Funded! This project was successfully funded on September 12, 2012.

Update #2

Let's Play Expeditions: Conquistador!


We've managed to raise a very impressive $13,000 in our first week on Kickstarter. We're all thrilled and flattered at your attention and your enthusiasm for our project. It's looking good so far, but there's still a long way to go! The reason we haven't done more updates here isn't that we don't care or that we're not excited about your contributions, but simply that we've been completely working our asses off on a press build of the game. 

We mean to send this build out to the major gaming news outlets, which will hopefully get us a lot more coverage than our Kickstarter project alone can muster - after all, this Kickstarter is just some nice videos and a lot of promises, but the build is hard evidence that we're making a game with lots of depth, character, and attention to detail. The press build has the intro campaign on Hispaniola with about 4-5 hours of gameplay in total. We've got the main campaign all planned out, so if our Kickstarter is funded, we will produce about 20 hours of further gameplay. 

If you're not press, don't despair: We're going to be showing the build off at Gamescom next week! If you're anywhere in the vicinity of Köln, Germany between Tuesday and Sunday, drop by Hall 10.1, Stand C011, say hello and try the game on one of our demo stations. 

In the meantime, people have been requesting more footage of the game and more information about the play experience. Our game designer Jonas Wæver has recorded Let's Play style videos of two of the battles from the game - one of the early fights as well as a fight about half-way through the Hispaniola campaign. Please watch the first video above, and the next battle video will be up tomorrow. Let us know what you think in the comments here on Kickstarter or on YouTube! If you like it, we'll be sure to produce more of this sort of thing in the future.

If you're curious what our work process is like, that we can produce all of this content in a matter of months, we've posted an article about our editing tools on the dev blog at

Thank you and please keep an eye out for further updates,

Logic Artists


    1. Missing_small

      Creator Demeto on August 28, 2012

      Have you think to put a gestion of munitions in your game ?
      (sorry for my poor English)

    2. Missing_small

      Creator oasisbhrnw on August 12, 2012

      Became a backer after seeing this video posted on rpgcodex. Looking forward to parts 2 and 3. A video that might be cool to see in a future update is one where you take a quest and show the different ways the player can solve it. Hope you guys make your goal!

    3. 421176_351895524855015_1895186075_n.small

      Creator Logic Artists on August 12, 2012

      @Thomas it's not possible to miss in the melee attacks but if their defence is much higher than your attack, you'll deal very little damage

      @cpt_freakout attack of opportunity is not only for ranged attackers, also you'll get that penalty if you try to run away from the enemy unit or in similar situations

      Thanks for the comments !

    4. Missing_small

      Creator cpt_freakout on August 12, 2012

      Looks great! Thanks for the video. One question regarding the attack of opportunity mechanic: will there be an AO whenever a character disengages from melee combat or something else like that? Or is it basically a penalty for ranged attackers? Good going :D

    5. Missing_small

      Creator Thomas on August 12, 2012

      Looks awesome. I do have a question, it looks like all the melee attacks in this battle hit, is there a chance that a melee attack can miss or the opponent dodge it?

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