About this project
We Funded The Game, Now Lets Fund The Universe!
“If Eve Online and Starcraft had a love child, it would be Novus AEterno" -mmogames.com
"So just what is Novus Aeterno? It is the biggest ding-dong-danged space RTS you can imagine." RTSGURU.com
"The game is so big, in fact, that it almost defies description. There is simply that much to it." MMORPG.com
“Where have you been all my life, Novus AEterno? I have been waiting twenty years to play with you." -David Sears, creative director Special Operations Forces Studios; creative director of the original SOCOM series
“Nick and his team have delivered a very compelling core product that players will love for a very long time." -Louis Castle, co-founder of Westwood Studios, creators of Command & Conquer
Currently $18,468 Pledged Via Paypal
Now onto the Universe!
We have always had a grand plan for the game and Kickstarter has allowed us to shape our grand plan into a reality! Our goal was reached within 100 hours and we are still steadily moving forward!
Novus AEterno is taking shape faster than we could ever have imagined and it is all thanks to the amazing support we are receiving from the community. Every time you share something about Novus AEterno or simply talk about it to your friends, the game grows stronger!
Join us and help make this game all it can be!
Currently $18,468 Pledged Via Paypal
Capital Ship Bridges are currently under construction thanks to OKTA! This amazing studio has reached out to us and has volunteered their time in making our MEGA stretch goal possible!
Your support is critical for the very last bit of development and testing required for our planned initial release on Steam in the next 3-4 months. Please pledge to get us over the finish line. Spread the word! We need all the support we can get!
- Debugging and further optimizing/testing the server.
- Continuing development of other features including the offline AI, the customization of Unit AI, and the advanced offline empire management.
- Improving planet population management, trading and polishing up everything else.
Stretch goals will allow us to add in so many more incredible features.
Novus AEterno will be available as a ONE-TIME PURCHASE upon its initial release on Steam. Options will exist for buying expansion packs and, most importantly, for buying a premium “Quality of Life” account. These premium accounts include the following perks:
- Longer offline build queues. If a user is offline quite often, he can still keep progressing and not completely fall too far behind friends who are more active.
- Additional automated trade routes between your own planets. This does not make it less vulnerable, only simpler to manage your empire.
- Prioritize Offline AI's defense of specific planets planets.
As you can see, all of our additional purchase options provide you the opportunity for a greater in-game experience. But we will never offer players the chance to buy their way to victory.
Start with a home planet that you can never lose. Expand your control outward across an unlimited universe of galaxies. It’s a sandbox in space where you can build your empire-- and influence over other players. Do it anyway you wish: through diplomatic channels, intelligence, military might or economic power. Thousands and thousands of players at one time on one seamless map. The game never stops, even when you are off line, There is always a way to rebuild and recover, and there are always potential new allies and foes ready to engage you on a truly galactic scale. The strategic choices you make today will affect your tactical efforts next week, next month, and even next year!
Long-term, real-life strategies: every decision you make matters!
In real life, strategic decisions do matter and carry weight that have lasting effects, beyond accumulating points on a leaderboard or in a battle report. Leaders take responsibility for the consequences of their decisions – good or bad. Novus AEterno allows each decision every gamer makes to play out over time across an infinite universe. Just as in real life, the ever-evolving universe is determined solely by the ripple effects of every action and reaction.
Dynamic Balancing: a force that rewards, destroys and levels the playing field for all
It’s just the nature of things. Everything you do has natural consequences in real life and in Novus AEterno. If you choose to expand your empire too fast without support, rebellions may erupt. Or, if you become a bully, many alliances will want to team up against you. The bigger you are, the harder it is to defend your position, while smaller empires find it easier to expand. The consequences of your choices are coded into the game as you play. Discover more of these dynamic forces as they are revealed in updates.
Open design: ‘Sandbox' gameplay
There are no pre-set missions and there are no pre-determined linear scripts that every player must progress through. Story arcs in the future will be based on the Lore and will occur galaxy-wide for every player to deal with at the same time, regardless of how long they have been playing. What you learn from the revelations of the story arc, and how you choose to respond to these new developments will determine how your galaxy and the larger universal map progresses.
Game design has been built around the core tenets of the D.I.M.E. military strategy – Diplomacy, Intelligence, Military, and Economics
Diplomacy is the backbone of any empire within Novus AEterno. It doesn't matter whether you choose to be a warrior or economist, diplomat or spy (or any variation thereof), diplomacy is your friend. Be it through trading, the exchange of territory, or even supplying another player with weapons who in return protects you, without diplomacy you may find yourself isolated and your empire in jeopardy.
To completely conquer another player's territory, you will need to use both force and diplomacy. All players have at least one fortress shield surrounding their planet(s) at any given time. The shield cannot be conquered by force alone. This is where your diplomatic skills come in. The only way to put the final nail into the coffin of your enemy will be through diplomacy by "encouraging" them to dismantle their shield and surrender their planet.
Novus AEterno supports the ability to create an alliance consisting of up to 15 players. However, multiple alliances can unofficially band together into a large group. The resulting coalition of alliances rests upon their deep and complex diplomatic relationships. Such relationships should prevent the coalition from collapsing in upon itself. Yet problems can arise when coalitions become large and unruly, and self-interest starts to eat away at formerly mutually-beneficial relationships. Since Novus AEterno does not prevent alliances within a coalition from turning against one another, havoc may ensue.
Information is the key to destroying large groups of players. With enough information and patience, a single player using subterfuge can create a situation whereby alliances start to question the loyalty of each other. The right catalyst could set off all out war between friendly alliances or turn an entire alliance against a single player.
A Dynamic Research System without Tech Trees or Tiers
An engineer or a scientist might get an idea about how to improve a certain aspect of your fleet by witnessing a battle on the front lines. From there the idea takes shape into an applicable theory. The theory can then be researched and tested resulting in an new advanced weapon or engine that you can put into production. This is the process used to conduct research in Novus AEterno.
How tactical is combat in Novus AEterno? We’ve been advised by a real-life retired Major General of the US Air Force - Jim Hunt. Using his advice and guidance, we have built a system where smart strategy, positioning and flanking let you defeat enemies that massively outnumber you.
High Level RTS Combat
Control the galaxy by constructing a huge, near limitless variety of player-designed ships. Your ships have directional armor, weapons, varying speeds and can even be knocked around from explosions. Design your fleet tailored to the way you want to play.
Ship Customization lets you develop the perfect ship for the objectives at hand. Select your Ship Hull, then add weapons, shields, armor, engines and any specialty modules that you’ve researched. The tradeoffs and choices allow special task fleets to be fitted for specific operations or more generalized combat readiness. Will it be long-ranged maneuverable sniper fleets or fast and short-range brawlers...or something else? You decide!
Wealth is power! Novus AEterno lets you build markets and control trading hubs on and around your planets, manage trade treaties between empires, navigate merchant politics to bolster factions or bring ruin, all as you are raking in the profits.
Stockpile weapons and components as you prepare your empire for war. Create vast ship production lines spanning across multiple planets. Construct ship components deep inside your territory and send them to the front lines decreasing the construction and deployment time of ships.
Amass wealth by selling your components to other players. There is no universal marketplace. Instead, each player runs his or her own market creating a dynamic player-driven marketplace where prices may vary greatly depending on where you are located in the universe.
Passion, Dedication, and Not Knowing Any Better. The reason this kind of massive strategy game has never been created before by a major studio is because their business model is simply too risk adverse. Why take a chance on the unknown when you can crank out new versions of proven games? The point is that most games are created for the purpose of making money. Novus AEterno, on the other hand, owes its existence to the passion of a few gamers whose motivation was simply to create the game they always wanted to play. They didn’t know that it was a one-in-a-million shot. They weren’t limited by a business structure that placed profit before perfection. They just dedicated themselves to their dream. They simply made the impossible possible!
GREAT Team of Developers and Designers. Of course, this dream game would never have been born without the right leadership and team of developers and designers. Creator and CEO Nick Nieuwoudt has infected an international team of very talented developers with his dream and passion. Some of the most innovative people have gravitated to Novus AEterno system architects, coders, designers, artists, modelers, writers, and a world-class composer. Together, their work has created an unmatched gaming experience.
Innovative Proprietary Server Architecture. It was clear to Nick and his team from the very beginning that to create a totally new game required a totally new approach to the technology. Taitale Studio’s innovative approach to server architecture was the key to making it possible for thousands of players to engage one another on a single RTS map without shards. Taitale designed a new approach from the ground up with server and client teams designing and coding each feature in tandem. As there were no successful models to copy, the challenge was not easy. But instead of trying to force existing industry architectures to do what they were not designed to do, Novus AEterno was painstakingly built on a system that was created to meet the exact demands of this new approach to RTS gaming.
The game was designed to be played with a very high ping and a low bandwidth. Game can be played on one server with players worldwide and can be played on dial-up.
GREAT Graphic Engine. Havok Vision Engine has allowed us the flexibility to build a new genre. Our client is light and the major work is all done on the server. With Havok, we have the highest level graphic and the professional reliability a game this big requires.
Many speculated there would be a decline in power at some point, but none foresaw such a dramatic crash. No one truly knows how the end of the Golden Age came to pass.
The sudden destruction of the five major galactic empires has been a topic of debate for centuries. But as the centuries passed, our knowledge increased; as it did, so did the dreams that fueled our endless, seemingly impossible quest to conquer the stars. In time, that knowledge grew so vast that those ambitions, grand as they had become, no longer exceeded our reach.
We ventured out beyond that ebony veil, past even those shimmering points of light, into the infinite ocean of black.
The survivors of the 5 once powerful empires have been scattered amongst the stars and now fight to regain the glory and power of their lost empires.
The Humans: Able to master new and foreign technology with relative ease, with a remarkable ability to thrive in an incredibly vast array of unimaginably inhospitable environments.
The Veru’nas: Intellectual titans and incredibly fearsome physical specimens with access to technology unsurpassed by any other race in the known universe.
The Cauldron Born: Autonomous machines designed to perform any task, intricately engineered to execute their duties with a precision unmatched in nature.
The Acaean: An aggregation of millions of genetically engineered species working together with perfect synergy for the benefit of the greater collective.
The Azendi: Shrouded in an aura of quasi-mysticism thanks to their considerable psychic abilities and secretive, largely unfathomable behaviour, the Azendi race is perceived by many to possess preternatural powers that defy the laws of conventional science.
The thirst for power and glory between the 5 races will fuel a great war that will echo through the ages.
NOVUS AETERNO is Latin for “new beginning of time”. The era of the old Golden Age empires has ended, and from their ashes new upstart empires with their own stories and experiences have risen. NOVUS AETERNO features a rich backstory and lore that will continue to be revealed.
Novus AEterno has been described as one of the most ambitious games ever undertaken. Making the basic game and ensuring that it was fun was just the first step. Now, we want to vastly expand the Novus AEterno world. This includes completing all the other alien races, non-playable characters, and other rich additions. You will have the endless ability to create new empires and opportunity to make new discoveries for years to come.
These points can then be used to buy skins for your ships and planets once the game goes live. So, if you have backed us for $150 you will receive a value of $75.00 in in-game store points and if you have backed us for $1,000, you will receive a whopping $500 in in-game store points!
Kickstarter PayPal links can be found on our website: Kickstarter Add-ons
NOTE ON SHIPPING COST: If you are ordering 2 or more different items with shipping costs, you only need to pay shipping once. For subsequent items, choose the “shipping inside the US” option. If you are planning to order multiple items with different shipping costs, the highest shipping costs applies, so please select “shipping outside the US” for that item, and “shipped inside the US” for the others. If you have any questions about this or you made an error, you can contact use by mailing us at: email@example.com.
- $10 for The Apocalypse Planets!
- $15 for The Ring World!
- $25 for the Genesis Command T-shirt!
- $25 for The Endgame Fleet!
- $35 for The Karcharias Fleet + The Kraken!
- $40 for each Hardcover Compendium (All 4 available @ $150!)
- $75 for Novus AEterno Hard cover Lore Bible ( Also available in a Special Edition @ $100)
- $8 for a 1 month Premium Subscription
- $150 for Premium Subscription for as long as Novus AEterno continues
Taitale Studios is the brainchild of Nick Nieuwoudt. Nick had grown increasingly tired of only playing 30-minute sessions of StarCraft with friends he had made around the globe. He wanted an RTS game he could continue to play persistently for hours, weeks, or even years.
His vision evolved into a world-class game development studio with a dedicated team that includes an award-winning art director, world-class programmers, a few industry veterans and a high-ranking military strategist. The studio spans 4 continents and 13 countries. You can read more about the team and our journey here on our forums.
Risks and challenges
The goal at Taitale Studios has always been to expand the RTS genre into a MMORTS game on a grand scale. This hasn’t been done before.
NOVUS AETERNO has been built by a lean and consistently committed team. People are currently playing the game and having fun! To mitigate risks, we worked with a great graphics engine, HAVOK VISION ENGINE, and we have developed our own proprietary Server Architecture.
Everyone at Taitale Studios is completely dedicated to making the best game possible and, with your help, we are confident we can deliver.Learn about accountability on Kickstarter
For us, it is a new genre of game. It is the last real area of gameplay to go MMO - Role Playing Games [RPG] and First Person Shooters [FPS] have both progressed from single player to multiplayer to MMOs. The last genre to go to MMO is real time strategy [RTS]. To make this leap, we had to re-think the RTS genre from the ground up to be a true MMO. For example, the server architecture was a critical component of our being able to create this game, with a high performance and responsive gameplay experience, irrespective of connection speed. Every feature was developed with server usage in mind.
How do you successfully make a MMORTS without sacrificing either the MMO or the RTS?
MMO and RTS in their natural forms do not match up nicely in contrast to how the MMO and RPG genres work together. Therefore, we had two options to consider in our development philosophy.
o Option 1: Shave off elements to make the two genres work together and in the end sacrifice parts of MMO or parts of RTS or both.
o Option 2: Expand both the MMO and RTS genres so that they join nicely together.
Novus AEterno used the second approach.
With the game currently in an Alpha state, it requires quite a lot of resources to run as many of the elements aren't optimized as of yet. We continuously optimize the game and we are aiming for something like this:
Intel Core2 Duo @ 2.4 GHz
256 MB VRAM, Shader Model 2.0
Intel Core i5 @ 2.67 GHz
1024 MB VRAM, Shader Model 3.0
Medium quality with 60 FPS.
Intel Core i7 @ 3.4 GHz
2048 MB VRAM, Shader Model 3.0
Currently our graphics engine only support Windows but we have optimized the client to run thew the Wine emulator very smoothly for both mac and Linux. we are working to see if we can build a native OS X and Linux client but we don't have a time table for that yet as it means rebuilding our entire client.
This has not been written in stone yet. We are looking at a $40 one-time purchase when the game goes live, with an OPTIONAL $10 a month premium account option.
Each individual reward a player receives from kickstarter will be given to them as a code. These codes can them be split up between the accounts received from that tier or handed out to friends.
A player who has backed us on the Lore Master tier will receive 4 account keys and 8 months of premium. Each month of premium is a single code. Those codes can then be equally divided between the 4 accounts, giving each 2 months of premium access. The same goes for the planet and fleet skins.
Originally we had full 3D movement within Novus AEterno. However, we soon realized, along side the firing arcs and directional armour each ship has, it becomes a mechanic that is too complex. Once a player commands hundreds of ships fighting countless wars across multiple solar systems, full 3D movement becomes overwhelmingly complex.
All players spawn at a random location when they enter the game for the first time. Novus AEterno is a fast pace game, so it won’t be long before you and your friends will be able to come together in the same sector of space and start working together.
There are a total of 5 races planned for Novus AEterno. The humans, who are currently the only playable race within the game function very similar to how most RTS units function.
The 4 other races are each extremely unique. Each one has their own way of researching technology and offer unique styles of combat. We even have organic ships that will rip through enemy hulls using their teeth.
Each player has a fortress shield which protects their home planet. Anything within the protection of the fortress shield cannot be fired upon nor captured. Player will be allowed to build a second fortress shield. Both fortress shields can be moved to other planets, with enough time, but at least one of the two must be active at any point within the game.
We are planning on adding in planetary and orbital defenses at a later stretch goal on Kickstarter.
Most of the core elements in Novus AEterno is designed to have basically the same pacing as you would expect from any Real-Time Strategy game. Players will be able to build massive fleets and engage in combat for the first time on the same day that they started.
Other elements within Novus AEterno, such as the growth of population, conquering enemy planets and research will take a significantly longer amount of time as they are elements which determine the progression of a players empire.
The balancing between old and new players comes down to the Command Points (CP) system.
The cap on CP is the same for any player within Novus AEterno, no matter how long they have been playing the game. Each ship a player builds will have a CP cost determined by the strength of the components the player has decided to place on the hull. Stronger components and more High-tech components will cost more CP. A veteran player might have greater tech than a new player, but the CP costs of his ships will also be a lot greater.
The Research within Novus AEterno isn’t like what you would expect from a RTS game. There are no tech trees and the research outcomes are completely random to each and every player. Something that worked for your friend might turn out to actually decrease the effectiveness of your own fleet. Due to the random element within the research system, a player who has just joined the game might unlock something that a veteran has never even heard of before.
All tech is scaled on CP cost. With greater technology comes greater production costs. Just because you have unlocked an extremely powerful weapon, doesn’t mean that it will be able to just equip all your ships with it. The more powerful a component, the less of it you can have.
When you log out of Novus AEterno, your empire will remain within the persistent universe. There are, however, a few systems put in place to prevent players from taking advantage of someone being offline.
(1) Overwatch: When you have logged out of Novus AEterno, or if you are disconnected in any other way, your empire will be placed under the protection of an A.I. called Overwatch.
Overwatch will protect your empire from hostile players while you are offline. Between 15 to 30 minutes after the moment you logged off, any ships that were destroyed will be respawned in waves from your home planet at little to no cost to the player. You will be able to customize Overwatch to respond to specific events any way you see fit. But keep in mind, Overwatch will only act defensively.
(2) Planet Population: A captured planet’s population grows over time with a percentage of the population automatically being converted to militia. The longer you control a planet, the larger your population of militia will be. These militia forces need to be defeated before another player can take over your planet.
(3) Fortress Shields: All players start the game with a fortress shield protecting your starting planet and its immediate surrounding space. Anything within the fortress shield cannot be damaged. You can select a second planet to also be protected by a fortress shield. At least one planet must be protected by a fortress shield at any point during the game. This prevents a player from being completely knocked out of Novus AEterno.
Running the servers for a game is extremely expensive. As gamers ourselves we felt that asking for a monthly subscription is unfair to other gamers and being completely free-to-play won’t help us at all.
We needed to form an option which would incentivise players to buy the premium accounts without making them stronger than non-premium players. This is why all the perks from premium status fall under the category of Empire Management. There is NOTHING in the premium package which will make one player stronger than another. It is just there to give players a helping hand with the management of large empires.
Premium account will have access to the following:
1.Longer offline build queues. If a user is offline quite often, he can still keep progressing and not completely fall too far behind friends who are more active.
2.Additional automated trade routes between your own planets. This does not make it less vulnerable, only simpler to manage your empire.
3.More in-depth AI customization. A bit more options for your offline and online AI.
A player without Premium status will be able to do absolutely everything a premium player can accomplish. It will just means a player without premium will have to spend more time managing specific elements of the game.
Novus AEterno runs off between 15-40 servers. The architecture is extremely complicated, requires a lot of maintenance and is incredibly expensive. We will not be able to offer the ability to create private servers as it will be too expensive to accomplish due to the complexity and maintenance required.
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