About this project
With an arrest warrant for the Devil a fool ventures into the world. He finds the poor imp living out of a box. It appears the infernal creature has fallen out of work.
"People are so evil these days there's no room for me to help"
Soon after the fool meets a second spirit clothed in a cracked skull and their path forks into three lives.
"Be careful" was the advice of their fore-bearers. "Strangers sit at the center of their desires like a lion in a pit, love and pain come packaged alike, and every person is a mirror to you. At the first step you could be in danger, at the second you could be dead"
Undeterred the fool thinks, "It takes four sticks of C4 to completely obliterate the human body, and I'm going to go out with five."
Stirred from trickster myths and early folk tales Where They Cremate the Roadkill is an exploration based action RPG for Windows and Mac that features a fool on an outing to make their fortune where fortune has no foot hold. Here, even the land is in conspiracy against you. To succeed they'll have to play a careful game or they'll be the next card to enter their opponent's hand.
-This painting titled Paper Dolls is based on Where They Cremate the Roadkill. The original is available to one backer as a reward.-
Where They Cremate the Roadkill is treelike open world that branches gradually as the player progresses. Every decision carries with it a karmic pattern. A decision made in the early game shapes the later game in a butterfly effect...
Overtime, the game spans three characters helplessly threaded together by a common crisis. Each segment is illustrated in a style exclusive to a character's perspective. A choice made in the world of one character may echo back and influence the world of another character.
On the surface Where They Cremate the Roadkill plays fundamentally like an RPG that utilizes real-time action elements. Combat is, however, illegal and engaging in it carelessly may get you arrested, hunted or killed. Police may barricade save points and your home could be invaded by half-monster swat teams. Beating a fiend could bring their family to your door for revenge. Any of the few hundred characters can be destroyed any time. Therefore, timing is everything.
Spells are acquired by assimilating others, rummaging through waste or pilfering the pockets of the slain. A few of these can be used in the typical fashion, most have other applications. Conjure schools of fish out of solid ground. Summon cats into the house of a person with allergies to defeat them. Turn bovines into burger meat with a flick of the wrist. Bring to life an army of inanimate objects. Create havoc by casting love spells on train commuters and turn someone's pet dog inside out.
The order in which you select targets determines which attacks you receive first. It's imperative the player chooses selectively to benefit from the maximum advantage.
Should you not use a spell it atrophies and until you forget it altogether. Memory is a factor here. 'Use it or lose it' as the saying goes.
Some fun additional details can be gleaned from this interview published by writer Chris Priestman.
- Hall of abberant primitive organisms.
- Every NPC is a unique individual with their own look and behavior.
Over 300 in all.
- Detailed animated environments.
- 3 worlds in a varied style.
- Original Soundtrack of more than fifty songs.
- A cinematic story told in hand-drawn motion frames and frequent animated interludes.
- An open world that progresses based on your choices.
- Spells that allow the player to transform enemies into flies and squash them or into livestock that they barn in their apartment.
- Two years plus of dedicated development time.
- Huge screen-size bosses
- Hours of play.
- Alien weather patterns that influence who's out and about.
- A world without filler. No fetch quests, grinding or artificially inflated game time.
- Become a debt collector of tainted souls.
- Secret enclaves, random tangents, obtuse mysteries, obscure collectibles.
- Summon exiled spirits for polite conversation.
- Authorities working to uncover your crimes.
- Real-time combat.
- Parole officers who watch you from the inside out.
- Worms that tattle on your activities to the underworld.
- Graveyards that grow as cities shrink.
- Landmasses carved from the corpses of primordial giants.
- Dialogue gathered from the hyper intelligent masses of the internet.
- Card games and wagers with the source of all evil.
- Spell memory system.
- Surreal vistas.
- Love is the 4th dimension!
- DRM-free DMT (Dream Magic Time)
5k Should we reach 5k a 10-page plus comic revolving around the characters of Where They Cremate the Roadkill will be added to the manual.
7K A subplot titled Wake Night featuring its own villain will be added to the game. This plot involves a holiday in-which all the city citizens attempt to stay up for 24 hours.
10K The fifty track soundtrack will be expanded by ten songs or more. Additional cinemas will be added and the endings lengthened. More spells, creatures and side-quests. To top it off whenever your character sleeps there'll be a chance they'll dream. (◕‿-)
Q. What operating systems will this game play on?
A. Both Windows and Mac. Woof.
Q. Can you tell me what'll be included in the 'instructional art book'?
A. Character bios, a bestiary and botanical, surprises, tips and hints, developer journal, list of contributors, concept drawings, a map of the world and a mythic history of its origin.
Q. What was the outcome of the Moments of Silence Kickstarter?
A. Moments of Silence was successfully funded 2012 and was released on-time under the title Gingiva in 2013.
Q. Will this game relate to Middens or Gingiva?
A. This story takes place within its own continuity. That said, although there is no overt relation there is overlap along the fringe.
Q. Tell me about the music.
A. Composed of bi-neural-like beats the score resembles a field recording of an alien planet with hints of cartoon acapella. It sounds a little like shards of celestial crystals singing cybernetically in an interstellar amphitheater or the image-to-audio of yantric diagrams.
The trailer is accompanied by tracks derived from the soundtrack.
Q. How will the credits sequence be run?
A. Every backer is credited and all names will be animated in an intricate display. Those backers who were rewarded a creature based on their person will have their names displayed by their respective monster. The top-tier backers will have their names animated in a special finale separate from the general name scroll. A star indicating the strength of your contribution appears alongside your chosen name.
Q. Some rewards offer an NPC based on the backer. Can you explain this further?
A. The NPC is entirely based on backer's feedback and approval.
Not only does their input influence how the character looks...but it also influences how they behave, where they appear, whether they're friendly or aggressive and what kinds of attacks they have. Even what role they play in the story. In the credits sequence a name of your choice will appear next to the NPC shaped by your answers.
Q. What will happen if the goal is met?
A. A personalized letter of thank you will be sent to every single supporter. We'll bless our stars and allocate as much time as possible to realizing Where They Cremate the Roadkill. After maintaining a disciplined development schedule the game will be ready for release in the fall of 2015 and rewards distributed.
Q. How will the funding be allocated?
A. One tenth of the portion goes to Amazon and Kickstarter. Another remainder is spent producing, packaging and shipping rewards. What remains is commission for the artists and savings for audio/visual equipment and software.
Q. Will I fund this game only to have it delayed indefinitely while you gamble away my savings in the city of lights and vice?
A. Absolutely not. Promises will be kept and in fall 2015 Where They Cremate the Roadkill will be released. Any conceivable delay will precipitate in a small push-back. You won't have to buy a new calendar just to mark the date.
Q. Is Where They Cremate the Roadkill going to be free on release?
A. There’ll be a free demo available to everyone. The full game will be available through purchase. Pledging through the Kickstarter will be the the most affordable way to acquire the game. Backers are receiving the game at a discounted rate in addition to the exclusive rewards.
Q. For all the content mentioned 3,600 doesn't seem much compared to other games. Why this amount?
A. Our funding goal is based only on what we need to get by. All artists involved in developing this game are in it for the joy of creating. The game is the end goal. Contributions are only a means to get there.
So please, kind sirs, help this game come to fruition with your support.
Where They Cremate the Roadkill Tarot Art Deck:
Complimentary of some tier options are exclusive printable tarot decks based on the world of Where They Cremate the Roadkill. Shaina's large scale original of the Devil card shown above is available as a reward for one generous backer. Special limited edition physical prints of the deck are available in rewards six through 10.
"Games that have to be seen to be believed."- Kill Screen
"Suggests a weirder and more disturbing take on the kind of delightful journeys that Amanita Design are known for" -Rock, Paper, Shotgun
"Where They Cremate the Roadkill is a work of unprecedented ambition from the small team."
"You can score a digital copy of the game for a donation as small as $5, a small price to pay to unlock the secrets of the universe."-Geek Party
"Are you into David Lynch, Captain Beefheart and assaults on your eyeballs and brains? Boy, do I have the game for you."-Kotaku
"Back in the early 90s it felt like many creators weren’t sure what to do with computers. Sure, typical PC games arrived, but so too did many truly unique multimedia experiences. Their goals weren’t typically game-like so much as to simply explore and discovery many beautiful, terrifying, or odd things. I bring all this up because the Kickstarter pitch for Where They Cremate the Roadkill reminds me tremendously of that time full of creative freedom."
"For those who want something a little strange."-Mediadetour
"After those visionary masterpieces who are Middens and Gingiva, Where They Cremate the Roadkill is shaping up to be the most complex and ambitious project of Clowder's."
-Anatome der Form
Press for Previous Games:
"I’m not sure I’ve seen anything that looks quite like free indie RPG Middens."-Eurogamer
"The surreal, erudite, symbol-laden exploration-adventure in RPG clothing blew the mind of everyone I know who's played it."-Paul Hack
"One of the most strange, surreal, and just generally “out there” games I’ve covered"-Giveawaygames
“A surreal atmospheric RPG game following in the veins of Yume Nikki and Space Funeral. This game certainly fills the boots of these predecessors, and is in itself a unique experience completely on its own.”
"It’s like Harlan Ellison driving a Yellow Submarine into a dying sun."-Rock, Paper, Shotgun
"Gingiva is unlike any RPG you've ever seen."-Jayisgames
"Clowder is not just a talented artist, he's a world builder."
- KIll Streak Media
"Possibly the strangest game ever"-Indie Game HQ
"Any single screenshot or character portrait could be hung upon a wall and marveled at. The music is beautiful and haunting. The writing often feels like proverbs or poetry."
"The art is extraordinary"-PCGamer
Who goes there?
Shaina Nordlund used to throw pebbles at frogs to make the jump and chirp. Painting is her passion. She eats banana and peanut butter sandwiches with honey. Her Jigglypuff impersonation is perfect.
John Clowder weighed 11 lbs at birth. A palm reader told him his spirit was from Atlantis because his hands are slightly webbed. He makes games among other things. This is an old picture of him.
Trevor and his band ate all the marshmallows out of our cereal box and drank all the corn syrup out of the soda pop. Now it's just water. They create music.
© 2014 John Clowder All Rights Reserved
Risks and challenges
Those who support the creation of this game are putting the involved artists in their employ. Contribute to this project and you become our patron and we'll work to impress your expectations.
Whatever arises this project will be completed and it will be finished on time. If there are any delays they will be accountable in weeks or days. Not months or years. Money invested will be taken seriously, and the completed work will be granted the finest polish possible. The deadline will be treated as a definite target.
The aim here is not to meet standards but exceed them. My promise is that I will work to ensure the project's fulfillment. Rewards will be shipped in secure packaging to avoid damage. Shipments will mailed ASAP.
Any problems that might arise will be responded to with politeness and an earnest attempt to resolve issues in benefit to the buyer.
Support this project
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