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A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
1,569 backers pledged $77,247 to help bring this project to life.

The Ol' Bait And Switch

Hello everyone.

As the release date fast approaches, I come to you bearing bad news tempered with good.

Let's just get the bad news out of the way first: we have to push the release date. I suppose this is particularly disappointing given both the lateness of the announcement as well as the fact that everybody has been lauding us for making the release date, but this is how it is: the game is in a pretty good state, and we could release it now, under other circumstances. Of course we're missing some of the polish we'd like to apply to the game, but it works, it's playable, and it's good fun.

Unfortunately some distribution complications have come up. We're honestly not sure how much we're supposed to talk about this, and I don't want to cast anybody as the villain here - nobody has done anything wrong, it's just that kind of situation where things turned out to be a little more complicated than we'd hoped, and we need a little extra time to get our ducks in a row.

The upshot is that we'll have time to finish polishing the game, implementing the last little nice-to-have animations and helpful GUI details, and testing it more thoroughly to make sure there are as few bugs as possible upon release. Additionally, to mitigate the disappointment of the pushed release date, we're going to release another build of the game for all Kickstarter backers who gave $30 or more. You can expect a link in your e-mail on Thursday when the game was supposed to come out.

That's not the good news though. The good news is that we're going to have multiplayer. A few of the previews that hit the Internet over the past couple of weeks mentioned it, but here's the official word: Expeditions: Conquistador will feature a hotseat and TCP/IP skirmish mode where you and a friend can connect to each other and pitch your tactical cunning against each other. I assure you this is not the reason for the delay - the multiplayer is already implemented and working quite nicely.

If adding multiplayer seems a bit tacked-on to you, then... you're correct. It was basically something we added for our own amusement, because the more we tested the combat in singleplayer, the more we wanted to play against each other. In particularly, I just had this powerful urge to see if I could beat our combat programmer Casper (I couldn't - in fact he completely destroyed me). I'll even admit that the multiplayer has in fact detracted a little bit from the singleplayer, in that Casper has had less time to polish the campaign because he had to work on the multiplayer, but now that we have a little extra time on the clock, we'll be able to catch up on that.

We'll also be able to localise the game into German, as we've long been hoping to do. I know we've flip-flopped a little on that question, as our financial situation changed along the way, but we finally sent all the text yesterday to be translated into German, a few days after our Spanish translation came back from Pink Noise (and word from Juan is that it's very nicely translated, and they really hit the right tone for the game).

Following that rollercoaster of emotion, I leave you with a few links to the coverage we've been getting recently. The ever frightening and bewildering RPG Codex sent an emissary to talk to us last week, and the resulting interview piece was published today. It's a very good read. Previously, Softpedia and Hooked Gamers both published previews of Conquistador. As did PopMatters, who even rated the press preview build, giving it 8 out of 10 despite apparently being somewhat crushed by the difficulty (the game has customisable difficulty settings now, don't worry!)

That's it for now. Again, very sorry about the delay - I guess we are a fairly typical Kickstarter project after all. More news will arrive as things become certain, and if you're among our $30+ backers, do keep an eye out for another beta link on Thursday.

Id con Dios, amigos.


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    1. Missing avatar

      cpt_freakout on March 29, 2013

      They're not making chocolate cake, you know. These things often take more time than what is expected at first. You'll get your game, and it seems to be excellent, by the way. You're not going to say 'no' when it comes out now, will you?

    2. Earnest Williams on March 27, 2013

      A month since this post and ... nothing. I now regret backing this project.

    3. ThomasN on March 21, 2013

      Jeff Pinard: The new model does not mean to release the game when you please, but when you reached the SELF SET DELIVERY DATE. The new model only means to get an investment from the end user instead of a single company.

    4. Damian Ludwicki on March 15, 2013

      I think it's very unfair to all your $15 tier backers to delay the release of a FINISHED game (you guys stated yourself it could be released in this state) just because of some publisher business going on while other backers can at least enjoy the beta. You should make out for it by releasing the beta (a finished game in fact) for us.

    5. Missing avatar

      Jeff Pinard on March 4, 2013

      Please take your time! Better to do it right and not take any shortcuts. Please ignore the whiny morons. If a kickstarter lauchces within a full calandar year of the initial launch date I'm thrilled. Too many projects end up absymal because a stupid publisher has pushed a development studio to the brink. So please don't trap yourself in the trappings of the old model. Take care!

    6. Missing avatar

      Umsakis on March 4, 2013

      Sean: honestly can't say yet, we'll let you know as soon as we know. We're hoping for 2-3 weeks, but we fear it could be upwards of 6. I'd say better start in on another game while you wait :-/

      - Jonas

    7. Missing avatar

      Sean McCrohan on March 4, 2013

      Do you know yet ROUGHLY when we might be looking at the new release date? Are we talking about a delay on the scale of 'a week or two' or 'a month or two'?

      Honestly, I'm not upset either way; I just want to know whether or not to start in on some other game while I'm waiting :)

    8. ThomasN on March 4, 2013

      All the comments here prove that you can't be brutally honest nowadays to even your donators

    9. Missing avatar

      Slimcea on March 4, 2013

      I haven't been following this tightly, so bear with me:
      - Will we get a Steam key if Greenlight succeeds?
      - Any plans to release the diary / art book for separate sale?

    10. Lee Wilson on March 2, 2013

      Wow, I can't believe the negativity I'm seeing in here. Honestly, having backed a fair number of kickstarter game projects, this is so far the best I've seen. The beta is fantastic and the quality blew me away. The sheer FUN of the game is incredible. I'm a veteran game programmer myself and honestly, what they've managed to accomplish in the amount of time they did it is pretty impressive.

      So they're going to push back their release date a what? I haven't seen an on-time kickstarter yet. It's the way of things. Inexperienced devs promise too much in too little time - happens in the regular game industry a lot, too. Even experienced teams fall prey to feature creep sometimes. Having played the beta though, I can tell you this game is pretty damn close to release quality already. The delay will likely not be very long and I for one am happy for them to take the time they feel they need to polish this gem and make their first release as high quality as possible.

      Here's another point to consider: This kickstarter funded them $70k. Honestly, that's ... peanuts compared to most game budgets. They've had 6 people living off $70k for over 6 months now. I can't imagine that there's actually much or any of the kickstarter money left after that amount of time. Thus, delaying their release hurts THEM far more than it does us. For them to do so means they've either been more frugal than I can imagine, they're dipping into their savings, or they've found a publisher who is willing to fund more development time.

      Even if they've found a publisher, I strongly suspect that that publisher is still not going to want to wait very long to release it - games that are this close to shipping quality don't get delayed by publishers for no reason. In fact, publishers are almost always the ones pushing to release the game too soon!

      Personally, I'm only slightly disappointed in the push back of the release date, but I'm not at ALL surprised, and I fully support their decision to do so given the quality of the game I'm seeing in the beta. For an indie team who've never released a game before, this effort is fantastic.

      Kudos to Logic Artists for this gem of a game and I wish them much success in their release...whenever that is. I'm completely happy with my pledge for this project. Unlike many, it actually has something to show for it. That right there puts them far ahead of the pack. The rest is details.

    11. Missing avatar

      Peter Smith on February 27, 2013

      " I guess we are a fairly typical Kickstarter project after all."

      No, to be a typical Kickstarter project you'd have to say "Release is delayed. New release date: January 2014." LOL

    12. Darklord on February 27, 2013

      I backed at a level that has allowed me to play the beta's and I can confirm that this is a fantastic game, Logic Artists have done a great job, I reckon you guys will love it, shouldn't be to long now.

      To anyone getting angry, please take a deep breath, calm down and give the Logic Artists guys a break, they are new at this and just trying to give us all a great game. :-)


    13. oscar on February 27, 2013

      Multiplayer sounds great to me, and why on Earth would you be down about it being an *option*? No-one's forcing you to play it online! Can you say "self-entitled"?

    14. Logic Artists Creator on February 27, 2013

      The press build did not include the Mexico campaign, but the build you get tomorrow will include that. It will also have the multiplayer, so you can see for yourself what that's about. It'll be missing some little extra flavour animations we're hoping to get in before full release (such as footsteps when units turn on the spot in combat, and new, better horse animations), and it'll also be missing the endgame cinematics, as our illustrator hasn't delivered them yet. It also won't have been very thoroughly tested, so we'd appreciate if some of you guys will report back to us if you find anything that doesn't work the way it should :-)

    15. Kjetil Kvale Sørenssen on February 27, 2013

      Could you please tell us more about the beta we get tomorrow?

      Is this the same as the press preview build? Does it include the Aztec campaign?

      Keep up the good work. Looking forward to the final release, but do not rush it.

    16. Missing avatar

      Bob on February 26, 2013

      As Derek Belanger, DDL, and others have pointed out delays are are part and parcel of the business. I don't give a toss for the multiplayer but I'm satisfied my expectations for a decent singleplayer game are being met after playing the beta build of the first campaign. As has also been stated, further polishing of the game can only be a good thing.

    17. Missing avatar

      Taziar on February 26, 2013

      I think someone has anger management issues. Do me a favor. Look to the right where the pledges are. Find your amount. Now, read the line where the date is listed. Read it out loud. I'll give you a hint, the first word is Estimated.

      You backed an Indie game developer and are pissed because they didn't make their estimated date? It is like a group of six guys making a game. Experienced AAA developers with a $50 Million dollar budget and full time Project Managers whose sole purpose is keeping the project on track, still miss their dates.

      As far as multiplayer, who cares? As long as everything they said would be in the game is, they met their obligation. If they ADD things like multiplayer or even a Swahili localization, it is their choice and outside the commitment they made to their backers.

      Perhaps they did find a publisher. I say, good for them. As long as the publisher doesn't require them to materially change the game, it is a non-issue. The game sounds like it is still as promised. If the publisher made them halt the release to turn it into a RTS, then we could get out the pitchforks and torches.

    18. Missing avatar

      DDL on February 26, 2013

      "I have a pet theory, and since Logic Artists have yet to respond to my tinfoil hattery, my pet theory is thus correct. I HATE YOU ALL AND I REGRET EVER GIVING YOU FIFTEEN DOLLARS OF MY HARD EARNED MONEY"


      Let's leave the investigative journalism to the investigative journalists, shall we?

      Besides, there are like...a ton of reasons why, if this IS a publisher issue, that this is A Very Good Thing, for example: more games from logic artists.
      Kickstarter is _not_ a long term business model, it's pretty much either for one-offs or a way of getting a foot in the door of publisher-supported long term business survival. It's sort of like a more egalitarian X-factor, without the face-punchingly execrable awfulness, and especially no simon cowell (who is also, of course, covered by the former).
      I mean, I'm sure the 1569 of us backing this will continue to be a dedicated fanbase (those not spouting disgust and betrayal, that is), but it's really, really difficult to build a business on a foundation of "1569 loyal randoms from the internet".

      So basically, be realistic: "is a Publisher more important than beeing honest with 1569 pepole who gave you money"?

      Yes, _absolutely_ yes.
      'Auteur game devs who walk their own path and make no compromises' tend to walk proudly but then die of starvation after making half a game. I'm more in favour of auteur game devs who walk their own path but are prepared to do what it takes to actually make a game. Or even better: multiple games! Also, this way they get to eat and have families and stuff.

      Besides, is "hotseat/LAN multiplayer" really the sort of thing publishers are keen to force on every developer? Seriously? HOTSEAT?
      "We demand that you make it so several people can play a single copy of the game. This am gud strategy"

      And hey, even if they all eventually sell out and end up making "Conqusitador 4: Medal of Honour Edition" or something, we'll _still_ have this game. This game being the one we actually backed.

      But hey, I guess weighed up against "the respect of some dude on the internet" it's actually a tough call. If indeed your wild conjecture is correct.

      Anyway, to summarise: I give no shits about the delay. It's _kickstarter_, for god's sake. Delays are things work on KS. Also, we still get game. Woo game! And also it now has moar features. Woo features!

      DISCLAIMER: DDL's views are entirely his own. Also, they are rambling and probably rude.

    19. Alexspeed on February 26, 2013

      After reading up on the Forum and seeing that the Greenlight Page for the game is gone,...
      taking into account everything else i read here, i take it for 99% certain that some Publisher got involved and thats the only thing thats causing the delay (and most likely the only reason that there is suddenly a MP mode).
      Logic Artists could have said no that isnt the case, but they didnt. So i am sure i hit the nail here.

      So a Publisher is more important than beeing honest with 1569 pepole who gave you money.

      What i wanted to support with my pledge was a Indie company with a great game. Now you have sold your independence and have broken your promise of the release date only to carter to the needs of a publisher who forces unwanted things on you.

      You dropped it right there Logic Artists, you lost my respect.

    20. Alex Dickie on February 26, 2013

      Not an issue for me. Thanks for the update and being upfront with the backers.

    21. Logic Artists Creator on February 26, 2013

      I'm glad most people are being supportive, but I feel like I should address the concerns brought up by some of you.

      First off, regardless of how many people wanted multiplayer in the game, WE wanted it. We love to take feedback from all of you guys, and we've made a lot of changes to the game throughout development based on your comments and suggestions, but ultimately we are the creators of this product and the gatekeepers of what does and doesn't make it in here - it's not going to be designed by committee.

      We are not breaking any promises or betraying any backers. You're all getting EXACTLY what you were told when you decided to support our project, including the majority of the stretch goals that we didn't even achieve the funding for, simply because we decided to put in some overtime because we felt the game would benefit massively from them. You're getting what you were promised *and then some*. If you don't like multiplayer, that's perfectly valid, the singleplayer campaign remains 98% of the game experience, and has had 98% of our work put into it.

      Some of you are simply jumping to some very unwarrented conclusions. We're not turning Conquistador into an MMOG, we've just added a hotseat/LAN skirmish mode just like you'll remember from Heroes of Might & Magic. When you play the game, you'll see that the singleplayer campaign meets and exceeds the promises we made in our Kickstarter.

      If you have any more questions, we invite you to join us at the backer's forums and we can have a civilised discussion about this, and clear up any uncertainty that might remain :-)

      As always, thank you for your time and your attention!

    22. Missing avatar

      Michael Fischer on February 26, 2013

      885 backers just told to go jump in a lake.......You all should be ashamed

    23. Missing avatar

      Michael Fischer on February 26, 2013

      This is really awful. You are being dishonest with your backers and tarnishing your name for no good reason. If you really cared about what your backers thought you would release the beta to everyone not just the 30 dollar backers. Since its your mistake or choice to push off the release of the game not your backers fault. When I backed you at 15 dollars I expected a release date that was given and did not know I would be punished because I did not want the beta. I promise if you dont release the beta to everyone on your release date I will never back another project by your company.......Awful PR job guys.

    24. George Ligonis on February 26, 2013

      What the hell, we didn't back this for some shitty tacked on MP, no one cares about MP and no one will be playing MP. (I'm talking relatively speaking. the number of people who might want MP in this is miniscule and it's a small enough production that it won't have mass market appeal, so finding people to play with will be bullshit.)

    25. Evgueni Baldin on February 25, 2013

      Just for information: I wrote a preview of Expeditions: Conquistador for Linux Format (Russian edition, February issue I guess). It's a good game even on beta stage.

    26. Evgueni Baldin on February 25, 2013

      No problem with release date delay. It's an ordinary thing.

    27. Brian on February 25, 2013

      I see progress that makes me happy so no worries. I don't even have enough time to play the games I already have as is.

    28. Alexspeed on February 25, 2013

      I couldnt care less about multiplayer, wish it wasnt there tbh.
      I backed for the single player experience and not for some tacked on MP.

      "distribution complications" .... Does that mean you have found a Publisher and he will take over the publishing and thats why its delayed? Because i can hardly think of any other reasons why you wouldnt have the control over when to release your own project.

      That would also explain why there suddenly is multiplayer, a publisher likes to force that onto everything generally. It also explains why you refuse to talk about it with your backers, who funded the game in the first place....

      I am kind of disappointed and feel somewhat betrayed by this whole Kickstarter.

    29. Peter Jacob on February 25, 2013

      No sweat on a delay. Better to be out when it's ready rather than some arbitrary deadline. And not broke and unable to finish of course.

    30. Alexandre MANGIN on February 25, 2013

      One things intrigates me: translation. Are the Spanish translators and German translators being paid or is it fan made? As a fan translator, I could translate your game too (in French). A lot of French players is waiting for a French translation to buy the game.
      (Salut, Doshu !)

    31. Lena LeRay on February 25, 2013

      I, for one, am not terribly worried about the release being pushed back a bit. If nothing else, your reason is distribution logistics rather than the game not being ready for release in time. Really, though, release dates published at kickstart time are estimates anyway, and although there have been a couple cases of games having trouble releasing at all, in general they do release eventually. So do what you need to do.

    32. Phil Jefferson on February 25, 2013

      Genuinely excited about this game - shall look forward to playing it once you get your distribution issues sorted!

    33. Missing avatar

      Taziar on February 25, 2013

      1. Every Kickstarter game i have backed has been delayed. More importantly, this happens to AAA studios as well, hence why most don't publish the release date very far in advance. Some AAA developers even release it unpolished. Don't do that. Release the game when it is ready. First impressions and all...

      2. Even if you don't play multiplayer, there is one advantage to adding it. It allows for better tweaking of combat mechanics for the single player game. Things are more apparent when competing against an evenly matched human opponent.

      3. Thank the villain (who you won't cast) for me, extra polish is far worth a little more waiting.

    34. gandalf.nho
      on February 25, 2013

      I'm not worry about the delay, I only hope single-player isn't affected by the inclusion of MP, like many fellow backershere I'm not a MP player.

      Edit: sorry for the misspressed ENTER

    35. Florent on February 25, 2013

      Well, as long as the game is as good as it gets, I don't care about any delays.

    36. Autoduel76 on February 25, 2013

      To be honest, I am disappointed. Not so much in the release date, but in the addition of multiplayer.

      One of the best things about the Kickstarter projects that I have backed is that it has allowed for some bit of resurgence in genres and games that have been pushed aside over recent years. The ability to raise crowd-sourced money has helped keep publishers and marketers from forcing tacked on features that dumb down games for the rest of us.

      I have quite intentionally not backed any multiplayer games on Kickstarter. I'm a single player gamer and miss the days when single player games could come out with no expectation of multiplayer to be there. I must admit that it's disheartening to hear that you are adding multiplayer.

      I'm still looking forward to the game and the single player campaign. I still wish you luck, but consider at least me disappointed. Again, not even with the delay, but with the change of focus (even if it was only for a brief time). Single player suffers when multi-player is added. Its inevitable.

    37. Alex Gunn on February 25, 2013

      While I'd be lying if I said I wasn't disappointed, I have faith that this will only be a minor delay. I am also delighted with the decision to implement multiplayer, I look forward to playing it immensely!

    38. Niggles on February 25, 2013

      Game is looking pretty good
      I dont mind the delays, as at least you guys tell us (unlike certain other KS projects).
      Im actually curious about the distribution method as the game is supposed to be DRM free, i would have thought how to distribute would have been in your hands? (i understand if you can't give more details)

    39. fredgiblet on February 25, 2013

      Considering how many projects I've backed are behind schedule (sometimes by a lot) I'm fine with this. It's not like I don't have a ton of other games to play in the meantime.

    40. Jean-Luc Picard on February 25, 2013

      Alright LA, no big deal.

    41. Logic Artists Creator on February 25, 2013

      Archon: I understand, I just wanted to be as honest as possible. We decided to add multiplayer, and we will be accused of letting the singleplayer suffer for the addition of that feature. And there's some truth in that. Of course we have two full-time programmers on the game, and I might have mentioned that we hired a third programmer for just this month to make up for it, and he's been picking off a lot of the random tasks that fell by the wayside. All in all I think multiplayer has definitely added a lot of value to the game, even though a lot of you will have no interest in it.

    42. Darklord on February 25, 2013

      And Logic Artists has beaten me to it!

    43. Darklord on February 25, 2013


      Your question was already answered below, they will use the delay to polish the game further.

      QUOTE "Casper has had less time to polish the campaign because he had to work on the multiplayer, but now that we have a little extra time on the clock, we'll be able to catch up on that."

    44. Darklord on February 25, 2013

      Hey Guys, It's gonna be awesome, these things happen. I'm also looking forward to jumping into the new Beta! :-D

    45. Logic Artists Creator on February 25, 2013

      mbpopolano24, the implication was that we would have to apply the extra polish after going gold, meaning it would probably be added in a day 1 patch. Now that we have postponed the release, this is not going to be the case, we will have time for more polish before going gold, and... everybody is happy?

      Also please remember that it's always possible to add more polish. Always. You never reach a point where you go "well, I honestly can't think of anything else that we could possibly do to improve this game." That's how it generally is with creative works: they are never finished, only abandoned. So really "we're missing some of the polish we'd like to apply to the game" will always be the case. Even now that we'll have a few more weeks to spend on polish, it will still probably be the case in the end.

    46. Missing avatar

      mbpopolano24 on February 25, 2013

      I am not fine with this, mostly because coming out from nowhere just days before launch. But that’s not a problem.

      The problem is reading this:

      'Of course we're missing some of the polish we'd like to apply to the game, but it works, it's playable, and it's good fun.'

      What? Here, dear sir, we have your car, and it works, you can drive from here to there, but we did not have time to give a second layer of paint, so it will rust pretty soon…

    47. Archon on February 25, 2013

      Indeed, pushed release date is something usual for a Kickstarter project.
      I'm fine with that, as most of the crowd posting comments apparently.

      But when I read that your combat programmer "had less time to polish the campaign because he had to work on the multiplayer", that bugs me.
      I didn't backed Expeditions : Conquistador for its multiplayer and that's certainly something I would have preferred to read about after release.

    48. Toke on February 25, 2013

      It's cool guys. It's ready when it's ready. I'll take a polished game that's been delayed a while over the alternative any day of the week. Honestly I wasn't expecting it to be done this fast anyway ;)

    49. Ryan Carey on February 25, 2013

      I agree, polish away!