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A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Read more

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This project was successfully funded on September 12, 2012.

A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.

Please Maintain Holding Pattern

Hello. Yes. Hm.

You may have been wondering what the hell is up. Our website has been down for ages, we’ve been a bit tight-lipped about the reasons for the delay, you’ve started wondering if we sold the game to a social gaming company and moved into a monolithic office building filled wall-to-wall with cubicles.

Let me assure you that this is not the case, and that other than the continued delay, there is only good news.

A week or so ago we let slip on our forums that we’ve signed a deal with bitComposer to bring the game to market. This deal has changed precisely zero things about the game. We didn’t want a publisher to interfere with our product (hence our use of Kickstarter to fund a considerable part of it) and bitComposer didn’t want to interfere with our product, so that all worked out nicely. Just to be absolutely clear, we already had multiplayer done and polished by the time we signed this deal, that was entirely our own decision and bitComposer had nothing to do with it.

bitComposer brings three things to the table: they’ll fund a German localisation if the game sells well enough in English and Spanish, they’ll help us out with marketing, and through them we’ll get access to a greater range of distribution than we could reach on our own, including physical distribution via Amazon as well as in shops. Yeah, apparently some people still buy their games in shops – go figure.

So what’s with the delay? Well as you may have picked up from our embarrassingly uncoordinated attempts to explain it, there is more than one reason for that. First, the delay was because we were talking to bitComposer. Then the delay was because we were waiting to work things out with some major distributors, and though we’re still waiting on that, we expect to be able to release the game this month.

Throughout the delay, we’ve been fixing the new bugs in the Mexico campaign and polishing everything off. Other than bug fixes, the polish mostly took the shape of extra animations (new animations for the horse, turn animations in combat, a cheering audience for the tournament, and so on), a whole lot of interface tweaks (better Info screen layout, some flashes to call attention to resource changes during dialogue or probability changes in the Camp Management screen), a few more sound effects (mainly different GUI sounds so you don’t get sick and tired of that one sharp click we had before), and we even managed to fit in a little more environment art while we were at it.

As for the website, that’s actually completely unrelated to any of this, believe it or not. A friend offered to make us a new website for the game, and he did a very good job on it, but he also accidentally nuked our old WordPress database while he was at it. The new website is done, but it needs a few tweaks to reflect the state of the game. We’ll try to put the finishing touches on the site ourselves and then get logicartists.com redirected until we get around to making a new website for the company.

Thank you for your patience, and please accept our profound apologies for the delay and the vagueness. If you have any questions, please ask them in the comments, and we’ll answer everything that we actually know the answer for, scout’s honour.

Comments

    1. Creator Logic Artists on April 29, 2013

      Hello backers, Alex here @Logic Artists to respond to some of these posts, if you feel your questions or concerns were not addressed in the responses below, please do not hesitate to contact us again and we will address any concern you may still be having.

      @Galaad thank you for your concern about the website, there is nothing wrong with the website, we are updating it with our latest news and media, the kickstarter backers list, and press section to be launched at the same time as the release information (that's the release date and distribution info).

      @David Finn, you have the link to the most recent BETA messaged to you. It is version 0.96.

      @Peter Lykke, it is getting very close to update time indeed! We just wanted to be sure that you, our backers, get the information you consider most relevant and useful. This predominantly rests on the topic of release date information. But unfortunately we do not, at this time, have anything more relevant or specific than what has been described in the bitComposer press release in that we will be on the market before the end of Q2. I would love to tell you something more accurate, but since we don’t yet have the dates solidified we’re not going to speculate. But as soon as we have a confirmed release date, that update will be here on kickstarter.

      @keenriser, although I’m not sure google translate will be the most effective modus operandi for translation we have provided a readme.txt file within the game folders on how you can create your own language sets, so translate away to your heart’s content!

      Thanks to you all again for you questions and comments, and we look forward to bringing you a solid update soon! Sincerely, Alex @Logic Artists

    2. Creator Galaad on April 28, 2013

      Whats up with the website, is there any specific problem? I read the update but its been a little over 3 weeks since we last heart from you. Are things back on track? Would it be possible to get an ETA on when the website will be back?

      Thanks.

      G.

    3. Creator Nekator on April 27, 2013

      hmm... delay getting delayed?

    4. Creator David Finn on April 26, 2013

      Any chance you could send out a link to the latest download? I'm looking forward to playing the latest version

    5. Creator Peter Lykke on April 23, 2013

      Well, isn't it time for an update?

    6. Creator keenriser on April 10, 2013

      I am totally sad. Once we get the goods, let's do a fan translation using Google translate!

    7. Creator Praudmur on April 7, 2013

      Thx for the info! I hope all bugs from beta will be cleared and noone will say something bad. But there will be players that will be not happy with game it happens will all games so dont think about it. Good luck!

    8. Creator Lena LeRay on April 5, 2013

      Thank you for the update.

    9. Creator Sebastian on April 5, 2013

      Got worried for a moment when I suddenly couldn't access your forum.
      Glad to hear that process is being made.

      I had a chance to play around a bit with the beta build. I can honestly say that I am completely confident in your decision-making skills, and that the game will be all the better for it in the end.

    10. Creator Godewijn on April 5, 2013

      "new animations for the horse": AWESOME!!!! Thanks!

      As to the rest: Thanks for explanation... I was wondering what kept release, but that was pretty ata the back of my mind so it didn't bother me :)

    11. Creator Hoder Jensen on April 5, 2013

      Thanks for the answers. Shame about Greenlight and Steam, really wanted the game on there :)

    12. Creator DDL on April 5, 2013

      Um. You didn't actually read my post either, apparently.

      "Which is fair enough" referred to the fact that your stated desire for a concrete release date was an entirely fair request.
      I was also stating that because that was basically your ONLY fair request, but hey.

      But feel free to continue misinterpreting me, or even misquoting me out of context (for doubleplus funz). Comment is free, after all. Though if I could get the time back I invested actually reply to you, I'd take it in a heartbeat. IN A HEARTBEAT, BY GOD.

    13. Creator Captain Shrek on April 5, 2013

      @DDL

      Dude at least read your own posts.

      "Or is that more...what *you* are bothered by? You're stating an awful lot of personal opinions ("To me it is all...") and then ascribing them to everyone else.

      This is not necessarily valid or appropriate."

      Followed by:

      "Which is fair enough."

      Wow. What you feel is fair is now fair for all!

      That sounds fair!

      No.

      This is about business and money and not stupid fanboy idealism. Kickstarter is may say this explicitly but there have to be some standards to adhere to at every point of this process. This is the exact kind of blindsided attitude which leads to bad products (e.g Dragon age).

    14. Creator Old Chestnut on April 5, 2013

      Watch out for stray sparks, all those strawmen will be gone in a flash!

    15. Creator Aterdux Entertainment on April 5, 2013

      Logic Artists, you have our full support! For us, another small indie studio, it's very easy to understand and know what process you are going through. And we have to say - in your situation going to a publisher, and to bitComposer, on the terms you describe is a brilliant idea. And yes, polishing the game and take care of the bugs is a rather long and tough process and this is something we are going through now.

      We have been a bit luckier with our Steam Greenlight campaign and we might be greenlit soon (or at least we hope so), but if the situation was different we would have been considered the same route as you took. All the best and we wish your game to be a huge success so you can create more great games!

    16. Creator DDL on April 5, 2013

      Or is that more...what *you* are bothered by? You're stating an awful lot of personal opinions ("To me it is all...") and then ascribing them to everyone else.

      This is not necessarily valid or appropriate.
      In this instance, for example, funding this was (for me) about getting these guys making a game I like so they could get noticed, get snapped up by a publisher and thus go on to make more games I like.
      So..as far as I'm concerned, all that's happened here is that the ultimate result has happened early. Woo!

      Lack of communication might be a legitimate gripe were it not for the fact that they have actually stated EXACTLY why this was so. They haven't been deliberately not keeping you in the loop because LOL, they've been _actively discouraged_ from keeping you in the loop under threat of essentially losing out on a publishing deal. And now they're telling you this. This is what is going on. It says it right there at the top, and right there in thier reply. It literally could not be any clearer. They have provided constant information, up to and including "we honestly can't give you this particular information".

      If you really want them to post exactly which legal shenanigans they're currently in the process of handling ("Day 34, 10.00: signing non-denominational sub-exclusivity performance renewable interation 1.0.23 subclause 7") then you're probably going to be disappointed (also, seriously: WHY WOULD YOU WANT THIS), but for the time being at least your legitimate grounds for complaint essentially boil down to "can I have a release date plx".

      Which is fair enough. I'm sure we'd all like to actually get playing, but hey, if you've been following the forums (which you presumably have access to, unless you've somehow contributed LESS than a dollar), you should already have a decent idea of the current state of play.

      Honestly, I'm constantly surprised at the raw sense of entitlement this stuff seems to kick off.

    17. Creator Captain Shrek on April 5, 2013

      @ Logic artists

      I think what we are more bothered about and *understandably so* is the lack of information on your front. We have had quite a bit of mis-communicated updates recently that until your recent most clarification below my post, did not tell us when we would even get to play the game. I think I can safely leave it up to you to consider the spirit of Kickstarter. To me it is all about the backers being direct stakeholders, even more direct than when people pay to buy the finished products.

      Look.

      We believed you when you said you'd deliver a quality game. It would only be considerate and decent to believe in us and tell us exactly what is going on. Do you really think that the way you have handled this merits gratuitous fanfare? Or do you feel that you deserve criticism?

    18. Creator Logic Artists on April 5, 2013

      Thank you for your questions (if not the tone with which they were posed, Kosmonaut).

      First of all, please be aware tha bitComposer has not given us any funding. That was not part of the deal, and in fact that was probably the reason why we were able to maintain full control (though not ever having made a deal with a publisher involving funding before, we can't really speak to how bitComposer usually does that, if at all). Bottom line: we're getting no money from bitComposer, they're just helping us with distribution and marketing.

      Q: What was that "distribution issue" that you had and that delayed the game?
      A: We're talking to certain major distributors that shall have to go unnamed, and the process of getting approved by them is remarkably long-winded. This was something we did not predict.

      Q: Why did you --surreptitiously and without telling us-- removed the game from Steam Greenlight?
      A: Because we'd been on there for months and we were going nowhere. There is no grand conspiracy, Greenlight doesn't work very well, at least not for a game like ours, and we saw no reason to stick around.

      Q: Why did you say in the RpgCodex interview that the game was finished, yet in your forums you claimed (after the delay) that the game wasn't ready to be released?
      A: It was buggier than we thought. Once we sent out the beta, this became apparent. The delay, though it happened for other reasons, has given us time to remedy that.

      Q: Why did the backers copies were delayed by the bitComposer deal?
      A: Some important distributors will refuse to distribute the game if it has already been released to members of the public elsewhere. We have to delay everything or a lot of doors will close to us.

      Q: Why do you lie? R00fles!!!
      A: Why do you troll?

      Q: When the heck are you releasing this game? Or there is going to be another "distribution issue"?
      A: Helpful quote from the update: "the delay was because we were waiting to work things out with some major distributors, and though we’re still waiting on that, we expect to be able to release the game this month."

      Q: Please try to be more transparent insofar as allowed by your agreements with distributors.
      A: We're all about transparency, but in order to get our game out to as many people as possible, we have to deal with existing distribution platforms and other large entities, and they prefer to keep things quiet until deals have been worked out. We've been asked not to spill the details on agreements that are still being negotiated, and we have to respect that. We are sorry about it though, and we find it highly frustrating as well, but this seems to simply be the way things work.

      Q: If I were you, I wouldn't talk about nuked databases and related delays. Just shows that you had no backup, which is amateur.
      A: We had backups (or rather our web host maintains backups) but we were going to replace the website anyway. And we still are. We didn't expect to leave it down for quite this long, though.

      We agree that we haven't handled this very well, and we apologise. We underestimated the magnitude of the machinery that drives the distribution of games, and we are unused to working with larger companies that naturally move a bit slower than a 7-person game development studio. You live and learn, but we're sorry to have let you guys down.

    19. Creator Florent on April 5, 2013

      Publisher = not being an indie anymore? Hmmm, true in a sense, but since Logic Artists claims to have kept 100% freedom of decision, I guess it's ok. What matters is that you guys deliver a good game, while being able to make more afterwards, ideally still on your own terms. Anyone who fails to see that and complains about lies and whatnots just lacks overall vision imo.

      So what, 5 to 6 month later than first announced? That's nothing, most games don't get released on time. Result matters, nothing else.

    20. Creator Kosmonaut on April 5, 2013

      Still waiting for the answers, logicderptists!!!

    21. Creator Mariusz Kowalski on April 5, 2013

      Great! Bitcomposer!

      Expeditions Conquistador : Back in Action!

    22. Creator NotDomo on April 5, 2013

      Humans be idiots. Congrats and can't wait for final release. Last beta's pretty awesome. =D

    23. Creator Crosmando on April 5, 2013

      Well, in a way I *understand* why this happened, 77k USD isn't that much when you take away Kickstarter fees, physical rewards, and converting it into Euro money, so they needed more money.

      But holy Christ, it would of been nice if we knew from the beginning a PUBLISHER was going to be involved, especially seeing as this Kickstarter was marketed as being indie....

    24. Creator Old Chestnut on April 4, 2013

      Lies and excuses. Like Alexspeed if there was a way for me to get a refund I'd take it in a heartbeat.

    25. Creator Bob on April 4, 2013

      Having played the beta I can assure you guys the game is pretty good. I'm not usually a big fan of the genre but with it's great writing and music, as well as being a solid game all-round, I 'm sure you'll be pleased with the final result. The bug fixes and extra polish the Logic Artist guys have performed has really been noticeable between the earlier beta(s) and the current one. So even though the extra wait might have been frustrating for some it has benefited the game.

    26. Creator Avarchillion on April 4, 2013

      this month? thats cool! yay!

    27. Creator Jean-Luc Picard on April 4, 2013

      Don't really mind the wait but I can't say this thing was handled all that well.

    28. Creator Nathan Clement on April 4, 2013

      Some over reaction in the comments, but late is better than never. Still looking forward to a final polished version.

    29. Creator Harry Yeo on April 4, 2013

      @Kosmonaut, please calm your tits.

    30. Creator Kosmonaut on April 4, 2013

      @ fredgiblet Presumably, you are an asshat.

    31. Creator Stefan Madsen on April 4, 2013

      thanks for the update, and honestly this is just amazing news, im happy to hear your company is thriving. And the game im sure will only be that much better when you push out the final release.

      Amazing how far you guys have come, from when you first presented your ideas!

    32. Creator fredgiblet on April 4, 2013

      @Kosmonaut

      Presumably having attached to a publisher means that they are skipping Greenlight and going directly to Steam.

      Finished means finished, ready to be released means ready to be released. The two things are actually different.

      Presumably their deal with bitComposer needs to be finished before they can begin distribution.

    33. Creator ThomasN on April 4, 2013

      If I were you, I wouldn't talk about nuked databases and related delays. Just shows that you had no backup, which is amateur.

    34. Creator Kosmonaut on April 4, 2013

      Yeah. Gotta love all those scout's honor answers the devs are givin us :rolleyes:

    35. Creator Jon Solmundson on April 4, 2013

      I don't... why does the internet hate rational economic decisions?

      Nice work guys, I'm sure brokering a deal where you retained full creative freedom wasn't as easy as you make it sound, but it's nice to know that you won't all die of starvation before the first couple of patches :P

    36. Creator Corey Simmons on April 4, 2013

      If certain folks would relax and remove their heads from their rectums, it would allow air to get to their brain. This, in turn, would allow you to process the info in the posting. No big deal. Congrats to Logic Artists on this development.

    37. Creator Arren Frank on April 4, 2013

      Congratulations on the distribution deal.

      Personally, I'm not pitchfork-ready (unlike some of the hyperbolic comments below). I'm still hopeful that the game will turn out well, and still happy to have in a small way supported your effort to make it.

      Please try to be more transparent insofar as allowed by your agreements with distributors.

    38. Creator Hoder Jensen on April 4, 2013

      WHAT? It's removed from Greenlight? You are hopefully kidding me?!

    39. Creator Alexspeed on April 4, 2013

      The only feeling i have left for this campagin and your product is digust.
      You where dishonest with your Backers, and yes not telling something is as good as lying.
      I dont want to be connected to this mess of shady dealings behind the scenes any more.
      If there would be a way to get a refund for what i pledged, i would take it.

    40. Creator Alex Cooksey on April 4, 2013

      Do try to relax a little - the game will be delivered and will hopefully be great fun. I can't think of any game that was released ontime without either a huge injection of cash from a publisher or without being buggy as hell. I'd rather wait a little longer for one final polish. They can't make any money out of it until it's released and they're bound to get hungry sooner or later.

    41. Creator Kosmonaut on April 4, 2013

      When the heck are you releasing this game? Or there is going to be another "distribution issue"?

    42. Creator Kosmonaut on April 4, 2013

      Why do you lie? R00fles!!!

    43. Creator Kosmonaut on April 4, 2013

      Why did the backers copies were delayed by the bitComposer deal?

    44. Creator Kosmonaut on April 4, 2013

      Why did you say in the RpgCodex interview that the game was finished, yet in your forums you claimed (after the delay) that the game wasn't ready to be released?

    45. Creator Kosmonaut on April 4, 2013

      Why did you --surreptitiously and without telling us-- removed the game from Steam Greenlight?

    46. Creator Captain Shrek on April 4, 2013

      When the heck are you releasing this game?????

    47. Creator Kosmonaut on April 4, 2013

      What was that "distribution issue" that you had and that delayed the game?