So, this is pretty much it. We made the game, we've sent the rewards, and we are the most epic runners up in various game awards. High fives all around! So this pretty much wraps it up. Kickstarter was such a great experience, the feedback you folks have given has been awesome, and the support amazing.
Modding with the Fabula Event Editor
We now have available the Fabula Event Editor Tool. You can use this to mod the game in lots of different ways, from changing the rewards and punishments of the existing events, creating your own story threads, creating additional choices and consequences, even setting up battles (within reason, you do have to use existing game assets). But it's all there, available for you to go nuts. Now we have provided a few help documents with the Fabula download but if they are a bit confusing at first, we went ahead and made a quick 'getting started' tutorial video on youtube. We have heard that the sound quality is lacking, and if we make more vids like it, we will be sure to use a better microphone.
We are currently looking into setting up a steam workshop space for people to share their mods and if you eager-types get done before that, or you're one of our backers that don't dig Steam, we suggest modDB.com .
Stay in Touch!
We think you folks are rad! And we're hoping you like us too, so much so that you'd like to stay in touch. Apparently it is a real faux pas to use the Conquistador page for non-Conquistador related materials, so here are some ways you can keep in contact with us and we with you:
we just started this one today and already have a couple of snapshots up. We will be adding to it regularly with pics from inside the office as well as when we are on various adventures to conferences and whatnot. If you are more into visual media this might be the thing for you!
Hi again backers! All the Physical Rewards are in the mail, some of you in Europe may have already received yours. This Update is just to share with you guys the news of things to come, thanks to your support on Expeditions: Conquistador we are now working on our next (and totally different) game, Clandestine. Follow the links for more details!
Greetings from not-so-sunny Copenhagen Backers! We are excited to share with you here in Update #31 a general wrap-up to the project, we will post another update when everything is officially finished over here in the office, but for now, here is what’s up:
Regarding our physical rewards, first we would like to say to our backers in the 100 dollar and above pledge brackets, thank you for your patience! It’s taken a while to get all of the physical rewards here from various parts of the world. We’ve learned a little bit about receiving international deliveries through the customs house, and a little bit more on the various methods available for shipping them out to you! It’s been an interesting series of phone calls, emails and snail letters but everything is finally ready.
We have now had all of the physical rewards delivered to the office and we’ve packed them all for shipping. Those of you receiving physical rewards should get a message to your Kickstarter inbox sometime in the next week with a confirmation number. That number will (apparently) let you monitor the physical rewards package as it is in transit to you. The packages are being delivered to the Post office tomorrow and boy are we excited to send them out to you!
Expeditions: Conquistador is now available digitally around the world via Steam, GOG, Greenman Gaming, Desura, GamersGate, and the Mac Game Store. You can pick up a physical copy in stores in select countries around the world including Germany, Austria, Switzerland, Spain, and Italy as well as many of the Spanish Speaking countries in the Americas.
Expeditions: Conquistador is now available in a variety of languages including: English, Spanish, Italian, and German (and coming soon Russian)
We have been talking for some time about the release of a game editor so that all of y’all in the modding community can go get your mod on with Ex:Con! The editor will become available via update at the same time as the new Russian language version.
New Website and Logo:
Now by popular demand (and some helpful comments by some backers) We have a brand-spanking-new website and company logo! We think it turned out quite nicely, check it out! www.logicartists.com
Things to Come:
We have been working like crazy the last couple of months on something… We wanna tell you all about it right now, but we need a bit more time with it before we release any info, we’re gonna announce it here for you guys (along with the soc.media sites) so stay tuned because exciting things are happening at the Logic Artists Studio!
Some Lessons Learned:
Regarding Kickstarter we setup our project after spending some time looking at what other game devs had done before us but nothing can compare to the lessons we learned about exclusive content when it comes to making games.
1. Give everyone a Beta Key. After reviewing our experience, and with the feedback from a number of backers, we can strongly recommend that you give all backers access to a beta key for your game. As a small team, it is difficult to get enough feedback pre-release regarding the user’s experience. We feel that you can’t have too much user feedback when it comes to making games and so for those of you out there working in small teams that are looking to kickstart a game the backers are incredibly helpful and passionate about the games they back. Let them help you!
2. Give exclusive in-game content, but only for a limited time. Backers, we know you love that juicy exclusive content! But it makes everyone else sad, and a bit jealous. Ultimately what we want to avoid as devs is exclusive in-game boosts. What we have learned is that this additional content was very cool. So for Kickstarter Devs, giving backers early access instead of completely exclusive assets might be a way to keep the general gaming community (non-backers) from feeling alienated.
3. Constant and Consistent Communication is key. We think that a bi-monthly or weekly update about the different trials of the project could be very valuable, not just to interested backers but to act as a developer diary of sorts, where we was devs can go back and be reminded of the different trials of development. We also think that this update should be performed by various members of the development team based on their role in the development.
What we have Achieved:
1. For our first PC title we are extremely proud of the current 77/100 Meta Score and user score of 8.3/10 on Meta Critic.
2. 30+ hours of Gameplay and the completion of a number of our KS stretch goals, even though we didn’t hit the stretch.
3. This has also allowed us to increase the size of the development team to 12 people which gives us a great deal more flexibility in our development process, and we have begun working on new projects. We’ve already got them in the pipeline, so you will be seeing more games released from us here at Logic Artists in the next few years.
Kudos to you backers! All that stuff we just wrote about in the update and more is thanks to you folks believing in our idea. We could not have done it without your support not just your donations but also all of the helpful comments and suggestions you have shared with us, both here and on the forums!
Hi there backers, we hope you are all now enjoying the 1.4 Update! Just a bit of fun news about the Steam Summer Sale, we've been nominated for a Community Choice Event. So here is how it works, over the next 8 hours people will cast their votes on the Steam Store Page. If we get the top votes, Expeditions: Conquistador will be the Community Choice and will be on the front page of the Steam Store for an additional 8 hours for 75% off!
This would be some incredibly great exposure for us and we could really use your help friendlies!
Ok no more exclamation marks, If you have some time in the next 8 hours please cast a vote, and thanks again for being the awesome backers you are.