Use this space to cheer the creator along, and talk to your fellow backers.
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Finally, an update. Thanks for the head's up, but please try to be more considerate to the backers who helped make this project possible in the future.
Apologies for not checking in sooner. I share the frustration with the slow-moving nature of the project, and it really SHOULD have been released by now, but unfortunately the situation is what it is due to various factors, and this is where we find ourselves. This is the longest amount of time we've ever spent developing a single game, and also the longest amount of time we've ever had a project in the beta process. Personally, I'm disappointed at the development time, but very pleased with the quality of the project we've managed to turn out. We're down to the last handful of NPC voice recordings now (just 2 main ones to go and a handful of smaller side characters), and then we'll start recording and syncing the lines for the protagonist.
We're looking at doing another update shortly to start collecting peoples' shipping addresses and get that side of things in motion, and also to update people on the status of the voices and overall project.
With all that said, the chances of the game being released in 2017 are slim. Pending some final rounds of beta testing after all the voices are in place, we'll be aiming for first quarter 2018. That'll also give us enough time to get a marketing campaign in place, rather than rushing it out too haphazardly.
It would be nice to know if you're still alive.
Is there really still no news on a release date? We are more than 3 years past the original release estimate, and that can't be just hand-waved.
Why is this project handled like a side-project? Is it a spare time project? Is this what we kick-started when we supported your team?
Do you actually have just one person left working on what is apparently thousands of speech lines for lip-synching, and that's taking up months delaying the release?
Four years since funding and nothing of substance in the updates except "we're working on it" does not inspire confidence in the Himalaya Studios' development team. Is there a project timeline or action outline in place?
Happy 1 year Beta-test-a-versary!
Just checked this and found the vid thanks
4 years and counting. Time flies when you're having fun.... :D
Is this still happening?
Just 3 years and a half late
@Chris, I think it should be mandatory on KS to post an update at least every 3 months (even if it is only to say we are still working on it), especially when a project is (so) late.
@creator. You should past a kickstarter update so all backers see you are trying to be somewhat active.
Hey guys. Still working away here at recording and lip-syncing voices. The game has a word-count of just under 235,000 words (equating to about 520 pages), and I (Chris) am the only one working on it. Needless to say, it's a monumental task in its own right, let alone doing it all solo, and so it's somewhat slow going, but progress is certainly being made and things are moving closer to the end goal.
There are 36 speaking NPC characters in the game, not including D'arc, the playable protagonist. We have 9 NPCs left to record and lip-sync. Or 10 characters, including D'arc. Several of the remaining characters also have the largest number of lines in the game, somewhere in the range of 200-400 each (and several thousand lines in the case of D'arc). So that's going to be 'fun'.
Apologies for the scant updates, but given the limited man-power, I've been prioritizing getting the voices done ASAP, as I figure it's better to get the game out sooner than delay it by posting a lot of updates that more or less say the same thing in different words. Plus, I'm running out of things to say!
Jack Hepburn Raine: If you're interested, I did post a short video a few months back on how we do the lip-syncing process. You can check it out here:
Regarding refunds: We're no longer in a position to offer them, unfortunately, as the game is practically finished (voices notwithstanding) and all of the backer cash has already been invested into its development. We're also looking into swag fulfillment options in the coming months.
Thanks for your continued patience, everyone. Rest assured, things are still cooking!
@ShadowNate: Well supposedly the last major work that needs to be done is recording the voice acting and then lip-syncing for the characters. I could understand in a game that has a large amount of dialogue and will apparently be fully voice acted that this could take several months. I would guess they should be able to have it finished by the end of the year, but who knows?
We're over 3 years past the original estimated release date so all we can do is hope that one day we'll be surprised with an update that actually gives a firm release date, and that the end result will be good. Honestly I don't really mind waiting but the communication from Himalaya has been shoddy at best. Last update of any kind was a video about lip syncing posted in March.
Any release date in sight for this, yet?
Great to hear you guys are still working on this! Been eagerly anticipating this game for a while now! Really hoping you can pick it back up.
How can I get a refund? Please advise.
Please provide regular updates. One every 1-2 weeks would be appreciated.
Why not make a video update of you guys doing some of the lip syncing (maybe sped up) you might find it boring, but that's the stuff that is worthy of a update, we like to see the behind the scenes stuff.
So as things are heading forward. When can we expect a possible release date? An extra Christmass gift or is that too soon? Cheers
Hey guys. We're still working on lip-syncing all the voices for the game. We're about 3/4 of the way through the NPCs and have yet to record or lip-sync D'arc (the protagonist/narrator's) lines. Things have been hampered a little recently by an utterly abysmal and embarrassingly pathetic Internet connection in Australia, which I hope will be upgraded within the next couple of weeks. It has prevented me from pushing any GIT updates for a month or so, which has been frustrating. Anyway, we still have several months of lip-syncing and recording work ahead of us. Pretty monotonous stuff, really, and not the most update-worthy content. It's going to be more of the same, I'm afraid, until all the syncing work is done. I'll try drop in here at the comments and give milestone updates from time to time, so you all know where the progress is at.
As for the deleted comments, they were inappropriate for a public forum and were removed by Kickstarter at JP's request.
It's not a good sign when two of the background artists for the games get their comments deleted. Kickstarter *RARELY* removes comments. They essentially have to be full of personal information and/or significant threats.
Things have gone quiet here again. I am a little worried. Still expecting a mid year release? any updates for the printed physical copy? I know the digital release will have to go into full swing to manage any last bits of patches and fixes and funding for prints. just curious where we are?
An update would be most welcome. Any idea when we can expect our physical rewards? I've been waiting for this for a long time, as I'm sure many many have...
Whoa, what's with the comment graveyard?
Keep up the great work on the game, fellas!
And, most importantly, the actor never sounded annoying and never sounded like he was reading; he actually sounded like the character talking normally. He was very relaxed and didn't seem to be "trying too hard" or overdoing it.
Speaking of voice acting, I don't know if you're going for British accents only this time, but the guy who did Alexander's voice in your King's Quest 3 remake was very, very good. I can be picky about voice acting and narration, and I thought his performance was perfect. Good acting, pleasing sound, right speed, etc.
This comment has been removed by Kickstarter.
Thank you for the latest update. I wrote the following in the comment section there. One of the things I admire about Himalaya Studios is that they alway seem to have their act together. I always know they'll pull through with something great. Their updates make sense and provide useful information. There are never any "we're out of money" surprises or failures to meet their responsibilities. I have been irritated by some Kickstarter campaigns, but this one has never irritated me. In fact, I really respect Himalaya for being the solid people they are. I know this comment probably sounds corny, but I mean it. I have played their games since they were called AGDI and making King's Quest remakes, and I've always thought highly of them. Nothing against other indie adventure developers and people making similar games who have come and gone over the years, but Himalaya Studios/AGDI remains the gold standard in this department. The original and still the best. No one did more to "keep alive" and spark others' interest to create these kinds of games over the last decade and a half (especially in the early 2000's) than has AGDI/Himalaya, and I do think they deserve recognition for this. I'm glad they are going to get more well-deserved attention with Mage's Initiation, which appears to be a very complex and large game. Suffice it to say I'm a happy backer.
Any update? It was estimated to be done in February 2014. It's February 2017 now... I mean - I am working in software development so I've underestimated some timelines myself but this is kinda surprising.
Time for a new update folks ?
Hey Louis. Steam keys for the beta went out to all backers who pledged at the $70 Tier and above, providing they filled out the survey to gain access to the testing forum. If you're eligible and didn't get a key, you can e-mail us at firstname.lastname@example.org.
Did not get my steam key - who do I talk about this? Tried emailing got no response.
Glad you approve, KSimms! The difference in animation/sprite quality you're seeing is most likely the result of us changing the game to use 16:10 aspect ratio. Doing so made all the character sprites much larger on-screen than they were in the previous demos. The best part is that we didn't actually have to change anything with the sprites. We simply cropped all the 640x480 backgrounds to be widescreen (640x400) so that the characters would appear larger when standing on them.
FANTASTIC! I just got my Steam key for the Alpha 3.1 test version and downloaded the alpha version of the game. I've decided not to play anything beyond the first scene, until I get the final release, so as not to spoil anything. But I wanted to say: the music and sound effects are outstanding, the portrait art is beautiful, the writing strong, and the animation is great. Not sure if it has changed since the short demo released during the Kickstarter, but D'arc's look and movements seem better now, for some reason.
Thank you for delivering and for giving us something very special. I look forward to the finished product with all the new recorded voices.
Hey Paskarl. Good to hear that you got it sorted. By the way, if you run into any further bugs or issues, could you post them over at the beta tester forums at the Himalaya site, here:
We're not actively monitoring these comments on Kickstarter for bug reports, and it's ideal to have everyone's reports consolidated in the forum for easy reference. Cheers!
Deleted the local content. Downloaded it again. Everything works fine :-)
Startet the Beta.
BUT: "Unable to initialize your audio hardware"
Tried every combination in the winsetup.exe menu but nothing works for me :(
Hi, guys. There's not much on the update front to report, really. We've just been getting a tonne of bug reports from beta testers that we've been gradually working through, and have been focused on fixing. We're about halfway through the testing process now, and will be thinking about plans for the voice acting once we near the end of the process.
We still have a few eligible backer tiers to grant beta access to, but all-in-all, things are moving along smoothly and we've adopted a number of suggestions, so far, based on player feedback.
If you like adventure games, you should check out their Al Emmo and the Lost Dutchman's Mine game. I'm playing it again now on my phone (it is available on iOS). I can't get over how well point-and-click adventures are suited for touch screens. It takes up quite a bit of room, and I had to delete a lot of videos on my phone to reinstall it, but the amount of gameplay makes it worth it.