Firstly, a Happy St. Patrick’s Day to our wonderful backers! We definitely felt some green come in this weekend, THANK YOU!
NEW Stretch Goal for Text-Only FRIGS
So, we made a few changes to our stretch goals! Upon checking our quotes from localization services, we’ve made some adjustments and have added a new stretch goal at $180,000 for text-only FRIGS (French, Russian, Italian, German, and Spanish) translations. Behold, our modified stretch goals here.
While we were modifying stretch goals, we also decided to bump the bonus Large Demon and Biclops resin figures down a few reward tiers! (It's an end-of-Kickstarter Demon's Deal, if you will.) And if we do happen to gather enough pledges to offer fully-voiced localizations, we’ll introduce TWO more bonus figures, the Casipoisse and Skeltch monsters!
Thank you to all of our backers and non-backers alike for taking the time to review the recently-released Mage’s Initiation demo, we appreciate all of your honest feedback and the detailed reports. We noticed that a combat difficulty slider was one of the most strongly-demanded features, and a some people had suggestions to add support for 16:9 widescreen resolution.
Since it’s up to you to decide if you want to fight only the required boss battles, or devote entire days to roaming the forest (and newly-opened wasteland) to go monster slaying, we hadn’t initially planned on adding such a difficulty slider. However, in light of recent feedback, we’ve now decided to implement one, as the general response has been that combat could be made to cater to players who enjoy challenging battles AND those who prefer simpler combat.
Per adding support for 16:9 resolution, the game backgrounds were designed for 4:3 and, sadly, changing the game resolution to 16:9 dynamically isn’t possible due to current limitations of the AGS engine. However, if we meet our $120K stretch goal (porting Mage’s Initiation to various systems), 16:9 support will be guaranteed, as the smartphone versions will necessitate it. The funding will also be used to cover additional work required to tweak the graphical assets and make the game fully functional at the new resolution. Please be sure to visit our Technical forum to report bugs and crashes, and our general Mage’s Initiation forum for any additional questions, concerns, compliments, and feedback.
The time is nigh for t-shirt voting! We wanted to get an idea of which t-shirt design our backers would prefer. Alas, there can be only one. Some people really liked the full-color cover art displayed on the front, while others mentioned they would prefer something more subtle.
Do you prefer the full-color cover art? A plain white logo? Or the silver logo with a spell flare on the apostrophe? Please take a look at the three t-shirt images below and cast your vote by commenting in this update!
While we’re sticking with standard black short-sleeve t-shirts for the campaign, we’d like to gauge interest in hoodies and long-sleeve tees to sell in our store since our supplier carries them. (And hoodies make good substitutes for the Heat spell!)
In celebration of surpassing our $95,000 "Four Quests goal", our composer Brandon Blume has revealed the Main Theme for Mage's Initiation for all to hear. This particular version may not make it into the game, but he considers it to be the leitmotif for this installment (and possibly, the full series). Check it out!
Also, check out more select musical picks from the game if you haven't already!
The Initiate’s New Clothes
Our supplier just showed us these newly-painted samples of the D’arc resin figure! We can’t wait to put them in full production, and create many more polyresin facsimiles! We’ve already got the Goblin, Bort, and Hawkain joining the resin figure party, Priestess Amun Cul is coming next if we hit our $100K stretch goal! Goblin, Bort, Hawkain, and D'arc are available at $100 and up!
Special Thanks to the Sierra Greats
We’re extremely honored and flattered that both Al Lowe and Scott Murphy gave us shout-outs and such kind words about Mage’s Initiation. Lori and Corey Cole then brought us a substantial amount of new blood by giving us a much-appreciated shout-out in their latest Hero-U: Rogue to Redemption update. We’d like to thank them all for helping us reach even more adventure gamers! It’s really something to see the very same folks who made the awesome games we grew up with, praising and promoting our work today!
We’re heading into the homestretch now with just five days remaining on the Kickstarter clock! If we get a solid drive to the end, as we have been these past few days, we believe we can hit $120K and get Mages ported and rolled out to various platforms!
The campaign has been a real blast and we’re still amazed at the support we’ve received. We’d like to once again thank our wonderful community for pledging your collective hearts out. We’re just itching to throw the wheels in motion to get this epic show on the road! Please do continue to spread the word, tell others about the game who may not yet know about it. Help us bring this Kickstarter campaign home to a worthy conclusion!
The Himalaya Studios Team