About this project
Stretch Goal Met and Last Minute Prizes.
Thank you all who came to our showcase show. Because of your help, we managed to raise enough money for our first stretch goal. Although it probably won't show up here on Kickstarter since most of it was cash, just trust us when we say that we'll start working on alternate costumes.
As another thank you, we added a super last minute prize. Nicolas Cinquegrani will offer his artistic talent to draw a Zeke of your choice. For $25 you could have your very own Prehistoric Zeke or Santa Claus Zeke. Get them while they last!
We reached our goal of $3,200 (and then some)! Thank you all for donating. Worm Run could not be what it is without your help this past month. We're looking forward to bringing you Worm Run in February.
And of course we'll still be doing stretch goals (see below). As a celebratory bonus, enjoy the Kickstarter Exclusive: Ultra Zeke!
If we reach $5000 - A new monster with updated animations!
If you want to see it happen, tell everyone to donate!
-Mike & Andy
Worm Run is Golden Ruby Games' second title. Developed completely in OpenFrameworks, Worm Run is a procedurally generated, endless runner for iOS with a controls specifically for touch screen.
We began back in August with the idea of making a game with a unique control scheme that worked specifically for mobile platforms. We hate on screen D-Pads and want Worm Run to be as unhindered as possible. With this in mind, we crafted a game that is gestural, simple and intuitive.
Worm Run has one simple rule: Swipe to Survive!
Part Temple Run, part Sonic the Hedgehog, Worm Run stars Zeke Tallahassee, a hapless space janitor who is chased by a bloodthirsty galactic worm out for flesh.
You'll traverse 5 unique worlds with tons of hazards and items to hinder or help your chance of survival. How far can you make it?
With your donations we will compensate our talented and hardworking artist Nicolas Cinquegrani and our awesome sound engineer Stephen Schappler. Both have done so much for us and with your help and theirs, we will be able to create an amazing title.
Your donations will go toward the art and sound design and help us bring Worm Run to its full potential.
Worm Run is about 75% complete. Being this close to our final goal we are anxious to get it out to the public.
If you donate, you'll have first hand knowledge of Worm Run and when we plan on releasing it.
Everyone loves a good gift. As you can see on the side, we have a handful of prizes to give to our backers.
The easiest is probably going to be the game itself for just $3!
Our favorite is the plush of the worm for a select few, handcrafted with love by the talented Jessica Vogel.
(Please note that if you do donate, you MUST have an iOS device to receive and enjoy a majority of the prizes listed)
We're a small game developer located within the heart of New York City. With your help, you'd be helping us bring our passion for games to the world. What's better than that?
We just wanted to say thank you for all your help and support. Making great games is our dream and with your help, you make it possible.
Risks and challenges
The main hurdle for any independent game developer is of course, money for production expenses. The production costs of the game has been covered entirely by the game designer because we believe so much in this title. We have already completed 75% of the game development.
We have been working on this project since the Summer of 2012, and have kept it under tight wraps to avoid leaking any of its design elements and risking infringement. Most of the work is done, and as we prepare for release we are asking our player community to help us with this final push, which involves money for polishing the art and sound, and some of the costs related to marketing and promotions.Finally, there is also a risk that Apple won't approve our game, but having dealt with Apple's requirements in the past, we are confident we will meet their requirements.
Because after all, you can make the best game in the world, but if nobody sees it, your efforts will be for naught. We have a modest sum of $3,200 set for this project because it is a minimum that we can work with, but the more we get, the better off we will be when we go live.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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