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Grave is an open-world, surrealist survival horror experience set in a constantly changing reality.
Grave is an open-world, surrealist survival horror experience set in a constantly changing reality.
1,111 backers pledged $37,622 to help bring this project to life.

Grave Is Coming to Xbox One!


It's official, Broken window studios has joined the ID@Xbox program and is offiically approved to launch on Xbox One.

When will the Xbox One version be released?

We are planning to do a tandem release of all platforms in early 2015. We are still fully commited to our PC, Mac, and Linux audiences so we want to bring the game to everyone at the same time. We will keep you updated as development progresses!

Who can get an Xbox One version?

Anyone who has backed the $25 tiers and above can select Xbox One as an option for their copy of the game (or one of them, if they have multiple). 

Will there be Add-Ons that include the Xbox One version?

We are currently working to finalize add-ons for Grave, including Xbox One Copies. We will post an update as soon as this is available.

Any other consoles?

We can't make any additional console announcements at this time, but we are actively pursuing additional consoles and will make announcements as we are able.


We appreciate your support and are pushing into overdrive for the remainder of the campaign. We're happy to give you these new developments and suggest you tell everyone you know about Grave, particularly if they like surrealism, Dali, horror, or cool projects. Your help is what makes this possible!


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Our friends at Hit the Sticks have a campaign going for Mark of the Old Ones, please show them some love and back them! They say: "It's a 2.5D Metroidvania physics platformer. Inspired by some of our favorite games such as Metroid and Zelda, as well as by the mythos of HP Lovecraft. We modernize the classics by adding dynamic inverse kinematic animation to the mix; giving you the ability to explore and interact with the game world in ways that you never have before, in ways that will quickly become natural to your fingers, brain, and gamer soul."

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Alfie Brown, Nick Holbrook, and 2 more people like this update.


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    1. Tristan Parrish Moore 2-time creator on

      Thanks! We'd been in intensive discussions with Microsoft for the past few weeks and they were heavily supportive of the project. We're happy to be able to bring the game to a larger audience as well as get our feet wet in the next gen console arena!

    2. Missing avatar

      Lassi Arpalahti on

      Hmm... I was wondering whether or not this was going to happen concidering the level of Unity integration in the ID@Xbox program. A logical step and I hope this leads to further great things.