Salto - Captures your every move. VR, AR, film, VFX, gaming
WE ARE FULLY FUNDED…and with 10 more days to go! YEEEHAAAA!! When we have finished jumping up and down and celebrating, we’ll go back to producing even more awesome suits and content for you. We are so grateful! THANK YOU!!!
Attention all gamers, VR developers, film & animation buffs, sport fanatics and other creative tech enthusiasts - allow us to introduce our sensor based motion capture suit, Salto! 19 sensors built into a suit that is intuitive and accessible to everybody. With another 14 sensors you get hand extensions attached directly to the textile suit and you are ready to engage and interact!
VFX: "Salto is a very promising tool for animation companies. With its ease of use and low price point it is a potential game changer for character animation."
- Mikael Windelin, Director of development at Ghost VFX
Health: "Salto facilitates direct interaction between children with autism spectrum disorders and animated characters. Salto may provide an optimal environment for practicing social and communicative skills."
- Niels Bilenberg, Professor in Psychiatry at University of Southern Denmark.
Gaming/VR: "I met with them via Skype for a private demonstration of the Salto straight from their hotel room. No magic or tricks were involved. This thing works and the team behind is quite passionate about the project.”
- Jason Camillo, VRPill.com
VR: "There's a lot of attempts to get your body into the virtual world. They typically range from clunky to downright stupid. This is not those. This looks incredible.”
- Mack Flavelle, Hammer&Tusk.com
Tech: "Salto costs just $700, well within the range of a VR gamer or indie filmmaker."
- Adario Strange, Mashable.com
Allow us to introduce REPTILICUS VR – a monstrous full body VR game, where YOU get to embody the disastrous Reptilicus monster and go on a rampage in Copenhagen! Danish/American movie REPTILICUS from 1961 is undergoing a transformation from worst movie in history, to most awesome VR experience the world has ever seen. You put on your Salto suit and VR goggles and play the game right out of the box, when you receive your suit – and you can play it with your friends on a second screen. We made Reptilicus VR to demonstrate how awesome it is to integrate the Salto suit in the VR experience and inspire you to build your own content for the suit.
Reptilicus VR will be delivered for free to our backers along with the Salto suit! We hope you are as excited as we are! Back our campaign and share this with your friends. WRAAAHHHH!!
Motion capture is known to be expensive, require a lot of technical expertise and being limited by very specific practical surroundings. The Salto suit turns this upside down. All the technology is built into a plug&play suit. The system is ready to use the second you put it on. You can wear it and use it anywhere, and it doesn’t cost more than a smartphone. Salto is the future of motion capture and it introduces this useful and unique technology to everybody. This campaign goes out to everybody who would like to step into the Virtual Reality world with Salto, and share our dream of democratizing motion capture.
Salto is more than just a motion capture system - it is a wearable suit that unites cutting edge motion sensor technology with the mobility of street wear. Anybody can use motion capture anywhere. Salto can easily be integrated with 3rd party applications, which will define the future of motion capture, and enable people to engage and interact in all kinds of virtual spaces.
We have used it for film, animation, VR integration, treatment of children suffering from autism, but we’ve of course only done a fraction of all the cool stuff you can do with mocap. We can’t wait to see what you get out of it!
Film & Animation
The Salto suit offers a precision that makes it more than equipped for most of the work that is done with motion capture in the film industry today. Since it is so easy to use and quick to set up, it can be integrated much more intuitively in the creative process for testing characters, scenes, making animatics, previs etc. In addition the price makes it accessible for a whole new range of users.
Gaming and virtual reality
The Salto suit is accessible to companies that do not have the opportunity to work with optical systems. Now mocap can be an integrated and intuitive part of the creative development process. In addition, Salto can be the body input that completes the VR experience.
Sport & medical analysis
Golf and tennis enthusiasts and professionals are using a range of equipment and accessories to record and improve their game. By using the Salto suit to record your golf swing or tennis serve, you get instant feedback and can adjust your movements according to your own guidelines or the style of your favorite professional idol.
This is a quick setup guide for the existing, functional prototype.
Textile and sizes:
Close-ups of the functional prototype of the Salto sensor and the suit:
Sensors and hub:
These are pictures of the functional prototype of our Salto sensors and the hub. The prototypes are all 3D printed - please note that casing, wires, PCB's and connectors not are the ones for the final DK1. All sensors are placed on a wire like pearls on a string.
We want as many users as possible to benefit from the Salto suit in their applications. Therefore we will create an SDK, Salto Studio and a wide range of software plugins. The SDK contains all the code and libraries necessary to get your application up and running with the programming languages: C#, C++, Java and Python. In addition, it includes software plugins for effortless integration with Unity, Unreal Engine, Autodesk Maya, Motionbuilder, Oculus and Samsung Gear VR. Our user-friendly Salto Studio enables the user to simply stream, record, play and export motion capture data.
With a highly skilled software team consisting of former Unity employees, Phd’s from academia and very early adopters of VR and AR the Salto product is in good hands when it comes to software and firmware development.
DESIGN & MANUFACTURING
The hardware team origins from the robot industry (Mobile Industrial Robots and Universal Robots) with hands on experience from developing robust and viable hardware products for both big production facilities and consumer electronics. In addition our design team has 10+ years of experience from the design and strategy department of the world famous Danish brand Bang & Olufsen along with extensive knowhow from the Danish fashion industry.
GAMING & ANIMATION
With the founder team coming from the Danish film and animation industry and the whole idea behind Salto deriving from an art project that needed access to an intuitive and accessible motion capture system, the creative possibilities that the Salto suit offers will always be at the core of our work
The Salto project has been developed in collaboration with both The Technical University of Denmark and The University of Southern Denmark. Our collaboration with these two major research institutions in Denmark in the R&D process has made the foundation of the project very solid. Lectures and Ph.D.s from both institution will follow the project very closely in the time to come.
The Salto project is in addition supported by the Danish Market Development Fund. This is backer's guarantee that Salto will be delivered in time to your doorstep.
We have made four iterations of functional prototypes of the Salto suit as you can see in this campaign. The sensors, suit and hub are all prototypes and are in the process of being designed for mass production to get the price down and quality up. With large scale production it will be possible to shrink the sensor and hub size. We have reached our expected frame rate and a very promising precision. Sensor based motion capture is by definition relative to its environment. Therefore we are not integrating external hardware in order to provide absolute positioning. This can be added to the product depending on the user's requirement - for example by integrating HTC Vive's Lighthouse. We will share all the updates we have on both the design, the quality and the positioning with our backers.
When it comes to the Salto hand we haven't yet made a functional prototype, but focused on development and testing of the core Salto sensor node, which is also going to be the sensor used for the hand. So in theory we have all components for the hand, we just have to put them together and test them. This is going to be done in early October and we are going to share all the updates with you. The architecture is slightly different on the hand compared to the suit, but the software and sensors are exactly the same. The salto hand will give the users finger tracking as well as body tracking which opens the door to even more use cases.
The vision of democratizing motion capture and the founding of the company Rokoko have roots back to 2012 with the invention of the concept Animotion. Petter Madegård and Jakob Balslev attended The National Film School of Denmark and had a dream of making live animation theater with motion capture. This concept was later named Animotion and today Rokoko produces Animotion shows at venues all over Denmark, and soon several places in the rest of the world. Here’s a presentation video of Animotion and some pictures from the production of the first show, The Princess & The Frog.
And this is from the first ever Animotion production "Last Hope for Mission:Doom"
Testing of really early prototype:'
Risks and challenges
As with any innovative and groundbreaking product, there are unknowables in the R&D process. However, the Salto suit is at a stage where all critical issues have been resolved and we are already using the prototypes for creating creative content. What we need the kickstarter community to help fund, is the last stage of development making the Salto suit a truly intuitive and mobile tool that anyone can use to create or enjoy awesome virtual content.
Manufacturing and assembly of a complex product such as the Salto suit also poses different challenges. Our team includes staff with strong background in sourcing and manufacturing of hardware and we are already long in planning everything from production to assembly with our partners. Furthermore, we have seen that many of our favorite projects here on Kickstarter struggling to deliver on time and have therefore included extra time for contingencies in our timeline. We are dedicated to deliver on time and have afforded ourselves enough time to make it happen.Learn about accountability on Kickstarter
- (30 days)