Voices for the Voiceless
First of all, sorry for not posting a progress update sooner. We know you’re all eager to hear where development is currently at, regarding the game’s status. 2017 has largely been dedicated to a single, monotonous, time-consuming, and very repetitive task, which doesn’t make for very exciting updates, other than to say, “we’re still working on it”. At this juncture, we’re still not exactly where we’d expected to be as 2017’s draws nearer to an end -- but we’re pretty close! So, it’s time for another update.
What’s the Skinny?
We’ve been fully-invested in the voice casting and recording process for Mage’s Initiation since February 2017, which has turned out to be a colossal task. It has honestly been much more time-consuming, and a far larger project than originally expected. We’ve also had to start funding the voice acting from personal money outside of the Kickstarter project, and there have been some delays between recording sessions, as sufficient funds had to be accrued to hire each actor. Voice acting is something we didn’t fully account for during our original Kickstarter campaign, but we didn’t want to run a second one for the same project. For these reasons, voice-work and lip-syncing has been a constant, but rather frustratingly slow-moving process. Mages is also the game with the largest amount of spoken/recorded and lip-synced dialogue of any project we’ve ever developed. So, there's that factor, too!
The script has a word-count of just under 235,000, equating to approximately 520 pages. There are 37 speaking characters in the game, including the playable protagonist, D’arc. As of right now, we have 6 characters left to record and lip-sync lines for. Two of those are major NPCs who have just recently been cast and the actors are currently preparing to record their lines. Three are minor NPC characters who have only a handful of lines and are yet to be cast. And last of all is D'arc, with over 5,700 lines alone, whose recordings will be left until the very end.
After the character voices are all recorded and lip-synced, we’ll need to conduct another few rounds of beta testing, just to make sure that everything’s in working order, and so that fresher eyes can catch anything peculiar we may have missed. Then we should be off to the races and ready to start preparing for release after that. Our current projection for a release time-frame is late Q1 to early Q2 in 2018.
If you’re at an applicable tier, please be on the lookout for the Kickstarter surveys that we’ll be sending out shortly pertaining to your project rewards. We’re not ready to send any swag out just yet, but we just wanted to get the ball rolling well in advance, so that backers will have adequate time to complete their surveys and provide their details. This will allow us to hit the ground running when the time arrives.
We often receive private messages and e-mails from Kickstarter backers notifying us that they’ve moved. The good news is that Kickstarter now permits backers to change their shipping address - even after submitting the survey. Changes can be made all the way up until we notify backers that we’re ready to send items out. So, if you need to change your address at a later date, there’s no need to contact us directly. Simply make the change via the Kickstarter survey and it will be updated. (PayPal backers who change their shipping address after submitting the form will still need to notify us via email, however, as we're using a Google Form for that).
Back to work
We aim to have another update (as originally planned) once all the voices have been recorded, with some information about the cast of characters. Until then, we’ll keep plugging away at the last of the bunch.
Thank you to everyone for your continued patience as we ride this project out to the end.
Keep an eye out for the shipping survey in your inboxes shortly.
The Himalaya Team