Two of the questions we were asked the most during and after the campaign is the formats that Other World Mapper will export to, and how big the map can be up-scaled when exporting. So, we decided to move up the timeline for the export features and we concentrated on that during the last month.
Most of the work for the map export options is finished, and Other World Mapper is now exporting maps to png, jpg, gif, pdf, tiff, bmp, and svg. We've also implemented options for up-scaling and down-scaling the maps.
To demonstrate, we created a simple map at 3000 x 2000 pixels, then exported to various formats and various scales.
One of the export options is to scale the entire map.
* Please note that for the 400% and 800% files you'll need to click "save as" and save to your computer, since the files may be too large for browsers to handle.
The 24000 x 16000 size is not the limit. We've exported to larger files as well.
Right now we don't have a limit on the export pixel size, other than memory resources needed to render the files.
We exported files running Other World Mapper on a PC we built in 2008 with 4GB of RAM and a dual core CPU, so Other World Mapper doesn't require a high end computer to create and export high resolution maps.
Note that textures and symbols used for this map are png files, so they will show a little pixelation for the 800% export. All the objects created with Other World Mapper, however, are based on vector data so they won't show pixelation on scaling. As you probably remember, we do have SVG (vector) symbols support planned for Other World Mapper.
Export at Different Resolutions
Another option for exporting is to save the same pixel size but at a different printing resolution. A few backers mentioned this option would be important to them, so they wouldn't have to open the maps with other programs just to save them at a different resolution.
We also implemented the options to export only certain layers of the map. And, the option to batch export layers as different files "with one click," for those wanting to work with the output from Other World Mapper in other programs.
We added the svg export format, which is very useful for those who want to use Other World Mapper to create the base for then map, then work on detailing it outside of Other World Mapper. Note that the nature of svg makes it such that many of the effects added by Other World Mapper are lost. Only the actual vector data is exported.