Mage's Initiation Sees Green
Greetings would-be wizards and wizardesses,
This is just a quick update to let you all know that Mage's Initiation will be coming to Steam!
After a long, tedious process of what frequently felt like nailing jello to the wall, we have finally emerged victorious on Greenlight after accruing a so-called critical mass of "yes" votes. We can now excitedly say that the game will be available on Valve's Steam platform upon release! This means we'll now be able to offer all of our lovely Kickstarter backers Steam keys. Getting Mage's Initiation onto Steam has been an important step for us and this news has given us a great surge of motivation to power ahead with development and make the game as good as it can possibly be (not that we wouldn't already, but you get the idea!).
We'd like to thank everyone who voted yes for us and helped to spread the word - we're elated to be boarding the magical, green mothership, and hope that this will also be a nice convenience to those of you who prefer to keep your game library organized and up-to-date via the Steam platform. We'll also be drawing 3 winners from the promotional contest we had running. One winner will get a Swag Everest prize pack valued at over $450, and two runners-up will be gifted a Steam game. We'll be announcing the winners soon via the Mage's Initiation Greenlight page, so stay tuned!
Our other title, Al Emmo and the Lost Dutchman's Mine, is still in the Greenlight system and climbing the charts. We'd love to get our entire catalog accepted, so if you can spare a couple more mouse-clicks, we'd really appreciate your "yes" vote. You can also win prizeage (up to 3 Steam games) by voting and leaving a comment. Thanks again!
A Brief Development Update
Much development work has been taking place since the January Summit Meeting ended one month ago. During that time, we've managed to get the entire Act 1 (of 4) fully playable with 99.7% of the art, music, and programming assets implemented -- and we're now making great strides to having Act 2 finished up by the end of February. The second act is already fairly well-integrated, so with luck, we may even be able to get an early start on Act 3. Here's hoping! The work schedule has been pretty intense with Chris working through all hours of the day and night, tying all the code and assets together, while Jason provides code stability updates to various game systems, and Daniel is constantly on-hand tweaking puzzles, dialogs, and game texts. The rest of the team is simultaneously pitching in with art, music, and animation assets as required. Daniel and Chris have also had more than a few healthy/heated design debates about various puzzles and implementations, while Shane recently finished the last of the backer sprites. Things are looking good in the land of Iginor!
(Note: Two of our Severed Head " Augurer" $150 backers have not yet replied back with their reference photos - we've sent you emails, so please get back to us so that we can lovingly decapitate you!)
Shout It Out
THE QUEST FOR INFAMY COMPANION - ART/STRATEGY/HINT BOOK
As you may (or may not) be aware, the motley lot over at Infamous Quests are developing a Quest for Glory-inspired RPG/Adventure game called "Quest for Infamy". It's looking rather excellent with old-school retro charm and some VERY handsome background artwork, dialog portraits, and character sprites! Of course, Team Infamous, wanting to do complete justice to their amazing artwork, would like to have it immortalized in a worldly tome. Thus, they have launched a Kickstarter campaign to fund the production of such a compendium -- complete with a red decoder thingamajig which lets you read hidden game hints just like in the old days! If you missed their first Kickstarter back in 2012, some of the tiers allow you to get a copy of the game in digital format, or on DVD, or in a big box Well worth checking this one out!
To wrap up, we'd like to extend our heartfelt thanks once again for helping us to get Mage's Initiation onto Steam. We're continuing to slave feverishly away at the game, and will be bringing you more updates as the development progresses further. Until next time, stay magical!
The Himalaya Studios Team