Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@ShadowNate I'm okay with the monotony of it (used to it by now). It's more-so, other factors that cause unexpected variations in the scheduling. It's coming along nicely though. I was able to listen to a bunch of new voices in-game last night and I think things are well on track at this point. Best of all is that despite there being over 5,000 lines for D'arc, only a few hundred of them need lip-syncing, and most of those lines are pretty short ones (it's typically NPC's that have the longer replies in dialogue exchanges, and D'arc's lines are mostly short questions and what not).
@ Javiso: Unfortunately, we're no longer in a position to offer refunds. At this late stage, all the cash has been invested into development and swag items. Shouldn't be too much longer, though.
To the Developers: what is the process for requesting a refund?
@Himalaya Studios, for what is worth I appreciate you taking the time to respond here (and also to my comment in particular). I do understand that this part is time consuming. I've done something similar in a smaller scale (...) for a game project and it was one of the tasks I remember being monotonous and almost soul/enthusiasm crushing.
I hope you'll be able to finish with this stage as soon as possible and move on to the remaining tasks.
@ShadowNate 100% of the time that's being devoted to development right now is going towards splitting and lip-syncing lines. The voicing doesn't sound like it should be such a time-consuming process, I know, but it's like an iceberg - there's far more beneath the surface than it outwardly appears. It involves at least 8-10 hours of work a day when there are lines pending to work through. Otherwise, it's a matter of me waiting for the actor to record the next batch and send new lines my way as a raw audio file. As an example. the last raw audio file that D'arc's voice actor sent me was 6.5 hours long, and that didn't even cover a quarter of the full D'arc voice script. With such huge audio files, it takes a long time to listen to all the audio, and decide, from multiple takes, which is the best to use.
The voice recording process began at the start of 2017. I honestly didn't expect it to take longer than a year, but it turned out that way due to scheduling conflicts with actors, recasting, cash-flow, and just the time it takes to work through all the lines. Plus, this is also the largest game we've worked on, dialog/speech-wise, with even more dialog than the Quest for Glory 2 remake. (We didn't produce a voice pack for that game for this very reason). In Mages, pretty much everything has a unique description that is voiced.
Regarding other tasks: after the voice splitting and lip-syncing is done, I just need to clean up the cutscene movies and put the game through a few more rounds of beta testing, in order to address any new bugs or timing issues that might have been introduced as a result of adding the new voices. Aside from that, and preparing the game for release on Steam etc. there's really nothing else to do.
I'm aware some of this stuff probably sounds like excuses, which is why I'm not keen on putting out endless updates saying more or less exactly the same thing, because that makes it seem like nothing's happening behind the scenes and that the updates are just 'filler' to buy time. Rest assured, that's not the case. When I have time to work on the game, I prefer to focus my effort on it fully, so that it can be released to you guys sooner, as opposed to writing new KS updates, which would, more or less, just be a re-write of the previous voice-related updates, just with different wording and no new info. There's really nothing new to say in updates at this point and they're just opportunity to remind backers that the project's still being worked on. But this comment section works for that, too. I want the next update to mention a substantial milestone being reached, so that there's something different to talk about.
Sigh. How much time is now spent on voice recordings, audio editing, getting it in-game and lip-synching? Feels like more than two years of just news about this.
Was this an expected bottleneck for the game's development? Is the whole team working on this -- or are there still other tasks left?
I'm worried that a four+ year delay on a project is less likely "more polishing to make perfect" and more probably "way over-budget and many many issues with the development" and the updates don't really help paint a better image.
@Paskarl Today, we've just passed the halfway point in getting D'arc's voice files recorded. There's still a lot left to record, though, and it'll probably take a couple of months to lip-sync them all, before we're ready to do some final rounds of beta testing with all the voices in place. Edging a bit further every day.
Any update on the progress / status?
The delays on this project, and especially the lack of communication is ridiculous.
An update would be greatly appreciated! It's been far far too long...
fingers crossed for a Q4 release..
Thank you very much, I am really looking forward to the time.
Actually, Candace, I just checked and you're at an all-digital tier. Since we don't need to collect a shipping address from you (because there are no physical items to send), there's no survey to fill out. You're all good.
@Candace Miller: Try this on the Kickstarter site... Click your avatar at the top-right of the Kickstarter page. Under "Backed Projects", click "View All. Click on "Mages Initiation". On the page that opens next, you should see "Reward", "Survey", and "Messages". Click on "Survey" to access the survey and fill it out.
I never received the survey. I've checked my spam, trash, inbox and it's just not there. Is there a direct link to access it?
Yeah, it'll be on Steam, complete with achievements and trading cards. We'll be announcing that to all backers once it's available there. :)
I forgot Al Emmo is on Steam, so I'm sure this will be too :).
Will this be on Steam? I would love to play this with Steam achievements and to take Steam screenshots and share with my friends. Can't believe it's been 5 long years.
Hey guys, just posted a new Kickstarter progress update!
@ Blake If you've already filled in the Kickstarter reward survey previously, you should be able to simply revisit the same survey link (which should be in your email somewhere, dated around 11 October 2017). The survey will still allow you to change your shipping address details.
I need this game in my life soon :)
I had no children when i backed this and now i'm on my third child and it still not done Smh
Any progress in the last four months?
I have since moved, so would likely need to update my address for all the swag. Not sure how progress is going, but will be moving again in October/November.
Happy New Year! When is the next update?
Himalaya/AGDI is the original and still the best, when it comes to bringing back the classic Sierra-style adventure game. That is well known. Along with Thimbleweed Park, your game is one of the few new, retro-like (yes, I know some are loathe to use that description) adventure games that are also very high quality.
You guys gotta get a gaming/tech YouTuber with MANY, MANY subscribers to do a review or segment on your game. The bigger the better. That seems like the best way to reach even larger numbers of the right people these days. I say start kissing up to many of them now. There's absolutely nothing that enough kissing up can't accomplish!
Four point five years ago...
Completely agree with Ksimms and Snake2715 and adding to that that I think your dedication is amazing!
I love Himalaya/AGDI and every game they have made. I know this game will be very solid, and I'm happy that we are nearing the finish line for this one. This game is more ambitious in many ways than other games with much larger budgets.
Thanks for the update. You have always put out quality titles and I believe there are the silent backers that have full faith in the project. There are plenty of games out at this point to keep us entertained until this one is ready.
All the best.
Thanks for the update. I'm pretty patient, but it's nice to hear from you guys. I really think you should send out an email, just detailing where you are. :)
Thanks for the update :)
Can I get a refund please?
Finally, an update. Thanks for the head's up, but please try to be more considerate to the backers who helped make this project possible in the future.
Apologies for not checking in sooner. I share the frustration with the slow-moving nature of the project, and it really SHOULD have been released by now, but unfortunately the situation is what it is due to various factors, and this is where we find ourselves. This is the longest amount of time we've ever spent developing a single game, and also the longest amount of time we've ever had a project in the beta process. Personally, I'm disappointed at the development time, but very pleased with the quality of the project we've managed to turn out. We're down to the last handful of NPC voice recordings now (just 2 main ones to go and a handful of smaller side characters), and then we'll start recording and syncing the lines for the protagonist.
We're looking at doing another update shortly to start collecting peoples' shipping addresses and get that side of things in motion, and also to update people on the status of the voices and overall project.
With all that said, the chances of the game being released in 2017 are slim. Pending some final rounds of beta testing after all the voices are in place, we'll be aiming for first quarter 2018. That'll also give us enough time to get a marketing campaign in place, rather than rushing it out too haphazardly.
It would be nice to know if you're still alive.
Is there really still no news on a release date? We are more than 3 years past the original release estimate, and that can't be just hand-waved.
Why is this project handled like a side-project? Is it a spare time project? Is this what we kick-started when we supported your team?
Do you actually have just one person left working on what is apparently thousands of speech lines for lip-synching, and that's taking up months delaying the release?
Four years since funding and nothing of substance in the updates except "we're working on it" does not inspire confidence in the Himalaya Studios' development team. Is there a project timeline or action outline in place?
Happy 1 year Beta-test-a-versary!
Just checked this and found the vid thanks
4 years and counting. Time flies when you're having fun.... :D
Is this still happening?
Just 3 years and a half late
@Chris, I think it should be mandatory on KS to post an update at least every 3 months (even if it is only to say we are still working on it), especially when a project is (so) late.
@creator. You should past a kickstarter update so all backers see you are trying to be somewhat active.
Hey guys. Still working away here at recording and lip-syncing voices. The game has a word-count of just under 235,000 words (equating to about 520 pages), and I (Chris) am the only one working on it. Needless to say, it's a monumental task in its own right, let alone doing it all solo, and so it's somewhat slow going, but progress is certainly being made and things are moving closer to the end goal.
There are 36 speaking NPC characters in the game, not including D'arc, the playable protagonist. We have 9 NPCs left to record and lip-sync. Or 10 characters, including D'arc. Several of the remaining characters also have the largest number of lines in the game, somewhere in the range of 200-400 each (and several thousand lines in the case of D'arc). So that's going to be 'fun'.
Apologies for the scant updates, but given the limited man-power, I've been prioritizing getting the voices done ASAP, as I figure it's better to get the game out sooner than delay it by posting a lot of updates that more or less say the same thing in different words. Plus, I'm running out of things to say!
Jack Hepburn Raine: If you're interested, I did post a short video a few months back on how we do the lip-syncing process. You can check it out here:
Regarding refunds: We're no longer in a position to offer them, unfortunately, as the game is practically finished (voices notwithstanding) and all of the backer cash has already been invested into its development. We're also looking into swag fulfillment options in the coming months.
Thanks for your continued patience, everyone. Rest assured, things are still cooking!
@ShadowNate: Well supposedly the last major work that needs to be done is recording the voice acting and then lip-syncing for the characters. I could understand in a game that has a large amount of dialogue and will apparently be fully voice acted that this could take several months. I would guess they should be able to have it finished by the end of the year, but who knows?
We're over 3 years past the original estimated release date so all we can do is hope that one day we'll be surprised with an update that actually gives a firm release date, and that the end result will be good. Honestly I don't really mind waiting but the communication from Himalaya has been shoddy at best. Last update of any kind was a video about lip syncing posted in March.
Any release date in sight for this, yet?
Great to hear you guys are still working on this! Been eagerly anticipating this game for a while now! Really hoping you can pick it back up.
How can I get a refund? Please advise.
Please provide regular updates. One every 1-2 weeks would be appreciated.
Why not make a video update of you guys doing some of the lip syncing (maybe sped up) you might find it boring, but that's the stuff that is worthy of a update, we like to see the behind the scenes stuff.