Share this project

Done

Share this project

Done
An enchanting Adventure/RPG set in a magical realm. Master spells, battle foes, and quest forth in this full-length game.
An enchanting Adventure/RPG set in a magical realm. Master spells, battle foes, and quest forth in this full-length game.
3,157 backers pledged $125,174 to help bring this project to life.

Stretch Goals on the Horizon!

WE DID IT!!! Thanks to our wonderful magi, sorceresses, elementalists, and all those in between, Mage’s Initiation has been fully funded. You’ve made our dream come true, and we can’t wait to reward you with a monumentally epic game true to the old school adventure spirit, *and* with top-notch collectibles that we’ll be sending your way!  

As we joyfully embrace meeting our goal, we now hope to hit many of our stretch goals. Should we meet them, there will be more monsters to fight, more areas to explore, and additional quests for each class so that the game gets even bigger and more epic! Better yet, each stretch goal level unlocks extra rewards for our current backers! Take a gander at the table below to see the grand stretch goals that await!

We couldn’t have done this without you, and are beyond thrilled that we’ll really be able to do Mage’s Initiation justice now. Whether you pledged $1, $16, $100, $400 and far beyond: from the bottom of our hearts, THANK YOU.

The Himalaya Studios Team

Comments

    1. Creator Irx on March 5, 2013

      I personally don't care for physical toys at all, and its not like I'm jealous. Problem is, lets say 200 guys pledge 50$ for a digital tier, and it gets a stretch goal, and what do we get? Physical toys for some other guys who pledged 100$+, huh? So it does look like you're using my pledge to buy gifts for some other people, not the development I pledge for.

    2. Creator Blake on March 4, 2013

      Those are some pretty awesome stretch rewards. Come on $250 000!

    3. Creator Rob (Marquillin) Irwin on March 4, 2013

      @ Rachel: And what about translations without the talkies at $180,000 (total uneducated estimate)?

      Anything else I come up with might seem unfair, like doing one language pack per stretch goal (as in some language comes before another, even though that's already the case with English).

      And after that; Esperanto, Latin and Hebrew! :P

    4. Creator Himalaya Studios, Inc. on March 4, 2013

      @Rob Heh crazier things have happened in the wonderful world of crowdfunding! Even if we just draw in another couple hundred backers who aren't necessarily pledging to get the localizations, so long as we reach at least $250K, it's gonna happen!
      Per the backers who are specifically pledging for it, we've gotten some pretty vocal supporters for offering Russian localization in particular. Either way, I'm excited about all the splendiforous things to come!
      -Rachel

    5. Creator Rob (Marquillin) Irwin on March 4, 2013

      @ Rachel: I see what you're saying, most new goals in the middle would raise the distance of what you want to bridge. I guess the only thing I can think of that wouldn't raise the raise the price would be a smaller version of the same thing: Translations without the voice actors.

      It's just at the rate the project is going, I'm skeptical that the speakers of the 5 languages would want this enough to pledge more then they normally would without a sure hope of reaching the goal, and most are probably able to play in English. But who knows, Kickstarters can get pretty funky in the final days.

    6. Creator Himalaya Studios, Inc. on March 4, 2013

      @Rob The $100K climb to Localization, while steep...is based on the actual costs, unfortunately. FIGS, let alone FRIGS, done by a quality translation service carries a ginormous price tag as it is since adventure games (particularly one with the scope of Mage's Initiation) are so text-heavy and ALL text is going to be voiced. The price also gets blown out by the US dollar being so weak right now, and we'd like to allot at least a little money for help with marketing in foreign territories. (Since normally a foreign publisher would pay for and handle all the above, but this time we'll have full control over the localized versions' quality as well as where and how it can be distributed.) We weren't sure if we could add another stretch goal in between without risking being unable to pay for the localizations promised. :/

      Hehe while the text parser would be fun I don't think it'll happen in this game :)
      -Rachel

    7. Creator Rob (Marquillin) Irwin on March 4, 2013

      So exciting! I'm sure the fist one won't take long at all. $ 95,000 and 4 new quests is the first big one I want to hit; perhaps the most important and very achievable. Yeah, Having Multi platform would be big too, you might have to get close to that goal for the people who exclusively use those to show support. Then I'd really like to read the novel, cause I'm a book junkie!

      My concern, should we get that far, is the Translation goal is 100,000 more then the previous, with nothing in between - and I was thinking the 30K climb before that would be steep! I think you should think about bridging goals between those points. For instance, have you given thought to what would cover the extra costs of implementing a parser system? :)

    8. Creator Serena Nelson - Hero of the AGRM on March 4, 2013

      Go go gadget stretch goals!

    9. Creator BigD on March 4, 2013

      Some great looking stretch goals here. I agree with most here, the 120K is an awesome goal to stretch for!

    10. Creator Gonchi on March 4, 2013

      Let's make $120.000 happen.

    11. Creator Chris Warren on March 4, 2013

      @iIrx: The way it works is that pledges at the $100 tier (and above) will cover the cost of their own polyresin figures. As we hit higher stretch goals, the cost per unit decreases, meaning we can get more character figures made, and can afford to give them away to backers at those tier levels.

      If a person pledges $50 then the money covers the rewards in that particular tier. Yet, every tier needs to have a bit of a profit margin so that we can put those collective profits towards game development and reward fulfillment.

      The stretch goals list has been up on the site from the beginning of the campaign, as has a pie chart showing how the funds will be used. It's all par for the course, as far as Kickstarters go.

    12. Creator Chris J. Breisch aka Balinaeri on March 4, 2013

      Hmm...bad news is that Friday and Sunday were very low in terms of number of new backers. Good news is that the average pledge per backer is ticking up. It's up to $38. $40 average would really be helpful. I didn't like it when it was stuck at $35.

    13. Creator Chris J. Breisch aka Balinaeri on March 4, 2013

      Wow, I go offline for 36 hours and everything explodes. Gotta update my projection sheet now...

    14. Creator ☜☆RSF☆☞ on March 4, 2013

      @Flippin I'm with ya there on that one. $120k no less (but for Android) :P That would also significantly expand the markets that Himalaya can retail Mage's on, which can only be a good thing for the future.
      Although, having said all this, I just can't help but think we really need $150k as a minimum. ;-)

    15. Creator KSimms ✵ ✵ on March 4, 2013

      Gotta get to at least $120K. I want the iOS port!!!!

    16. Creator ☜☆RSF☆☞ on March 4, 2013

      Super, Super, Super! :D
      @Irx I'm sorry you feel that way. But everyone is getting the bonus game content regardless of what level they pledge, so we all benefit & you should be happy. :-) But just to address your concern over only particular pledge levels getting a bonus physical item thrown it, I think it's worth reflecting on just how generous each of the physical tiers already are! Furthermore, it probably wouldn't make financial sense to upgrade every physical pledge level with the bonus figurines [Himalaya would likely lose money if they did that.] Again, just think about what we can get from each of these stretch goals. ;-)
      Finally, I believe this is how we can best understand the stretch goals:
      WHITE TEXT BONUS = game content inclusion for ALL backers at all levels
      GREEN TEXT BONUS = game content inclusion for ALL backers at all levels
      YELLOW TEXT BONUS = physical bonus item starting at various pledge levels [most likely due to financial constraints]
      Hope that makes you feel a little better about how the stretch goals have been designed & thanks for being a fellow backer of Mage's with myself and the other 1800 or so awesome persons.
      ** Also sorry for this huge wall of text! **

    17. Creator Irx on March 4, 2013

      Giving exclusive bonuses to 100$+ tiers is a weird choice for stretch goals.
      So I increase my pledge by 50$ and half of that goes to sponsor physical toys for those guys? Think I'll pass.

    18. Creator Rob Craig on March 4, 2013

      I think I'm anticipating this more than LSL1 Reloaded. Good work and please keep the old Sierra candle burning.

    19. Creator JFA Jansen on March 4, 2013

      congrats!

    20. Creator Anaxphone on March 4, 2013

      To $95K and beyond!

    21. Creator light487 - Kickstarter Junkie on March 4, 2013

      Well done! I know it's a long shot to get to 250k.. but I wouldn't mind seeing Chinese (Simplified and/or Traditional character) added as a translation language.;