With $500 left to raise and 3 days still on the clock, our Kickstarter is effectively successful!
Though time is short, we must now turn our attention to the stretch goals. There have been a lot of suggestions in our discussion page about what to do with the stretch goals, and the general consensus seems to be that we'd set our first stretch goal too high.
In response, we've now divided our stretch goals into four. The highest stretch goal (extra campaign) remains the same, and we realise at this point we're unlikely to achieve it, but the other stretch goals now look like this:
Stretch goal 1 - $80,000
Choose passive abilities for your followers every time you level up!
Stretch goal 2 - $90,000
Greater visual variation in the character models
Stretch goal 3 - $100,000
Character ability trees (6-9 active combat abilities per character class)
Of course any excess pledges that fall short of a stretch goal will be put to use on polish and quality assurance. Those of you who believe the game won't be fun without more character customisation, set your eyes on that first stretch goal!
Since the last update, we have appeared in two audio interviews: Pure Sophistry conducted a phone interview with Jonas, and The Plagued Gamer spent a whole hour playing through the beginning of the press build while chatting to Jonas about the game and its development. Let us know what you think in the discussion :-)
Thank you for getting us to this point, everyone! We're thrilled to be able to finish our game influenced only by the people who are going to play it (you).