Project image
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CA$ 12,668
pledged of CA$ 20,000pledged of CA$ 20,000 goal
377
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, March 4 2015 8:01 AM UTC +00:00
CA$ 12,668
pledged of CA$ 20,000pledged of CA$ 20,000 goal
377
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, March 4 2015 8:01 AM UTC +00:00

About

15/03/03 - Thank you, supporters. Development will continue. Please read this.

Continue Following Development:

Official Website // Press // Facebook // Twitter // Steam Greenlight

- - -

UPDATES

#7 - 15/02/26 - Gameplay Video

#6 - 15/02/20 - A Look At What's Coming

#5 - 15/02/17 - New Creatures. New Music.

#4 - 15/02/14 - NASA loves Neptune Have Mercy <3

#3
- 15/02/10 - We've Been Greenlit on Steam!

#2 - 15/02/07 - Ghost in the Caverns

#1 - 15/02/03 - Gameplay Glimpse #1

Gameplay

In Neptune, Have Mercy, you will embark on a deep sea voyage, exploring the depths of an alien world in an action exploration roguelike. The game is Insanely Twisted Shadow Planet and Ecco the Dolphin meet FTL with a splash of Metroid.

Collect research and complete quests to unlock recipes, then gather materials and craft a large variety of weapons and upgrades to customize your submarine.

Use your new tools, weapons and upgrades to explore previously inaccessible areas and traverse the deepest darkest depths, all while fighting off hostile creatures.

Setting

The Vintridge Corporation has granted a small group of expert scientists the mission of a lifetime: an exploratory expedition to Triton, the mysterious moon of Neptune.

These scientists, escorted by some of the military's top brass as well as Vintridge specialists, board a submarine and dive into the deep dark oceans of Triton.

To their delight, this new world is vibrantly alive and overflowing with riches. Around every corner, however, mortal danger lies in wait.

Each vessel is built in a modular fashion, with hardpoints positioned around the hull that equipment can be attached to.

Equipped modules can be switched in "Hangars" found in the world. They may be few and far between, so planning ahead is important. Some new modules can be acquired right at the hangar, while others need to be crafted or found in the world.

A large library of weapons, tools and consumables will change the flow of every play session.

Tools

Tools help you manipulate and interact with objects in the world in various ways. Here are some of them:

  • Claw: Pick up objects, drag them around and even throw them.
  • Harpoon Gun: Pierce and pull objects. Fire at a wall to anchor yourself.
  • Launcher: Draw in objects then shoot them out at high velocities.

Weapons

Neptune's weapon system allows the creation of a large collection of different weapons. Each weapon can have one or more specialized properties associated with it, as well as a unique firing pattern and behavior. Learn how to utilize each weapon and change your play style accordingly!

Properties

Both weapons and objects in the world have properties that change the way that they interact with other objects. By figuring out how to manipulate these properties to your advantage, you will be able to explore new areas, defeat stronger enemies and affect the world in other interesting ways.

  • Heat: Allows you to melt frozen objects and defeat enemies accustomed to cold temperatures.
  • Sound: Can vibrate objects. Dislodge rocks from walls and fend off attackers.
  • Illumination: Light up dark areas, attract certain creatures to specific areas and scare others away.
  • Cryo: Can be used to cool down hot objects, slow down enemies, and solidify substances.
  • Pierce: Rip through objects, or impale creatures and cause them to bleed and attract predators.

These are just a few examples of properties and how to use them. There will be more in the final game.

Between missions you'll enter the interior of your submarine. Here you will be able to do various things:

  • Navigate: Plan out your journey and choose which area to enter next.
  • Craft: Create new weapons and upgrades from items you've gathered.
  • Converse: Listen to what your crew members have to say and accept their quests.
Quests

Crew members will propose that you complete tasks to advance their field of interest. Complete quests to unlock new bonuses and crafting recipes.


Research

By scanning and hunting new lifeforms you'll unlock new information about their behavior patterns, as well as unlock new crafting recipes for submarine upgrades.

Neptune, Have Mercy's score will be composed by John Robert Matz.

He has written music for games as diverse as "Artemis: The Spaceship Bridge Simulator", "Rodina", and the BAFTA-nominated "Gunpoint". 

He hopes to craft a score and soundscape that will match both the majesty and beauty of Triton's seas as well the depths of its dangers. 

*Please note that when fulfilling the design rewards we won't be able to put in anything overly offensive or copyrighted.

More on the team:

Jarrett: octopodointeractive.com

Tristan: progpixel.com // @progpixel

John Robert: johnrobertmatz.com // @JohnRobertMatz

Rick: gamecareercoach.com // @rickdme

Up to this point, the development of Neptune, Have Mercy has been completely self funded and supported by a small group of great supporters. Kickstarter allows both long-time and new supporters to gather and help the game become something special.

If the Kickstarter goal is reached, we'll be able to continue working on the game and give you supporters the best possible version of Neptune, Have Mercy.

The funds (minus Kickstarter fees and processing) will go towards development, including purchasing software licenses and bringing on additional support to finish the game in a timely manner. We'll also be setting some aside to cover any unforeseen costs in the time leading up to release.

For more information and to follow Neptune, Have Mercy:

Official Website // Press // Facebook // Twitter // Steam Greenlight

Risks and challenges

We have spent considerable time, money, and effort getting the project to the stage where we feel it is ready for the Kickstarter community to trust that we will develop a great game. We have spent many months testing out different game mechanics, ruling out the ones that don't work.

Likewise, we have spent many months proving out our tech. All of the major systems have been tested and built in some capacity. We have limited our scope to only include those things which are necessary and will make the game awesome.

As with any project there are risks. We have a small team (2 full time team members supported by a number of experienced mentors and collaborators) which means we are lean and focused. Both of the core team members are capable of designing and implementing features which means we have a good "getting hit by a bus" contingency plan.
We have taken this one step further and enlisted the support of experienced mentors who can help us rise to any challenge we might encounter.

Thank you for supporting Neptune, Have Mercy. We’re thrilled at all the support we've gotten so far and are tremendously excited to get the game into your hands.

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Support

  1. Select this reward

    Pledge CA$ 1 or more About $0.77

    Thank you! Our gratitude along with a desktop wallpaper.

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    Pledge CA$ 15 or more About $11

    - GAME TIER -

    Receive a digital copy of Neptune, Have Mercy on WINDOWS, MAC, or LINUX.

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    Pledge CA$ 25 or more About $19

    - SOUNDTRACK TIER -

    Receive a digital copy of the soundtrack along with the game.

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    = *EARLY BIRD SPECIAL =

    Everything in the DIGITAL MAGAZINE + CREDITS TIER ($35 Tier) at a limited discount!

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    Pledge CA$ 35 or more About $27

    - DIGITAL MAGAZINE + CREDITS TIER -

    Receive a digital copy of the illustrated retro-styled development magazine.

    Your name and Twitter handle in the credits, both in the game and on the website.

    Also includes ALL previous rewards (Game, Soundtrack)

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    Pledge CA$ 45 or more About $34

    - PHYSICAL POSTCARD TIER -

    Receive three physical, uniquely illustrated postcards, signed with our thanks.

    Also includes ALL previous rewards (Game, Soundtrack, Digital Magazine + Credits)

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    Pledge CA$ 60 or more About $46

    - DESIGN AN NPC TIER -

    Put yourself or a character of your choosing in the game as an NPC submariner! You choose:
    • The character's name
    • Their outfit
    • A line of dialogue for the character

    All players will be able to encounter your character in the game and will most likely doom them to a watery grave.

    Also includes ALL previous rewards (Game, Postcards, Digital Magazine + Credits, etc.)

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    Pledge CA$ 70 or more About $54

    = *EARLY BIRD SPECIAL II =

    Everything in the PHYSICAL MAGAZINE TIER ($80 Tier) at a limited discount!

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    Pledge CA$ 80 or more About $61

    - PHYSICAL MAGAZINE TIER -

    Receive a physical version of the illustrated retro-styled development magazine. Each magazine is signed and numbered.

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    Pledge CA$ 250 or more About $192

    - DESIGN A WEAPON TIER -

    Work with the team to design a custom weapon that will appear in the game! This includes:

    • Choose a name for your weapon
    • Choose a description
    • Design a look for you weapon
    • Design its functionality (ex. firing pattern)
    • Choose the properties of your weapon (Heat, cryo, piercing, etc.)

    All players will be able to find or craft your weapon in-game and will either praise your genius or curse your name to the Sea-Gods.

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    Pledge CA$ 500 or more About $383

    - DESIGN A CREATURE TIER -

    Work with the team to design a non-boss creature to lurk the waters of Triton. This includes:

    • Choose a name for your creature
    • Choose its behavior (prey, predator, etc.)
    • Choose its in-game properties
    • Design its biology and description
    • Choose its appearance (We'll work with you to make something cool)

    All players will encounter your creation and either be killed by it or destroy it in the name of science. Science!

    Also includes ALL previous rewards (Game, Design a Weapon, Design an NPC, Physical Magazine, etc.)

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    Pledge CA$ 750 or more About $575

    - DESIGN AN ENTERPRISE TIER -

    Work with the team to create a fictional company in the game! This includes:

    • Choose your fictional company's name
    • Design a logo
    • Create a fictional history and back-story for your enterprise

    Your enterprise will appear prominently in the game as a submarine parts / weapons manufacturer, and each weapon "created" by your company will bear its logo. You will be credited as its CEO and/or owner.

    Also includes ALL previous rewards (Game, Design a Creature, Design a Weapon, Physical Magazine, etc.)

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    Pledge CA$ 2,500 or more About $1,916

    - DESIGN A BOSS TIER -

    Work with the team to design an awesome boss creature to terrorize would-be explorers. This includes:

    • Choose a name for your creature
    • Help design the boss battle (movement / attack patterns, strengths, weaknesses)
    • Design its biology and description
    • Choose its appearance (We'll work with you to make it awesome)

    All players will be able to encounter your boss creature and repeatedly be killed by it as you steeple your fingers and laugh maniacally.

    Also includes ALL previous rewards (Game, Design an Enterprise, Design a Creature, Design a Weapon, Physical Magazine, etc.)

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Funding period

- (30 days)