Frequently Asked Questions
For us, it is a new genre of game. It is the last real area of gameplay to go MMO - Role Playing Games [RPG] and First Person Shooters [FPS] have both progressed from single player to multiplayer to MMOs. The last genre to go to MMO is real time strategy [RTS]. To make this leap, we had to re-think the RTS genre from the ground up to be a true MMO. For example, the server architecture was a critical component of our being able to create this game, with a high performance and responsive gameplay experience, irrespective of connection speed. Every feature was developed with server usage in mind.
How do you successfully make a MMORTS without sacrificing either the MMO or the RTS?
MMO and RTS in their natural forms do not match up nicely in contrast to how the MMO and RPG genres work together. Therefore, we had two options to consider in our development philosophy.
o Option 1: Shave off elements to make the two genres work together and in the end sacrifice parts of MMO or parts of RTS or both.
o Option 2: Expand both the MMO and RTS genres so that they join nicely together.
Novus AEterno used the second approach.Last updated:
With the game currently in an Alpha state, it requires quite a lot of resources to run as many of the elements aren't optimized as of yet. We continuously optimize the game and we are aiming for something like this:
Intel Core2 Duo @ 2.4 GHz
256 MB VRAM, Shader Model 2.0
Intel Core i5 @ 2.67 GHz
1024 MB VRAM, Shader Model 3.0
Medium quality with 60 FPS.
Intel Core i7 @ 3.4 GHz
2048 MB VRAM, Shader Model 3.0Last updated:
Currently our graphics engine only support Windows but we have optimized the client to run thew the Wine emulator very smoothly for both mac and Linux. we are working to see if we can build a native OS X and Linux client but we don't have a time table for that yet as it means rebuilding our entire client.Last updated:
This has not been written in stone yet. We are looking at a $40 one-time purchase when the game goes live, with an OPTIONAL $10 a month premium account option.Last updated:
Each individual reward a player receives from kickstarter will be given to them as a code. These codes can them be split up between the accounts received from that tier or handed out to friends.
A player who has backed us on the Lore Master tier will receive 4 account keys and 8 months of premium. Each month of premium is a single code. Those codes can then be equally divided between the 4 accounts, giving each 2 months of premium access. The same goes for the planet and fleet skins.Last updated:
Originally we had full 3D movement within Novus AEterno. However, we soon realized, along side the firing arcs and directional armour each ship has, it becomes a mechanic that is too complex. Once a player commands hundreds of ships fighting countless wars across multiple solar systems, full 3D movement becomes overwhelmingly complex.Last updated:
All players spawn at a random location when they enter the game for the first time. Novus AEterno is a fast pace game, so it won’t be long before you and your friends will be able to come together in the same sector of space and start working together.Last updated:
There are a total of 5 races planned for Novus AEterno. The humans, who are currently the only playable race within the game function very similar to how most RTS units function.
The 4 other races are each extremely unique. Each one has their own way of researching technology and offer unique styles of combat. We even have organic ships that will rip through enemy hulls using their teeth.Last updated:
Each player has a fortress shield which protects their home planet. Anything within the protection of the fortress shield cannot be fired upon nor captured. Player will be allowed to build a second fortress shield. Both fortress shields can be moved to other planets, with enough time, but at least one of the two must be active at any point within the game.
We are planning on adding in planetary and orbital defenses at a later stretch goal on Kickstarter.Last updated:
Most of the core elements in Novus AEterno is designed to have basically the same pacing as you would expect from any Real-Time Strategy game. Players will be able to build massive fleets and engage in combat for the first time on the same day that they started.
Other elements within Novus AEterno, such as the growth of population, conquering enemy planets and research will take a significantly longer amount of time as they are elements which determine the progression of a players empire.Last updated:
The balancing between old and new players comes down to the Command Points (CP) system.
The cap on CP is the same for any player within Novus AEterno, no matter how long they have been playing the game. Each ship a player builds will have a CP cost determined by the strength of the components the player has decided to place on the hull. Stronger components and more High-tech components will cost more CP. A veteran player might have greater tech than a new player, but the CP costs of his ships will also be a lot greater.Last updated:
The Research within Novus AEterno isn’t like what you would expect from a RTS game. There are no tech trees and the research outcomes are completely random to each and every player. Something that worked for your friend might turn out to actually decrease the effectiveness of your own fleet. Due to the random element within the research system, a player who has just joined the game might unlock something that a veteran has never even heard of before.
All tech is scaled on CP cost. With greater technology comes greater production costs. Just because you have unlocked an extremely powerful weapon, doesn’t mean that it will be able to just equip all your ships with it. The more powerful a component, the less of it you can have.Last updated:
When you log out of Novus AEterno, your empire will remain within the persistent universe. There are, however, a few systems put in place to prevent players from taking advantage of someone being offline.
(1) Overwatch: When you have logged out of Novus AEterno, or if you are disconnected in any other way, your empire will be placed under the protection of an A.I. called Overwatch.
Overwatch will protect your empire from hostile players while you are offline. Between 15 to 30 minutes after the moment you logged off, any ships that were destroyed will be respawned in waves from your home planet at little to no cost to the player. You will be able to customize Overwatch to respond to specific events any way you see fit. But keep in mind, Overwatch will only act defensively.
(2) Planet Population: A captured planet’s population grows over time with a percentage of the population automatically being converted to militia. The longer you control a planet, the larger your population of militia will be. These militia forces need to be defeated before another player can take over your planet.
(3) Fortress Shields: All players start the game with a fortress shield protecting your starting planet and its immediate surrounding space. Anything within the fortress shield cannot be damaged. You can select a second planet to also be protected by a fortress shield. At least one planet must be protected by a fortress shield at any point during the game. This prevents a player from being completely knocked out of Novus AEterno.Last updated:
Running the servers for a game is extremely expensive. As gamers ourselves we felt that asking for a monthly subscription is unfair to other gamers and being completely free-to-play won’t help us at all.
We needed to form an option which would incentivise players to buy the premium accounts without making them stronger than non-premium players. This is why all the perks from premium status fall under the category of Empire Management. There is NOTHING in the premium package which will make one player stronger than another. It is just there to give players a helping hand with the management of large empires.
Premium account will have access to the following:
1.Longer offline build queues. If a user is offline quite often, he can still keep progressing and not completely fall too far behind friends who are more active.
2.Additional automated trade routes between your own planets. This does not make it less vulnerable, only simpler to manage your empire.
3.More in-depth AI customization. A bit more options for your offline and online AI.
A player without Premium status will be able to do absolutely everything a premium player can accomplish. It will just means a player without premium will have to spend more time managing specific elements of the game.Last updated:
Novus AEterno runs off between 15-40 servers. The architecture is extremely complicated, requires a lot of maintenance and is incredibly expensive. We will not be able to offer the ability to create private servers as it will be too expensive to accomplish due to the complexity and maintenance required.Last updated:
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