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Beta testing is something that's really difficult to put a timeline on for these kinds of games. Our Quest for Glory 2 remake was very stable when it commenced the beta period, but it still took 8-9 months of beta testing to get it polished and in a state worthy of release. I'm not sure how long Mage's Initiation will spend in beta testing, but at least by that point, backers will have the test build in their hands (albeit, without voices). We'll have a better idea of the final release date once we see how many bugs people start uncovering in the beta stage, and once we know how much more work will be involved fixing them all.
so more likely to be mid to late 2017 then....
@Jeffrey: We've been giving timelines in recent updates, but as mentioned in the most recent edition, due to the large amount of work involved in fine-tuning the combat system, our original beta testing goal (which we'd expected to hit in July 2015) slipped, so we're still working towards that milestone. That will be the next major announcement for this project, and we'll surely let everyone know as soon as it happens. We're not quiet there yet. We're working on it daily. Not much else to report, really.
That said, the release date will very likely fall in mid-late 2016, depending on how long it takes us to clean up these remaining alpha issues, how long it takes to beta test the game, and how long it takes to cast, record, and lip-sync all the character voices. There are a lot of variables in play, which makes predicting an exact release date too much of a wildcard with this amount of work outstanding. That's why we're being conservative about announcing a release, because we want to feel comfortable that the game's in a stable enough position, and won't slip again once we announce said date. This game has been 6 years in the making, so believe me, nobody wants to finish it and finally get it off our plates (ASAFP) faster than I do!
I'm going to be a stickler and point out that this project was funded in March 2013 with a projected delivery date of February 2014. It's now November 2015 and the updates we've received essentially boil down to "we're working on it." While software development can be time consuming at this point I don't think it's unreasonable to ask for a more definite project timeline and a projected delivery date for the finished product. What's the word, guys? When do we get our product?
*shh, we're still breathing*
*the toad is eating many bugs*
You're about see a new update. :)
Last word was August.
No Update for almost 2 months? Here and on twitter? Maybe a litle sign of life would be appreciated :P
Def take your time. I remember waiting awhile for the KQ2+ game and then all of a sudden it was available Christmas Eve (I think it was Xmas eve) and didn't encounter a single bug which was nice especially considering it was a free release.
Sorry for the holdup peeps! But we've had some pretty cool things to report, as you'll see. :) Been a busy summer!
Yup, we hear ya! New update is coming within a day or so. :)
I would appreciate an update, and I'm sure others would as well =)
Just curious if you think you're still on for an August beta, or if that's been pushed back a bit. No rush, or anything (I'm not that keen on testing betas anyway), just interested.
Hey guys! We're likely going to have something posted after E3-- been a little crazy preparing for it and also dealing with getting Postcards from Anozira up on Steam. I should have cool stories from E3 to tell, hopefully! But that's likely when we'll have the next update ready.
So do we have a timeline here?
It's been a while now, how long before an update?
Daw thanks for the love K Simms :)
One of the best Kickstarter-funded projects I've backed. Professionals from start to finish! Great reputation is well-deserved.
An update will be coming along soon. Things have been super busy as the final art and animation assets have been coming in over these last few weeks, and since it takes the better part of a day to write a Kickstarter update, we've been prioritizing game development until we hit the next milestone and will have something more substantial to write about. Shouldn't be too much longer now, though. Thanks for being patient! ;)
Definitely would be good to get a look at the numbers to see where we sit. We're getting to the edge of 1 year over the original expected release date, so a soldi update would be a nice thing. I have no doubts the game is going to be kickass, but when I look to see this is the third-ever project I backed and it's still pending makes me impatient (mostly 'cause I have been itching to play it since day 1 lol).
@Gonchi: Like you, I don't personally need frequent updates, but, I think that, if possible, updates should be posted no less often than once every other month. It looks bad for projects when months have passed and no official KS updates have been posted. Having said that, this project has been largely great with updates (though at times they are teensy, weensy bit not as frequent as they could be). It's okay if the updates aren't ground-breaking. A boring update is better than no update at all.
Anyway, this is my favorite project that I've backed, and everything I've seen from them since the KS campaign has told me that backing this project was a very good decision. These are people with an excellent record.
Looking forward to the game!! :-)
Hey Dablue! whew, sorry for the delay getting back to ya there...
GDC was utterly amazing. It was my first one so it was kinda overwhelming-- I spent most of my time at the Indie Megabooth, the expo floor, and talking to other game developers. Then hit the infamous adventure game party!
I think I should definitely talk about it more in the next update. :) I didn't get to formally show Mages as we'd missed the indie booth cutoff but I informally showed it around the convention and it was very well-received!
ey Rachel! How was gdc? Curious to read an update ;)
I prefer time be devoted towards developing the game rather than posting updates, but that's just me. Some people just really need constant activity to believe progress is being made. I do have some concerns regarding a couple of the Kickstarters I've backed though.
Didn't read the article, but I did noticed at least one error in the spreadsheet, where AR-K is marked as released when only 2 of the 4 episodes Kickstarted have so far come out.
Interesting link, Holisk! There's unfortunately been kerfluffles with other campaigns because they totally disappeared or wound up producing a game that really fell out of line with the backers' expectations. Even though it's been harder for us to do monthly updates because of both the game and our obligations outside of Himalaya, we still let people know we're alive and the game's not vaporware!
We're moving along nicely. I think the next update should be in order after I return from GDC!
Just a head's up with Polygon's article about bad Kickstarters:
Thankfully Mage Initiation is low risk. :P
Congratulations on all the progress you guys have been making. Was happy reading the recent update, especially the parts about the combat system progress and about how Daniel was further refining the writing/design in parts. Glad the "Himalaya summit" was a success. :-)
I have to admit that one of the things I'm looking forward to the most is the sound and music. The sound/music guy on this team is excellent and did a great job for you guys previously. One of the things that really stood out to me while playing the demo was how many cool, rich sound effects there were for so many actions.
It's up now! There's been a great to deal to report but also a lot of personal issues we've had to deal with (primarily housing troubles and illness on my end, and also major illness on Chris' end.) I've also had to deal with preparations for local and faraway industry events on top of that, ack. Well...we think you guys will be pleased with this update. We're very happy to say things are moving along and at this rate, it should be a sleigh ride into beta!
Three months between updates seems a little long-- surely something has happened in the last quarter? If there's nothing of note to say in three months, that's somewhat worrisome. Note that it's been over a month since the last mention of an update "soon."
Thank you for the update Rachel. I hope everyone is doing better.
Happy New Year! I was starting to sort what goodies should go in, but we're going to wait until Chris and Daniel have their annual summit next week-- there's going to be lots of exciting stuff to share and tractable progress to show! (Plus we got derailed by holidays and illness.)
Ha was curious if there was an update coming. glad to see you guys chimed in to say that it is. I really loved the last update and the fact you were transparent on how far along a bunch of aspects were. I am excited and itching to have my copy in hand, but seeing progress and knowing everything is still on track (late, but moving along) gives me enough solace to sleep at night. :) Good luck and we're all counting on you! hehehe
We'll have an update heading your way soon! The game is coming out a lot later than we'd like but we don't want to rush it to release and compromise the quality.
Auditing projects, Dec is > Feb. Any chance of this seeing the light of day?
I think the earth and Air mages have gotten together again, cause those tumbleweeds are just skipping past...
I want to lodge a complaint. That weather update was not accurate. Please have someone from the Air mage school correct the weather so the report is accurate. Thank you.
Thanks for the update Chris (ehh actually both updates haha!)
An update? Slightly overcast with a chance of light showers in the afternoon. Possible sunshine on Friday.
Oh, you meant for the project? Right you are! Just need to figure out a plausible way to type exactly the same thing as last update in different words... stay tuned! ;)
Any chance of an update?
Check out update #37, it's all there. ;)
So what's the latest?
@Himalaya Studios, Thanks for the Duke shout out in the update!
That's unacceptable, Chris. We demand hourly updates, written every 5 minutes, starting 20 seconds ago. And....GO!
Sorry, guys. Things have been INSANELY hectic around here and we haven't had the half-day free that's required to write the next update yet. It's coming soon!
I think we'll be due for an update after I return from VGU Con in DC next week! BTW, if anyone else is attending, feel free to hit me up.
Status update soon?
Quest For Infamy is out, if you guys need a game to tide you over. Much fun! And a kickstarter as well.
@Jamie: It's hard to give an accurate estimate because there are still so many variables affecting the outcome. At the current rate, I'd definitely say some time in 2015, but I'm afraid I couldn't narrow it down further than that. Most importantly, we don't want to compromise quality by rushing the game out, but at the same time, we're working as fast as humanly possible to release it as soon as we can (believe me, we don't want it taking forever, either, as we want to move on to other things). As the title continues to shape up, we'll keep you all posted!
Is there a new estimated delivery for this game? Not annoyed or anything I have just totally lost where this is at progress wise 60% .. 70% ... 80% ?