so that you can create very custom types/styles for Landmasses, lakes, roads, etc. That gives users a lot of flexibility to create very distinct styles, but it can make using the tools a little overwhelming. To address this we had introduced a preset drop down in the items property window, but the navigation and selection wasn't as intuitive as we would have wanted. The presets needed more room, so we created a Preset Pallet in it's own dockable window. The preset palette shows a list of presets that can be applied to a tool or an existing item. We will include a varied collection of presets with Other World Mapper. As before, you can still edit the detailed properties and apply those settings to items, as well as save those presets to use again later or share with others.

Preset palette to quickly browse tool presets/styles
Preset palette to quickly browse tool presets/styles

Added map borders functionality

We added map borders as another overlay type to maps. Beta only included a couple of placeholder border sets, but we plan to add several with the final release.  

Implemented variable grid size and projection size

In case you want to leave margin between the edge of the canvas and where the grids/projection overlay start, we added functionality to define grids and projection overlays smaller than the map size. 

Added hint for actions (i.e. start branch). 

This a small change, but helps greatly to make using Other World Mapper more intuitive. It includes on screen hints around the mouse cursor for actions such as finishing a shape, starting a branch, starting to follow a shape, etc. to let you know what your click is doing.

UI showing an on screen "hint"
UI showing an on screen "hint"

Tool Dialog Redesign

The tool dialog was redesigned to allow it to be dockable and to organize the tools by type and make the groups collapsible for a more customizable work space.

New Tool Window
New Tool Window

Other minor changes to UI and functionality

We also completed many small changes to the UI (toolbars, object properties), completed partially implemented functionality and cleaned up/fix bugs we and our alpha/beta backers found during testing.

Beta includes many of the dungeon tools for the dungeon stretch goal. We'll show you those tools with the upcoming dev log, so this is just a short summary.

Closed Area/Room Tool

Used to create complex closed areas (room in dungeon or perimeter of building). You can create them using new shape tools or following a path. The floor and walls can be configured to different textures, colors, widths, inner and outer shadows, etc. Note how the wall texture follows the path of the wall (it's not a flood fill).

Corridor Tool

Used to create corridors and branching corridors . It has the same options as the closed area tool so that they can be made to match with rooms.

Cave Tool

Cave tool is similar to the landmass tool, but with specialized options and presets that work with other dungeon tools.

Room, corridor and cave
Room, corridor and cave

Wall Tool

Used to create wall separations within closed areas and corridors . As the walls for the rooms and corridors, textures follow the path.

Pool Tool

Used to create wells and pools.

Structure/generic tool

This is a simple shape tool that can be combined with textures to create items such as structural pillars, daises, as well as room items such as tables, rugs, etc.

Stairs Tool

Stairs tool generates stairs in different styles. Beta included only a subset of this tool's functionality, but already lets you choose step amounts, widths, background color, and allows landings.

Pool, Structure (a rug), walls and stairs
Pool, Structure (a rug), walls and stairs

Doors and Windows Tool

Doors and window items that can be applied to the walls of rooms and corridors, and follow the shape of their walls.

Doors and windows with room
Doors and windows with room

With the beta version came the first batch of finalized artwork. This accounts for a little over 50% of the artwork that will be included with the first release. We showed a preview of some of this artwork with our September update, but this is the finished version that was released with Beta.

Sketchy Set

We cleaned up and completed the sketchy set that was shown with the Kickstarter. This is the core of the original artwork, but with many more symbols that originally promised (around 400).

Simple map using the finished Sketchy Fantasy Set
Simple map using the finished Sketchy Fantasy Set

Simple Fantasy

This is the other set from the original Kickstarter artwork, an small set useful to make very simple maps (i.e. the type of map you see in books).

Map showing the Simple Fantasy Set
Map showing the Simple Fantasy Set

Basic Fantasy Set#1 (bonus)

This is the set that artist Vandel (AKA Joseph Vandel) created for us, including hundreds of terrain features, landscapes and structures, etc. 600+ symbols were included with Beta from the set, and many color variants will be added with the final release.

Sepia map using one of the colors of the basic fantasy set
Sepia map using one of the colors of the basic fantasy set
Same map using a different color theme
Same map using a different color theme

Dungeon Brigand

This set is part of the original Kickstarter artwork, but ended up being a lot larger than we originally promised, at 75+ symbols.

Dungeon Map Test
Dungeon Map Test
Sepia color theme for the same map
Sepia color theme for the same map

Dungeon SciFi (bonus) – Expansion Edition

This is a bonus set that was not part of the artwork promised with the Kickstarter. It's a set of items that can be used for a dungeon style starship/space station or generic dungeon style sci-fi map. This bonus artwork will be included for the expansion pledge tier and above.

SciFi battle map
SciFi battle map

Sci-Fi Terrain (part bonus) – Expansion Edition

This is a subset of another bonus set created by Vandel (the original expansion only called for a mini set for Sci-Fi artwork). The artwork released with beta only includes a part of this set (120+ features). We will include more color variants and more categories with the next releases. This bonus artwork will be included for the expansion pledge tier and above.

Simple map using one of the color themes for the sci fi terrains
Simple map using one of the color themes for the sci fi terrains

Dungeon Textures (partially transparent and opaque/skins)

This is the base set of dungeon textures to be included with Other World Mapper, as with the other set having many more than originally planned (around 90). We will likely be adding a few more with the next releases.

Overland Textures (partially transparent and opaque/skins)

This is the base set of overland map textures to be included with Other World Mapper, for a total of around 40. We will also likely add a few more with the next releases. 

Note for Alpha/Beta backers: Although the beta release does not open alpha maps, we are working on a stand alone .exe to convert alpha maps to the beta format. We should have it ready for you sometime next week.

- The Three Minds Software Team

Abel Ang, Tasha Turner, and 5 more people like this update.

Comments

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    1. Three Minds Software Creator on

      @Jeff We didn't want to give an exact date in case we found last minute issues we wanted to fix, but it will be in March. We'll try to determine a date soon so we can announce it.
      Thanks!

    2. Jeff Koper on

      Any idea on a backer release date? Seems like we should know by now.

    3. Three Minds Software Creator on

      @Charles We got behind posting updates trying to get a second alpha release to our alpha/beta backers so that it gets enough testing time. The updated timeline is to have a first release for all backers late this month or early March.
      Thanks!

    4. Charles Lance Tomala on

      "With so much to report, we will be splitting this update into two parts. This first update will concentrate on the content of the Beta release and the current status. The second part will be coming within the next two weeks. It will include a dev log and will concentrate on showing the program in action. We'll also talk about our updated time lines."

      A month has come and gone, just looking, like many, for when we may be able to get our hands on something. Is feature creep pushing this out even further?

    5. Tasha Turner
      Superbacker
      on

      Really impressed.

    6. Abel Ang on

      Wow, looks very good! I am very happy to have backed this project. I cannot wait to use it!