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A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
1,569 backers pledged $77,247 to help bring this project to life.

50,000, greenlight, and some previews


We've reached $50,000 in backing :D

Thanks so much to everybody who's pledged so far, and extra special thanks to Darklord for championing our project and to Aterdux for mentioning us in their latest update. With 12 days left on the clock, that goal is looking pretty good, but we're not there yet, and we need your continued support to make it.

One of the things that helped us reach an impressive $50,000 was that Marie-Anne Soetje from the games site XP4T wrote a preview of Expeditions: Conquistador based on the press build, and Thomas Brammertz wrote a nice long preview in German over at This is so far only press coverage we've received based on the press builds we sent out, but we're sure that more sites will write about us soon - we just need to give them time to play the build and organise their thoughts. 

Since Greenlight launched on Steam yesterday, we've added Expeditions: Conquistador to their database. Now we'll see if demand for our game is big enough that we can get a deal with Steam once the game is completed. Please do swing by there and rate us positively if you're interested in seeing our game on Steam :-)

In the mean time we've been working on the game as always, implementing the last two Spanish character classes, reworking the world map mechanics as well as changing the terrain so it plays a bit better, and editing some of the text. We did a count on the dialog file the other day to see how much text we have in the game, and realised we have 53000 words of text already, and that's just for Hispaniola. We won't be editing it down too much, but the realisation did prompt us to go over what we've written and cut down on some of the longer monologues.

Here's a work-in-progress map of the Hispaniola campaign for your previewing pleasure, feel free to let us know what you think of the map and icon style in the comments below (click here for the full-size version):

As you explore the map, icons will appear whenever you find someting interesting, and the map will be filled in with roads and towns that you've visited.

Thanks for checking in, and as always do keep an eye out for further updates. Thanks for your support so far, and please keep spreading the word :-)


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    1. Missing avatar

      David Mann on September 3, 2012

      I've certainly upped you all on Green light, and here's a "first impressions" preview from a site I read regularly, RPGWatch:…

    2. Logic Artists Creator on September 1, 2012

      doshu: don't worry, we promise not to edit it down too much, but I hope you'll agree that quality is better than quantity, and even Planescape: Torment presumably had an editing process to ensure good quality in their writing :-)

    3. Florent on September 1, 2012

      Please, don't let realisation bring down any monologues! If text is one of your strength, you should allow yourself long monologues. Just look at what Planescape: Torment did great: its long texts. That's my opinion on the question anyway.

    4. Logic Artists Creator on September 1, 2012

      Gabriel Morin: Sorry to hear that our historical inaccuracy puts you off so completely. We understand where you're coming from, but we think that the benefit in terms of the inclusiveness of the game and the roleplaying opportunities that it brings outweighs the historical inaccuracy. Plus we were never about die-hard realism anyway, we're taking some artistic liberties with the setting.

      It's all we can do to assure you that you can make a party entirely made up of men if you prefer, but if that's not enough to regain your pledge then we respect that, and we hope you put your money towards another Kickstarter project instead :-)

    5. Voronwer on September 1, 2012

      Oy, Gabriel Morin. I think it's awesome that they're giving me the option to play female characters. Yes, it's not historically correct, but it's a game so as a history graduate (majored in the middle ages) I'm not going to be offended as this is entertainment, not a history lesson. As a female gamer, I'm grateful to Logic Artists because they have introduced female characters who aren't there just as eye candy and can fulfil the exact same role as any male character.

      If you don't like it, then don't pick female characters, but I applaud any game that brings me female characters who can stand on their own, who aren't limited to healer/witches roles and give me the opportunity to just imagine myself in the role of the main character without having to genderswap my brain.

      Obviously we want different things from this game, but you have the choice to pick your characters and make the game what you want. And thanks to these options, I have that choice as well.

    6. Darklord on September 1, 2012

      @Gabriel Morin, No one forces you to use the female soldiers, you get to pick who is in your team, so you can go all male if you like. What's wrong with others having the option to play how they like?

    7. Missing avatar

      Taziar on September 1, 2012

      OMG! Female soldiers? I'm not playing. Oh, what, I don't play video games to relive the 'good ole days' of sexism and oppression. The game looks great, can't wait.

    8. Missing avatar

      Josh on September 1, 2012

      I think they would have been better off with no female soldiers, but I'm not going to alter my pledge over it..

    9. Missing avatar

      Grau on September 1, 2012

      Gabriel - If that's what floats your boat, I think it's an other kind of game you're looking for.
      For my part I think I'll up my pledge, I expect to have a grand old time with Expeditions: Conquistador. I play games like I read books: to be entertained and - if it's a really good game or book - it makes me think about the world as I know it and gives me a different perspective on things. The great thing about fiction - be it books or games - is that it can make you think about things by showing alternatives, and I should think that is much more fun for a girl to play a tough female soldier, a mage or Granny Ogg, than playing a - historicallly correct- wife of a soldier, farmer or merchant, with a brood of children, no rights, no fortune and and early death in childbirth.

    10. Missing avatar

      Gabriel Morin on September 1, 2012

      Wow that article was like a cold shower for my enthusiasm. Goodbye, pledge. Commonplace women soldiers, seriously? Why can't you have realistic characters for the times? I play games mostly to get transported to another time and place, and things like this majorly break my suspension of disbelief.

      If you're trying to help the cause of feminism, realistically portraying women's condition at that period would probably help more. Only by understanding history can you avoid to repeat the errors of the past. And you're missing the opportunity of doing a character study of women who did great things despite the limits that were imposed to them. Characters you could actually find real historical models for, you know, unlike your fantasy women soldiers.

    11. Missing avatar

      cpt_freakout on August 31, 2012

      X marks the spot... or is it pyramid triangle marks the spot? :P

    12. Devon Rampe on August 31, 2012

      I gave you a Thumbs Up and Favorite on Greenlight!

    13. Darklord on August 31, 2012

      Well it will tell you once you hover over them, then it will become 2nd nature. :-)

      I can't wait to start exploring! :-D

    14. Missing avatar

      keenriser on August 31, 2012

      The icons are clear and distinctive (excellent), but I cannot guess from the icons alone what they mean (unfortunate). Maybe it will become clear in context though, so for now I'm optimistic :)

    15. Logic Artists Creator on August 31, 2012

      *the map icons, sorry

    16. Logic Artists Creator on August 31, 2012

      GreatEmerald: We'll probably use tooltips when you mouse-over the event icons. We really like tooltips ;-)

    17. GreatEmerald on August 31, 2012

      The map looks good. A bit empty at some places, but then I suppose it would be spoil things if settlements were indicated from the get-go. The icons look good, too. I hope the legend will be at hand to know what the icons actually mean :)

    18. Darklord on August 31, 2012

      Nice one! Happy to help. I've liked your Greenlight campaign on Steam to. :-D

      That artwork is fantastic, those portraits are really good, wow!

    19. Missing avatar

      Mariusz Kowalski on August 31, 2012

      Blood hell I hope this makes it! I've gone on a propaganda drive to try and make people aware! Just over 19,000 to go!

    20. Logic Artists Creator on August 31, 2012

      Hey David, yeah that's not a bad idea! I don't think a week is enough time for the journalists to play it, but if they're just about to write their article it could be good for them to see what progress we've made in the mean time :-)

    21. Pladio on August 31, 2012

      Looks good. Might be worth sending a second alpha build when one week is left on the clock with all of the improvements ?