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A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
1,569 backers pledged $77,247 to help bring this project to life.

Modding and Expeditions: Conquistador. And also staying in touch!

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Hello Backers!  

So, this is pretty much it.  We made the game, we've sent the rewards, and we are the most epic runners up in various game awards.  High fives all around!  So this pretty much wraps it up.  Kickstarter was such a great experience, the feedback you folks have given has been awesome, and the support amazing. 

Modding with the Fabula Event Editor

We now have available the Fabula Event Editor Tool.  You can use this to mod the game in lots of different ways, from changing the rewards and punishments of the existing events, creating your own story threads, creating additional choices and consequences, even setting up battles (within reason, you do have to use existing game assets).  But it's all there, available for you to go nuts.  Now we have provided a few help documents with the Fabula download but if they are a bit confusing at first, we went ahead and made a quick 'getting started' tutorial video on youtube.  We have heard that the sound quality is lacking, and if we make more vids like it, we will be sure to use a better microphone.  

Here is a link to the Fabula Editor:  

http://www.logicartists.com/dl/Fabula.rar

And here is a link to the getting started video:

http://www.youtube.com/watch?v=cuuL5nK-rVc

We are currently looking into setting up a steam workshop space for people to share their mods and if you eager-types get done before that, or you're one of our backers that don't dig Steam, we suggest modDB.com .  

Stay in Touch!

We think you folks are rad!  And we're hoping you like us too, so much so that you'd like to stay in touch.  Apparently it is a real faux pas to use the Conquistador page for non-Conquistador related materials, so here are some ways you can keep in contact with us and we with you:

Twitter: @LogicArtists

https://twitter.com/LogicArtists

Join here for all news about the team and the games

Facebook:

for Conquistador-centric stuff:

https://www.facebook.com/ExpeditionsConquistador

for Logic Artists in general:

https://www.facebook.com/logicartists

Instagram: 

we just started this one today and already have a couple of snapshots up.  We will be adding to it regularly with pics from inside the office as well as when we are on various adventures to conferences and whatnot.  If you are more into visual media this might be the thing for you!

account:  logicartsts

Now go and enjoy your weekend! 

Much Love,

the Logic Artists team

Paweł K., Darklord, and 8 more people like this update.

Comments

    1. Creator Avarchillion on April 5, 2014

      And thank you for making a great game that I had great joy in playing. :-)

    2. Creator Bob on April 4, 2014

      Thanks for being so proactive through the whole experience, here and on the LA site. It's something a first time backer like myself really appreciates.

    3. Creator GreatEmerald on April 4, 2014

      @ThomasN Yeap, it's pretty cool. Also, let's just say there has been sufficient interest in non-Steam technologies from the players to help them remember, too ;)

    4. Creator Devon Mullane on April 4, 2014

      EC has been the best Kickstarter I backed, and not just because your game is good. You guys delivered on your promises, did it in a timely fashion and respected your backers. Truly a pipeline to follow for any indie developers planning on making use of this model.

      And you deserve to hear that from each and every one of us. I hope it means as much to you to hear it as it does for me to tell you.

    5. Creator ThomasN on April 4, 2014

      Man, you're so cool. Other devs with a game under the belt would have amnesia for anything without steam, but you even mention a place for all people (using just a web browser) to be able to share mods.

    6. Creator GreatEmerald on April 4, 2014

      Sure, ModDB is a fine place for that, especially since it's run by Desura :)
      In the mean while, if someone wants to do something with modding, do check out the game's forums.

      @Per Kristian Brastad: "Berg" is also German. So it's generally "mountain" in Germanic languages (English is an exception). As for why when it's a small hill, well, my country is all flat land (so much that the highest point actually looks completely flat), and we still call some of the hills "mountains" :)

    7. Creator Lukas Daniel Klausner on April 4, 2014

      Yeah, please let us know in an update here when you start your next project.

    8. Creator Darklord on April 4, 2014

      Very cool! This was my top game of last year, and I voted for you to!

    9. Creator Lee Wilson on April 4, 2014

      Thanks for running one of the least problem-filled and smoothest kickstarters I've participated in. Your game was great! Now...go make more :)

    10. Creator Drew McParlan on April 4, 2014

      Yay, congrats on the great game. I wish more people were talking about it. It's one of the top 5 games I played last year!

    11. Creator Daniel Magnan on April 4, 2014

      Thanks for the awesome game. Good luck.

    12. Creator Per Kristian Brastad on April 4, 2014

      If you start another kickstarter, be sure to let us know thru a update on this one. ;) and good luck forwards.

      PS, why is calrsberg called calr's berg (berg meaning mountain in danish) when its just a small hill that brewery is on? sorry, I just could not resist.. ;)