We've been Greenlit on Steam!
1/3 of the way!
We're more than one third of the way to crossing our funding goal - we've raised nearly $7,000 in 9 days. Statistically, we're in a good spot - campaigns that reach this point are likely to succeed. We're optimistic, but still doing our best to spread the word. As I'm sure you know, you can help us do that by sharing on Facebook, tweeting about us, or just straight up telling a friend.
Our First Enterprise Backer!
We had our first "Design an Enterprise Tier" backer yesterday - meaning that we get to see some healthy competition with our very own Vintridge Subnautics Corporation. We're very grateful to have your support, and are stoked to work with you to make an interesting corp.
This is going to be juicy!
Together we're going to cook up some snazzy corporate branding to display in the game and on our site. We'll discuss the companies back-story and corporate ideals with you. We'll work with you make items that exemplify the brand and mesh with the gameplay.
Neptune, Have Mercy has been Greenlit!
That's right, Valve has greenlit the game for sale on Steam after just 9 days! What a fantastic way to start the second week of our campaign. This comes after over 2000 people voted "yes I would buy this" on our Greenlight page.
We got some feedback that the minerals the sub was mining in our video were too big, so this week we took some time to break them into smaller pieces.
Each of those parts can be gathered up with the claw to use in your crafting recipes. Pretty cool, right?
A special message from the deep...
Our very talented composer flexes his voice acting muscles in this audio version of the update! We asked him to read the update in the voice of "Ernest the Hedgewhale".
As mentioned, "Ernest" is going to give all our first week's backers a shoutout in a later video. (if you'd prefer we omit your name, just send us a message).
Rest assured, not all the flora and fauna on Triton will be this chatty.