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#2 - 15/02/07 - Ghost in the Caverns
#1 - 15/02/03 - Gameplay Glimpse #1
In Neptune, Have Mercy, you will embark on a deep sea voyage, exploring the depths of an alien world in an action exploration roguelike. The game is Insanely Twisted Shadow Planet and Ecco the Dolphin meet FTL with a splash of Metroid.
Collect research and complete quests to unlock recipes, then gather materials and craft a large variety of weapons and upgrades to customize your submarine.
Use your new tools, weapons and upgrades to explore previously inaccessible areas and traverse the deepest darkest depths, all while fighting off hostile creatures.
The Vintridge Corporation has granted a small group of expert scientists the mission of a lifetime: an exploratory expedition to Triton, the mysterious moon of Neptune.
These scientists, escorted by some of the military's top brass as well as Vintridge specialists, board a submarine and dive into the deep dark oceans of Triton.
To their delight, this new world is vibrantly alive and overflowing with riches. Around every corner, however, mortal danger lies in wait.
Each vessel is built in a modular fashion, with hardpoints positioned around the hull that equipment can be attached to.
Equipped modules can be switched in "Hangars" found in the world. They may be few and far between, so planning ahead is important. Some new modules can be acquired right at the hangar, while others need to be crafted or found in the world.
A large library of weapons, tools and consumables will change the flow of every play session.
Tools help you manipulate and interact with objects in the world in various ways. Here are some of them:
- Claw: Pick up objects, drag them around and even throw them.
- Harpoon Gun: Pierce and pull objects. Fire at a wall to anchor yourself.
- Launcher: Draw in objects then shoot them out at high velocities.
Neptune's weapon system allows the creation of a large collection of different weapons. Each weapon can have one or more specialized properties associated with it, as well as a unique firing pattern and behavior. Learn how to utilize each weapon and change your play style accordingly!
Both weapons and objects in the world have properties that change the way that they interact with other objects. By figuring out how to manipulate these properties to your advantage, you will be able to explore new areas, defeat stronger enemies and affect the world in other interesting ways.
- Heat: Allows you to melt frozen objects and defeat enemies accustomed to cold temperatures.
- Sound: Can vibrate objects. Dislodge rocks from walls and fend off attackers.
- Illumination: Light up dark areas, attract certain creatures to specific areas and scare others away.
- Cryo: Can be used to cool down hot objects, slow down enemies, and solidify substances.
- Pierce: Rip through objects, or impale creatures and cause them to bleed and attract predators.
These are just a few examples of properties and how to use them. There will be more in the final game.
Between missions you'll enter the interior of your submarine. Here you will be able to do various things:
- Navigate: Plan out your journey and choose which area to enter next.
- Craft: Create new weapons and upgrades from items you've gathered.
- Converse: Listen to what your crew members have to say and accept their quests.
Crew members will propose that you complete tasks to advance their field of interest. Complete quests to unlock new bonuses and crafting recipes.
By scanning and hunting new lifeforms you'll unlock new information about their behavior patterns, as well as unlock new crafting recipes for submarine upgrades.
Neptune, Have Mercy's score will be composed by John Robert Matz.
He has written music for games as diverse as "Artemis: The Spaceship Bridge Simulator", "Rodina", and the BAFTA-nominated "Gunpoint".
He hopes to craft a score and soundscape that will match both the majesty and beauty of Triton's seas as well the depths of its dangers.
*Please note that when fulfilling the design rewards we won't be able to put in anything overly offensive or copyrighted.
More on the team:
Up to this point, the development of Neptune, Have Mercy has been completely self funded and supported by a small group of great supporters. Kickstarter allows both long-time and new supporters to gather and help the game become something special.
If the Kickstarter goal is reached, we'll be able to continue working on the game and give you supporters the best possible version of Neptune, Have Mercy.
The funds (minus Kickstarter fees and processing) will go towards development, including purchasing software licenses and bringing on additional support to finish the game in a timely manner. We'll also be setting some aside to cover any unforeseen costs in the time leading up to release.
For more information and to follow Neptune, Have Mercy:
Risks and challenges
We have spent considerable time, money, and effort getting the project to the stage where we feel it is ready for the Kickstarter community to trust that we will develop a great game. We have spent many months testing out different game mechanics, ruling out the ones that don't work.
Likewise, we have spent many months proving out our tech. All of the major systems have been tested and built in some capacity. We have limited our scope to only include those things which are necessary and will make the game awesome.
As with any project there are risks. We have a small team (2 full time team members supported by a number of experienced mentors and collaborators) which means we are lean and focused. Both of the core team members are capable of designing and implementing features which means we have a good "getting hit by a bus" contingency plan.
We have taken this one step further and enlisted the support of experienced mentors who can help us rise to any challenge we might encounter.
Thank you for supporting Neptune, Have Mercy. We’re thrilled at all the support we've gotten so far and are tremendously excited to get the game into your hands.Learn about accountability on Kickstarter
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