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The Afflicted is a competitive single and multiplayer shooter that blends 3rd person shooter with elements of real time strategy.

Choice is many things.  It is a defining characteristic of life.  It can be a source of anxiety, fear, resolve, or courage.  It is reassuring, and it is cruel.  However, in the end, the choices that pervade our daily lives do not affect us as much as our reactions to those choices do.  The Afflicted is a game of choice.  It is a game that allows its players to use a familiar setting—a third-person shooter—to discover the outcomes of their own choices.  These are choices that will prove vital to the shaping of the game’s world; they are choices that are defined by the amount of struggle and heart found in the inhabitants of Helios.  


                The game is structured in a similar fashion to other competitive third-person shooters.  However, one of the game’s primary differences is found in the concept of team-building that defines the core game mechanic.  Players are not scored based on a simple kill/death ratio; winners and losers are decided by which team can control the majority of the playing field and progressively update their team’s equipment by dropping off resource collections at their home base.  Two other key elementsare the free-running system and the barricade system.  During gameplay, players are able to create free-running lines through the map.  Walls can be vaulted, tables can be jumped, fences can be scaled, and gaps can be crossed.  So, how does an opposing team combat a group of excellent runners?  Simple—they barricade various passages and streets to provide cover and hinder any movement through the area.  Both of these features work intuitively and “on-the-fly,” keeping players immersed in the action of a world’s descent into chaos.

                The Afflicted tells the story of Helios, a planet in dire need of life-saving choices.  In the near future, humankind has united under the banner of twin corporations: Globopharma, a hub of scientific research and development, and Hipparchus, comprised of private militaries and fighting forces that keep peace in the newly-united Earth.  With Earth nearing a point of unsustainability, the companies seek out a neighboring planet to terraform and colonize, and they find it—Helios.  After working to colonize Helios for years, a microbe is discovered that will doom the planet’s inhabitants due to its lethality.  So, Globopharma and Hipparchus collectively make a business decision—they abandon Helios, choosing to save themselves and cover up the disaster that will surely define the final days of humankind’s involvement with the planet.  Many are left behind, watching sullenly as the last dropships take off and disappear into the stars.  Gradually, the remaining population of the planet splits into three groups: the Pigs, who seek to restore the former order of government on the planet; the Choir, who seek to eliminate man’s control over Helios’s own life force; and the Nameless, who are so disillusioned by the actions of the twin corporations that they only seek the destruction of all remnants of life on the planet.    


                The Afflicted is a project being developed with UDK to utilize the advantages of the Unreal Engine and DirectX11.  Autonomous Games, the developers behind the game, are a small team of independent game developers who have chosen to focus on AAA-quality development outside of the traditional triple-A game development scene.  After meeting and fostering friendships in college, the team has now progressed to the development of 3D games using top-flight development tools and technology.

Core Features

The Afflicted features a number of mechanics that define its experience:

3 Team Multiplayer - Players pick one of three teams and battle in matches with up to 24 players.  The pitting of 3 teams against each other keeps the pace frantic and the adrenaline high, as an enemy may be around any corner.

Objective-Based Gameplay - Players capture control points to win the match.  Control points can be defended using a variety of weapons and fortifications.

Expanding levels - Every level has three phases, creating a constantly changing experience as the battles shift from location to location.

Resource management - In the style of a traditional RTS, the path to victory lies in the ability to collect and utilize resource items “looted” from the environment.

Team Upgrades - Players work together to upgrade their arsenals and improve their defenses.  Each player has the ability to earn upgrades that benefit the entire team, encouraging coordination and strategy-building.

Barricade building - Teams can alter the flow of combat by putting up their own fortifications that both alter the available cover and the options for progression.  This can be vital in defending

Free-running - Easily transition across multiple surfaces by running, climbing, vaulting and scaling a variety of surfaces.  Finding hidden routes and quicker paths can be the difference between success and failure.

We've been developing The Afflicted for almost a year now.  However, there is still a long way to go and we can't do it alone.  In order to complete the game and release it it for online distribution, we will need to purchase software, licenses, and advertising to help get the game off the ground and into the homes of all our fans.  Right now, the game is strictly multiplayer, but we want to expand it to create a full set of objective-based single-player and cooperative content.

That's why we're asking for your help.  We aren't expecting a full production budget.  We're just looking for a little bit of a helping hand to push us in the right direction.  Whether you offer us $1, $10, or $10,000, we appreciate your support!

You can find us on the web atwww.indiedb.com/games/the-afflicted/

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    the above, plus we will have a special "meet The Afflicted Team" weekend where you will get to play a session of multiplayer games with the developers! We will also set up Skype or vent sessions for a full question-and answer about the game and our development!

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    The above, plus we will work with you to design and implement a new gameplay feature based on your recommendations. We will also place you in the design credits for the game!

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Funding period

- (30 days)