Hi again backers! All the Physical Rewards are in the mail, some of you in Europe may have already received yours. This Update is just to share with you guys the news of things to come, thanks to your support on Expeditions: Conquistador we are now working on our next (and totally different) game, Clandestine. Follow the links for more details!
Greetings from not-so-sunny Copenhagen Backers! We are excited to share with you here in Update #31 a general wrap-up to the project, we will post another update when everything is officially finished over here in the office, but for now, here is what’s up:
Regarding our physical rewards, first we would like to say to our backers in the 100 dollar and above pledge brackets, thank you for your patience! It’s taken a while to get all of the physical rewards here from various parts of the world. We’ve learned a little bit about receiving international deliveries through the customs house, and a little bit more on the various methods available for shipping them out to you! It’s been an interesting series of phone calls, emails and snail letters but everything is finally ready.
We have now had all of the physical rewards delivered to the office and we’ve packed them all for shipping. Those of you receiving physical rewards should get a message to your Kickstarter inbox sometime in the next week with a confirmation number. That number will (apparently) let you monitor the physical rewards package as it is in transit to you. The packages are being delivered to the Post office tomorrow and boy are we excited to send them out to you!
Expeditions: Conquistador is now available digitally around the world via Steam, GOG, Greenman Gaming, Desura, GamersGate, and the Mac Game Store. You can pick up a physical copy in stores in select countries around the world including Germany, Austria, Switzerland, Spain, and Italy as well as many of the Spanish Speaking countries in the Americas.
Expeditions: Conquistador is now available in a variety of languages including: English, Spanish, Italian, and German (and coming soon Russian)
We have been talking for some time about the release of a game editor so that all of y’all in the modding community can go get your mod on with Ex:Con! The editor will become available via update at the same time as the new Russian language version.
New Website and Logo:
Now by popular demand (and some helpful comments by some backers) We have a brand-spanking-new website and company logo! We think it turned out quite nicely, check it out! www.logicartists.com
Things to Come:
We have been working like crazy the last couple of months on something… We wanna tell you all about it right now, but we need a bit more time with it before we release any info, we’re gonna announce it here for you guys (along with the soc.media sites) so stay tuned because exciting things are happening at the Logic Artists Studio!
Some Lessons Learned:
Regarding Kickstarter we setup our project after spending some time looking at what other game devs had done before us but nothing can compare to the lessons we learned about exclusive content when it comes to making games.
1. Give everyone a Beta Key. After reviewing our experience, and with the feedback from a number of backers, we can strongly recommend that you give all backers access to a beta key for your game. As a small team, it is difficult to get enough feedback pre-release regarding the user’s experience. We feel that you can’t have too much user feedback when it comes to making games and so for those of you out there working in small teams that are looking to kickstart a game the backers are incredibly helpful and passionate about the games they back. Let them help you!
2. Give exclusive in-game content, but only for a limited time. Backers, we know you love that juicy exclusive content! But it makes everyone else sad, and a bit jealous. Ultimately what we want to avoid as devs is exclusive in-game boosts. What we have learned is that this additional content was very cool. So for Kickstarter Devs, giving backers early access instead of completely exclusive assets might be a way to keep the general gaming community (non-backers) from feeling alienated.
3. Constant and Consistent Communication is key. We think that a bi-monthly or weekly update about the different trials of the project could be very valuable, not just to interested backers but to act as a developer diary of sorts, where we was devs can go back and be reminded of the different trials of development. We also think that this update should be performed by various members of the development team based on their role in the development.
What we have Achieved:
1. For our first PC title we are extremely proud of the current 77/100 Meta Score and user score of 8.3/10 on Meta Critic.
2. 30+ hours of Gameplay and the completion of a number of our KS stretch goals, even though we didn’t hit the stretch.
3. This has also allowed us to increase the size of the development team to 12 people which gives us a great deal more flexibility in our development process, and we have begun working on new projects. We’ve already got them in the pipeline, so you will be seeing more games released from us here at Logic Artists in the next few years.
Kudos to you backers! All that stuff we just wrote about in the update and more is thanks to you folks believing in our idea. We could not have done it without your support not just your donations but also all of the helpful comments and suggestions you have shared with us, both here and on the forums!
Hi there backers, we hope you are all now enjoying the 1.4 Update! Just a bit of fun news about the Steam Summer Sale, we've been nominated for a Community Choice Event. So here is how it works, over the next 8 hours people will cast their votes on the Steam Store Page. If we get the top votes, Expeditions: Conquistador will be the Community Choice and will be on the front page of the Steam Store for an additional 8 hours for 75% off!
This would be some incredibly great exposure for us and we could really use your help friendlies!
Ok no more exclamation marks, If you have some time in the next 8 hours please cast a vote, and thanks again for being the awesome backers you are.
Hello to all of our valiant conquistadors out there, here’s the scoop, since we released we’ve received lots of great feedback from the community, some of it pointed out bugs, some of it brought up thoughts on balance, and even more were pressing for additional content. So we have been working hard the last month to bring a new update that not only addresses those pesky bugs, but works in some balance to the Mexico campaign, and adds a bunch of new content for free!
You can read the change list below, but let’s just highlight some of the major things we’ve added in this update. First, your eyes will be overwhelmed with joy at the sight of our new bloom effects and our improved anti-aliasing. If you think the game looks a little blurry all of a sudden, try disabling the anti-aliasing first, as it may not be the bloom’s fault. The bloom was added as a response to criticism that the game world doesn’t really look as bright and warm as you’d expect from Mexico and the Caribbean, so we added this pseudo-HDR effect to simulate over-exposure. It looks particularly great during combat, with the glowing beaches fading under the moving clouds or the light of the fireplace bouncing off the white tents at night.
We’ve also added a few very convenient usability improvements. One is the ability to set a course for a distant location by clicking on a map marker on the overland map. Once you’ve got your course plotted, simply close the map again and press Space to move along your selected path – very convenient for checking back in on your fortress in Mexico! We’ve also changed the way the equipment menu works so you can simply click on the slot where you want to fill your equipment up to, and the game assigns the necessary equipment automatically. For example, if you want to assign 8 Equipment to Marisol Costales’ armour, just click on the 8th armour slot! No more repetitive strain injury!
But we promised actual content, didn’t we? Well, you’ll be excited to hear that we’ve added 14 new events: three new Guard Failure events (each of which involves a new battle), two Tinkering events, one new Patrol event (with another new battle!), one new Treatment event, two new Travel events, and five new personal camping events for certain followers that didn’t have any.
There’s a bunch of other little tweaks and additions that you can find in the full changelog, but the last important thing to mention is that Mexico is now substantially harder. If you want the true Conquistador experience, you’ll still have to dial the difficulty up to Aguirre, but all difficulty settings now have much improved balance in Mexico:
You’ll routinely come up against enemy groups that match your troops in rank and equipment.
Certain fights are now on a turn timer.
Food from hunting no longer scales with your party size (such that the more followers you have, the harder it gets to feed them all).
There’s less meat and herbs in Mexico in general.
All critical hits break your equipment.
All enemies now get random passive abilities corresponding to their rank.
Construction costs for items have been massively increased.
There is now a limit to how many items of each type you can bring into a battle based on your Tactics skill.
The update is already available on Steam and awaiting approval on Desura. GOG and GamersGate will follow in a few days, they need time to build their own update installers. We hope you’ll enjoy all this new stuff and convenient improvements, and we hope you’ll now find Mexico is the challenge that it was always meant to be. Don’t be afraid to turn up the difficulty if you find yourself steamrolling through! And please do swing by our forums (yes you have to register to comment) and let us know what you think of the update, and above all - have fun.
Added Italian localisation!
Implemented the ability to set a long-distance path by clicking on a map icon! We're pretty stoked about that.
Equipment slots now act as buttons so you can just click once to assign however much equipment you want.
Added timed victory conditions (Eliminate enemies in X turns and Escape in X turns) for certain battles in Mexico to force aggressive play.
Added 3 new guard failure events, two of which will only trigger during Mexico, each of which has a battle with a new little twist.
Added 2 new Tinkering random events.
Added 2 new Travel random events (both of which are nasty, of course).
Added 1 new Patrol random event with an optional battle.
Added 1 new Treatment random event.
Added 5 new personal random events (for Bernardo, Enrique, Gabriela, Sierra, and Teresa).
Increased enemy ranks, equipment, and in a few cases even numbers in battles all throughout Mexico.
Reduced the amount of Peccaries and Herbs that spawn in Mexico.
Changed hunting so the result no longer scales with the size of your expedition, and your Survival skill now affects the result.
Made the World Resources difficulty setting no longer affect the result of the hunting task.
Critical success in camp failure checks are no longer possible in Mexico - there is now a 10% chance of attack in Mexico instead of the previous 5%.
Implemented a "Very High" camp task difficulty level and used it for the three terrain types that are unique to Mexico.
Implemented a subtle Bloom to give the game a brighter, more Central American look (you can turn it off in the Options if you don't like it).
Implemented a cap to how many items of each type that you can bring into a battle depending on your Tactics skill.
Tied the item placement radius in combat to your Tactics skill as well.
Raised the material costs of constructing all items.
Made a follower's Tinkering skill determine how many materials they spend on constructing items.
Critical hits will now always destroy 1 point of equipment from a randomly selected slot.
That enough difficulty for you? Huh? Happy now? Careful what you wish for, amigo!
Being within the range of a light source now displays the "Illuminated" debuff during night battles.
Furthermore, pre-placed light sources (torches, campfires, car headlights) and lantern fire now also illuminate nearby characters.
Reduced the range of Torches from 3 to 2.
Fire now provides partial cover in the hex it's burning on.
Increased the amount of Valuables you get if you steal from the Ancient Temple from 2500 to 6000.
Fixed bug that would occur when going to Mexico from Hispaniola and then going back to the main menu and launching Mexico.
Fixed the cheeky loading screen non-hint for Aguirre being displayed even when not in Aguirre difficulty.
Fixed a logic glitch that was causing the Conspiracy quest in the Aztec storyline to be infinitely repeatable.
No more preparation phase in the Ruined Temple battles (since you don't have traps yet at that point anyway).
Moved the free move zone around Tenochtitlan so it's no longer possible to rest on the causeway between battles during the siege.
Added a couple of missing "Begin battle." choice nodes in the Jungle Hunters event and reduced the equipment you get from the Higuey Village fight.
Reduced the XP rewards for the quests at the end of Hispaniola, as well as for a few of the exploration events and side quests.
Added the morale number after the morale level description for each follower in the camp management window.
Added an indication to the troop selection menu for battles of whether or not there will be a preparation phase.
Put a 10 day deadline on the Abduction event to occur.
Prevented the Tribal Attack event from playing until you've earned at least 600 Total XP.
Added missing diacritics to a bunch of the Spanish follower names.
Fixed MayanBanditsQuestCompleted flag being set instead of MasayaVillageHostile if you attacked the Masaya Village and won.
Fixed the goal text of "Gutiérrez's Fate" sending you north when in fact you should be heading towards the south-west.
Fixed a logic glitch where Coyotl or Citlalli could participate in the Pearl Fishers event even if they weren't in the party.
Fixed "The Poisoned Spring" goal description asking for 10 herbs when in fact the quest requires 25.
Fixed a thing where you could spend movement points without moving if you kept clicking under your own horse.
Fixed a hex under a house in Papantla being walkable so you could walk right through the corner of the building.
Fixed a bug that would allow you to promote three Sergeants if one of them was injured.
Fixed a bug where the Governor would not be registered as dead if Leandra won the battle for Santo Domingo.
Made it so you only have to camp once before Santo Domingo is restored after the battle.
Made sure the Tournament won't be added back to the map after the battle for Santo Domingo if Noriega is dead...
Made extra special sure that Coyotl and Citlalli won't leave AFTER the battle for Tenochtitlan, and that they'll leave even if they're injured.
Added 30 new placeholder events to Mexico that modders can hook into in order to add new content if they want.
Special Thanks on the Logic Artists' website + Access to the Backers' forum on our website (Kickstarter exclusive)
Previous rewards + Digital copy of the game for PC + Unique heirloom item to use in battles (Kickstarter exclusive) + 2 HD wallpapers of the game
Previous rewards + Digital soundtrack album by Leonardo Badinella + Access to Beta test + Special Thanks on the game's Credits Screen + Unique follower for your party: Esteban (Kickstarter exclusive)
Previous rewards + PDF version of Expeditions: Conquistador Art Book + PDF version of the Game Design Document + Download link to Behind the Scenes video
Previous rewards + Boxed version of the game (contains the game and behind the scenes DVDs + soundtrack album CD) + Expeditions: Conquistador T-Shirt + The game poster signed by the team + printed Special Thanks letter with your name (no additional cost for shipping)
Previous rewards + Collector's Edition Boxed version (replaced with the boxed version) + Printed Expeditions: Conquistador Art book + Leather map of the Aztec Campaign + Diary of the Conquistador (contains 15-20 pages story and a special in-game quest) + Conquistador flag (no additional cost for shipping)
Previous rewards + Become a Conquistador (your portrait will be drawn on a Conquistador figure by our concept artist) + an interview with our Game Designer (video call or face-to-face)
(5 left of 10)
Previous rewards + 5 Digital copies of the game + Become a follower in the game (we'll use your portrait and biography for creating a follower in the game)
(6 left of 10)
Previous rewards + 10 Digital copies of the game + Become a quest writer (you'll create a complete quest/storyline for the game with our Game Designer)
(5 left of 5)
Previous rewards + 20 Digital copies of the game + An all-day tour of the Logic Artists' office and Copenhagen + Dinner with the whole team and party. (we're not responsible for the travel expenses)
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