Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
@Gonchi: Like you, I don't personally need frequent updates, but, I think that, if possible, updates should be posted no less often than once every other month. It looks bad for projects when months have passed and no official KS updates have been posted. Having said that, this project has been largely great with updates (though at times they are teensy, weensy bit not as frequent as they could be). It's okay if the updates aren't ground-breaking. A boring update is better than no update at all.
Anyway, this is my favorite project that I've backed, and everything I've seen from them since the KS campaign has told me that backing this project was a very good decision. These are people with an excellent record.
Looking forward to the game!! :-)
Hey Dablue! whew, sorry for the delay getting back to ya there...
GDC was utterly amazing. It was my first one so it was kinda overwhelming-- I spent most of my time at the Indie Megabooth, the expo floor, and talking to other game developers. Then hit the infamous adventure game party!
I think I should definitely talk about it more in the next update. :) I didn't get to formally show Mages as we'd missed the indie booth cutoff but I informally showed it around the convention and it was very well-received!
ey Rachel! How was gdc? Curious to read an update ;)
I prefer time be devoted towards developing the game rather than posting updates, but that's just me. Some people just really need constant activity to believe progress is being made. I do have some concerns regarding a couple of the Kickstarters I've backed though.
Didn't read the article, but I did noticed at least one error in the spreadsheet, where AR-K is marked as released when only 2 of the 4 episodes Kickstarted have so far come out.
Interesting link, Holisk! There's unfortunately been kerfluffles with other campaigns because they totally disappeared or wound up producing a game that really fell out of line with the backers' expectations. Even though it's been harder for us to do monthly updates because of both the game and our obligations outside of Himalaya, we still let people know we're alive and the game's not vaporware!
We're moving along nicely. I think the next update should be in order after I return from GDC!
Just a head's up with Polygon's article about bad Kickstarters:
Thankfully Mage Initiation is low risk. :P
Congratulations on all the progress you guys have been making. Was happy reading the recent update, especially the parts about the combat system progress and about how Daniel was further refining the writing/design in parts. Glad the "Himalaya summit" was a success. :-)
I have to admit that one of the things I'm looking forward to the most is the sound and music. The sound/music guy on this team is excellent and did a great job for you guys previously. One of the things that really stood out to me while playing the demo was how many cool, rich sound effects there were for so many actions.
It's up now! There's been a great to deal to report but also a lot of personal issues we've had to deal with (primarily housing troubles and illness on my end, and also major illness on Chris' end.) I've also had to deal with preparations for local and faraway industry events on top of that, ack. Well...we think you guys will be pleased with this update. We're very happy to say things are moving along and at this rate, it should be a sleigh ride into beta!
Three months between updates seems a little long-- surely something has happened in the last quarter? If there's nothing of note to say in three months, that's somewhat worrisome. Note that it's been over a month since the last mention of an update "soon."
Thank you for the update Rachel. I hope everyone is doing better.
Happy New Year! I was starting to sort what goodies should go in, but we're going to wait until Chris and Daniel have their annual summit next week-- there's going to be lots of exciting stuff to share and tractable progress to show! (Plus we got derailed by holidays and illness.)
Ha was curious if there was an update coming. glad to see you guys chimed in to say that it is. I really loved the last update and the fact you were transparent on how far along a bunch of aspects were. I am excited and itching to have my copy in hand, but seeing progress and knowing everything is still on track (late, but moving along) gives me enough solace to sleep at night. :) Good luck and we're all counting on you! hehehe
We'll have an update heading your way soon! The game is coming out a lot later than we'd like but we don't want to rush it to release and compromise the quality.
Auditing projects, Dec is > Feb. Any chance of this seeing the light of day?
I think the earth and Air mages have gotten together again, cause those tumbleweeds are just skipping past...
I want to lodge a complaint. That weather update was not accurate. Please have someone from the Air mage school correct the weather so the report is accurate. Thank you.
Thanks for the update Chris (ehh actually both updates haha!)
An update? Slightly overcast with a chance of light showers in the afternoon. Possible sunshine on Friday.
Oh, you meant for the project? Right you are! Just need to figure out a plausible way to type exactly the same thing as last update in different words... stay tuned! ;)
Any chance of an update?
Check out update #37, it's all there. ;)
So what's the latest?
@Himalaya Studios, Thanks for the Duke shout out in the update!
That's unacceptable, Chris. We demand hourly updates, written every 5 minutes, starting 20 seconds ago. And....GO!
Sorry, guys. Things have been INSANELY hectic around here and we haven't had the half-day free that's required to write the next update yet. It's coming soon!
I think we'll be due for an update after I return from VGU Con in DC next week! BTW, if anyone else is attending, feel free to hit me up.
Status update soon?
Quest For Infamy is out, if you guys need a game to tide you over. Much fun! And a kickstarter as well.
@Jamie: It's hard to give an accurate estimate because there are still so many variables affecting the outcome. At the current rate, I'd definitely say some time in 2015, but I'm afraid I couldn't narrow it down further than that. Most importantly, we don't want to compromise quality by rushing the game out, but at the same time, we're working as fast as humanly possible to release it as soon as we can (believe me, we don't want it taking forever, either, as we want to move on to other things). As the title continues to shape up, we'll keep you all posted!
Is there a new estimated delivery for this game? Not annoyed or anything I have just totally lost where this is at progress wise 60% .. 70% ... 80% ?
It was just a "My Little Pony" video, heh. I didn't watch it, but thanks anyway, Rachel. :)
Went to look at the video, but...
'This video has been removed by the user. ' ) :
Could you put the video back please?
Hehe we can't grant the game being ready this second...but I can grant a FEW ponies :)
It seems wish granting has ceased. :(
If wishes are being granted, then I want the game in my hands right this second.....
right this second.....
(oh, and I want a pony!)
Tomimt, your wish has been granted! :)
So, any news about the status of the game?
A video update with you guys talking and showing stuff on your computer screens would be so cool. Daniel and Chris have cool accents and should exploit them whenever possible.
Make that doubling up for a June update-- there wasn't much to report for May, so we're gonna consolidate. Stay tuned! :)
Hi, folks. What's happened to the May update?
Is there going to be a May update? Always fun to see a new update for this project.
We will happily accept tax refunds, S&H Greenstamps, bitcoins, but we do not accept little pieces of string. :)
You're welcome to dump your tax returns into my bank account. ;)
Tbh I am kind of saddened I didnt pledge any higher. Is there still some sort of slacker backer possiblity? (I need something to dump my tax returns in)
I'm just amazed at how much I'm getting for the pledge level. You guys rock. :D
To be honest, I kept getting concerned that you were overreaching, and it would take too much away from the game.
@Brian - The only tier whose stuff we shipped was the $20 tier, since all they got were the stickers and nothing else. Some items still need to be produced, so we're gonna hold off til they're ready so everything can get out in one package!
We think you guys will be very pleased! I'm still wowed at how amazing our swag came out, particularly the resin figures.
Not yet, Brian. It's getting closer, though. I'm looking forward to all the cool stuff from this KS, personally.
So nothing was shipped out yet?
@Louis Carson: There's still no solid date, unfortunately. Since it's a very complex game with 4 character paths, there's still quite a bit of work left to do. But we're trying to get it prepared for beta testing as soon as the development schedule permits.