Hey everyone, it's a been a really exhausting couple of weeks but we're making headway. We had made the mistake of shifting to a new version of Unity and making a number of updates to the underlying code for Grave, and it ended up being much harder to wrap up in time for for Halloween than we expected. I made the mistake of deciding too late to get the version ready and didn't give us enough lead time for the build. I realize that means you've been waiting for the playable version and I don't want to make you wait much longer! We've finally gotten a lot of the build kinks ironed out and are in the process of putting everything together.
I'm going to be working on the build all day tomorrow and am hoping to get the last bits sorted out, so keep an eye out for the update coming very soon including information on how to play!
We're really happy about a number of features that are incoming including our massively updated AI and visuals. Since we are still working out a few bugs in the AI department, I wanted to share with you some of the test art content to show you what to expect from the new art style and presentation in Grave. We really think it gives the game a more unique feel and evokes the look of a surrealist painting, which is definitely what we're going for. We want the game to stand out visually and we really think this helps. We hope you like it!
Stay on the look out for the playable version very soon!