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An enchanting Adventure/RPG set in a magical realm. Master spells, battle foes, and quest forth in this full-length game.
An enchanting Adventure/RPG set in a magical realm. Master spells, battle foes, and quest forth in this full-length game.
3,157 backers pledged $125,174 to help bring this project to life.

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    1. Paskarl (k0SH) on November 12

      Four point five years ago...

    2. Missing avatar

      MrScoot on October 11

      Completely agree with Ksimms and Snake2715 and adding to that that I think your dedication is amazing!

    3. KSimms ✵ ✵ on October 10

      I love Himalaya/AGDI and every game they have made. I know this game will be very solid, and I'm happy that we are nearing the finish line for this one. This game is more ambitious in many ways than other games with much larger budgets.

    4. Missing avatar

      Snake2715 on October 10

      Thanks for the update. You have always put out quality titles and I believe there are the silent backers that have full faith in the project. There are plenty of games out at this point to keep us entertained until this one is ready.
      All the best.

    5. Martin Mouritzen on October 5

      Thanks for the update. I'm pretty patient, but it's nice to hear from you guys. I really think you should send out an email, just detailing where you are. :)

    6. Anthony on October 3

      Thanks for the update :)

    7. Missing avatar

      Javiso on September 25

      Can I get a refund please?

    8. Chris Skuller
      Superbacker
      on September 16

      Finally, an update. Thanks for the head's up, but please try to be more considerate to the backers who helped make this project possible in the future.

    9. Himalaya Studios, Inc. Creator on September 13

      Apologies for not checking in sooner. I share the frustration with the slow-moving nature of the project, and it really SHOULD have been released by now, but unfortunately the situation is what it is due to various factors, and this is where we find ourselves. This is the longest amount of time we've ever spent developing a single game, and also the longest amount of time we've ever had a project in the beta process. Personally, I'm disappointed at the development time, but very pleased with the quality of the project we've managed to turn out. We're down to the last handful of NPC voice recordings now (just 2 main ones to go and a handful of smaller side characters), and then we'll start recording and syncing the lines for the protagonist.

      We're looking at doing another update shortly to start collecting peoples' shipping addresses and get that side of things in motion, and also to update people on the status of the voices and overall project.

      With all that said, the chances of the game being released in 2017 are slim. Pending some final rounds of beta testing after all the voices are in place, we'll be aiming for first quarter 2018. That'll also give us enough time to get a marketing campaign in place, rather than rushing it out too haphazardly.

    10. Tomimt on September 12

      It would be nice to know if you're still alive.

    11. ShadowNate on September 11

      Is there really still no news on a release date? We are more than 3 years past the original release estimate, and that can't be just hand-waved.

      Why is this project handled like a side-project? Is it a spare time project? Is this what we kick-started when we supported your team?

      Do you actually have just one person left working on what is apparently thousands of speech lines for lip-synching, and that's taking up months delaying the release?

    12. Jeffrey on August 29

      Four years since funding and nothing of substance in the updates except "we're working on it" does not inspire confidence in the Himalaya Studios' development team. Is there a project timeline or action outline in place?

    13. Geiger on August 29

      Happy 1 year Beta-test-a-versary!

    14. Jack Hepburn Raine on August 21

      Just checked this and found the vid thanks

    15. Groopy on August 11

      4 years and counting. Time flies when you're having fun.... :D

    16. Geiger on August 8

      Is this still happening?

    17. Missing avatar

      Irenaeus on July 20

      Just 3 years and a half late

    18. Russell Deitch on July 12

      @Chris, I think it should be mandatory on KS to post an update at least every 3 months (even if it is only to say we are still working on it), especially when a project is (so) late.

    19. Jamie on July 6

      @creator. You should past a kickstarter update so all backers see you are trying to be somewhat active.

    20. Himalaya Studios, Inc. Creator on June 27

      Hey guys. Still working away here at recording and lip-syncing voices. The game has a word-count of just under 235,000 words (equating to about 520 pages), and I (Chris) am the only one working on it. Needless to say, it's a monumental task in its own right, let alone doing it all solo, and so it's somewhat slow going, but progress is certainly being made and things are moving closer to the end goal.

      There are 36 speaking NPC characters in the game, not including D'arc, the playable protagonist. We have 9 NPCs left to record and lip-sync. Or 10 characters, including D'arc. Several of the remaining characters also have the largest number of lines in the game, somewhere in the range of 200-400 each (and several thousand lines in the case of D'arc). So that's going to be 'fun'.

      Apologies for the scant updates, but given the limited man-power, I've been prioritizing getting the voices done ASAP, as I figure it's better to get the game out sooner than delay it by posting a lot of updates that more or less say the same thing in different words. Plus, I'm running out of things to say!

      Jack Hepburn Raine: If you're interested, I did post a short video a few months back on how we do the lip-syncing process. You can check it out here:

      https://www.facebook.com/permalink.php…

      Regarding refunds: We're no longer in a position to offer them, unfortunately, as the game is practically finished (voices notwithstanding) and all of the backer cash has already been invested into its development. We're also looking into swag fulfillment options in the coming months.

      Thanks for your continued patience, everyone. Rest assured, things are still cooking!

    21. Dave, Shadowrunner on June 27

      @ShadowNate: Well supposedly the last major work that needs to be done is recording the voice acting and then lip-syncing for the characters. I could understand in a game that has a large amount of dialogue and will apparently be fully voice acted that this could take several months. I would guess they should be able to have it finished by the end of the year, but who knows?

      We're over 3 years past the original estimated release date so all we can do is hope that one day we'll be surprised with an update that actually gives a firm release date, and that the end result will be good. Honestly I don't really mind waiting but the communication from Himalaya has been shoddy at best. Last update of any kind was a video about lip syncing posted in March.

    22. ShadowNate on June 20

      Any release date in sight for this, yet?

    23. Missing avatar

      Matt Kampta on June 10

      Great to hear you guys are still working on this! Been eagerly anticipating this game for a while now! Really hoping you can pick it back up.

    24. Missing avatar

      Javiso on May 28

      How can I get a refund? Please advise.

    25. Dani on May 22, 2017

      Please provide regular updates. One every 1-2 weeks would be appreciated.

    26. Jack Hepburn Raine on May 18, 2017

      Why not make a video update of you guys doing some of the lip syncing (maybe sped up) you might find it boring, but that's the stuff that is worthy of a update, we like to see the behind the scenes stuff.

    27. Groopy on May 17, 2017

      So as things are heading forward. When can we expect a possible release date? An extra Christmass gift or is that too soon? Cheers

    28. Himalaya Studios, Inc. Creator on May 16, 2017

      Hey guys. We're still working on lip-syncing all the voices for the game. We're about 3/4 of the way through the NPCs and have yet to record or lip-sync D'arc (the protagonist/narrator's) lines. Things have been hampered a little recently by an utterly abysmal and embarrassingly pathetic Internet connection in Australia, which I hope will be upgraded within the next couple of weeks. It has prevented me from pushing any GIT updates for a month or so, which has been frustrating. Anyway, we still have several months of lip-syncing and recording work ahead of us. Pretty monotonous stuff, really, and not the most update-worthy content. It's going to be more of the same, I'm afraid, until all the syncing work is done. I'll try drop in here at the comments and give milestone updates from time to time, so you all know where the progress is at.

      As for the deleted comments, they were inappropriate for a public forum and were removed by Kickstarter at JP's request.

    29. eXoScoriae on May 15, 2017

      It's not a good sign when two of the background artists for the games get their comments deleted. Kickstarter *RARELY* removes comments. They essentially have to be full of personal information and/or significant threats.

    30. Sterling Treadwell
      Superbacker
      on May 9, 2017

      Things have gone quiet here again. I am a little worried. Still expecting a mid year release? any updates for the printed physical copy? I know the digital release will have to go into full swing to manage any last bits of patches and fixes and funding for prints. just curious where we are?

    31. Dani on April 16, 2017

      An update would be most welcome. Any idea when we can expect our physical rewards? I've been waiting for this for a long time, as I'm sure many many have...

    32. Otter
      Superbacker
      on April 4, 2017

      Whoa, what's with the comment graveyard?

      Keep up the great work on the game, fellas!

    33. KSimms ✵ ✵ on March 1, 2017

      And, most importantly, the actor never sounded annoying and never sounded like he was reading; he actually sounded like the character talking normally. He was very relaxed and didn't seem to be "trying too hard" or overdoing it.

    34. KSimms ✵ ✵ on March 1, 2017

      Speaking of voice acting, I don't know if you're going for British accents only this time, but the guy who did Alexander's voice in your King's Quest 3 remake was very, very good. I can be picky about voice acting and narration, and I thought his performance was perfect. Good acting, pleasing sound, right speed, etc.

    35. JP Selwood on February 20, 2017

      This comment has been removed by Kickstarter.

    36. JP Selwood on February 17, 2017

      This comment has been removed by Kickstarter.

    37. Emily Selwood (deleted) on February 17, 2017

      This comment has been removed by Kickstarter.

    38. Emily Selwood (deleted) on February 17, 2017

      This comment has been removed by Kickstarter.

    39. Emily Selwood (deleted) on February 17, 2017

      This comment has been removed by Kickstarter.

    40. JP Selwood on February 16, 2017

      This comment has been removed by Kickstarter.

    41. Emily Selwood (deleted) on February 16, 2017

      This comment has been removed by Kickstarter.

    42. Emily Selwood (deleted) on February 16, 2017

      This comment has been removed by Kickstarter.

    43. KSimms ✵ ✵ on February 16, 2017

      Thank you for the latest update. I wrote the following in the comment section there. One of the things I admire about Himalaya Studios is that they alway seem to have their act together. I always know they'll pull through with something great. Their updates make sense and provide useful information. There are never any "we're out of money" surprises or failures to meet their responsibilities. I have been irritated by some Kickstarter campaigns, but this one has never irritated me. In fact, I really respect Himalaya for being the solid people they are. I know this comment probably sounds corny, but I mean it. I have played their games since they were called AGDI and making King's Quest remakes, and I've always thought highly of them. Nothing against other indie adventure developers and people making similar games who have come and gone over the years, but Himalaya Studios/AGDI remains the gold standard in this department. The original and still the best. No one did more to "keep alive" and spark others' interest to create these kinds of games over the last decade and a half (especially in the early 2000's) than has AGDI/Himalaya, and I do think they deserve recognition for this. I'm glad they are going to get more well-deserved attention with Mage's Initiation, which appears to be a very complex and large game. Suffice it to say I'm a happy backer.

    44. Petr Heinz on February 15, 2017

      Any update? It was estimated to be done in February 2014. It's February 2017 now... I mean - I am working in software development so I've underestimated some timelines myself but this is kinda surprising.

    45. GAMEHORDER
      Superbacker
      on February 14, 2017

      Time for a new update folks ?

    46. Dablue
      Superbacker
      on February 7, 2017

      Time for a new update folks ?

    47. Himalaya Studios, Inc. Creator on January 24, 2017

      Hey Louis. Steam keys for the beta went out to all backers who pledged at the $70 Tier and above, providing they filled out the survey to gain access to the testing forum. If you're eligible and didn't get a key, you can e-mail us at info@himalayastudios.com.

    48. Missing avatar

      Louis Carson on January 24, 2017

      Did not get my steam key - who do I talk about this? Tried emailing got no response.

    49. Himalaya Studios, Inc. Creator on January 10, 2017

      Glad you approve, KSimms! The difference in animation/sprite quality you're seeing is most likely the result of us changing the game to use 16:10 aspect ratio. Doing so made all the character sprites much larger on-screen than they were in the previous demos. The best part is that we didn't actually have to change anything with the sprites. We simply cropped all the 640x480 backgrounds to be widescreen (640x400) so that the characters would appear larger when standing on them.

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