Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
I'm very glad this has 640x400! I would not have played it under that, sorry.
@Andrew: We'll have another update coming out in early September. Stayed tuned.
@ThomasN: Not really, you just draw smaller sprites for a low-res game and the screen resolution stretches the pixels to look bigger. Mage's Initiation is 640x400, though, so there's 4 times as many pixels than a standard 320x200 classic"Sierra 'Quest' game.
So when you do a "classic-sierra-style-adventure" you have to make giant pixels? I never guessed that.
just wondering when the next update is coming and moreover when is the game being released?
@David: Commercial projects tend to be much more difficult to manage than fan-created ones. Funding on Kickstarter compounds that by a factor of 10, as not all of the costs raised go toward development. Also, as you've mentioned, there's (rightfully) a much higher level of public scrutiny on the project, its development timeline, and expectations for a timely release, while also trying to keep the project bug-free, without compromising on quality. For these reasons, I'm not sure we'd ever crowdfund another project on Kickstarter. Somewhat ironically, it's neither the cheapest, fastest, nor least stressful means to develop a game! That said, we're still doing better for time than a lot of the Sierra alumni projects, which received way more money and were funded on Kickstarter at least a year before ours. We'll have an update regarding beta testing pretty soon.
BTW, KQ3 Redux was announced only 2 weeks before we released it. You probably mean the QFG2 remake, which spent 8 years in development. ;)
I figured when King's Quest III came out that it took so long because then-AGD said KQ3:R was a fan project with very limited non-paid staff who worked on it in their own free time.
But then Mage's Initiation, a legit retail project by a backed, for-profit game developer, is taking such a long time to release this that it calls into question for me Himalaya Studios' timeliness/efficiency in general.
I'm not sure I'd back any more of your projects, were there to be any, considering how long just this one project alone is taking. You can't make the same excuses for this game that you made for KQ3 Redux.
This and Hero-U are by far the KS games I think about the most often. (Although there are of course several bigger ones in pipelines around the world I also can hardly wait for: Star Citizen, T:ToN, D:OS2, Kingdom Come,... And frankly, there aren't many games outside crowdfunded ones I'm looking forward to at all these days, let alone AAA ones. I am hyped for Persona 5 and the new Zelda game (and to a slightly lesser degree Final Fantasy XV and Kingdom Hearts III), but that's pretty much it. But I digress. ;p) And I've been thinking for a while now that it's really high time for a new update, so it's nice to read that a big one is coming soon.
@Pasharl: Of course not. Telepathically-thought projected games will be common-place by then. (We're almost ready to start figuring out the logistics of how to get the beta version distrusted. Hang in there!)
@Jack: I'll keep it in mind for when we publish the next update.
Yeah! Will I be still able to play it or do I have to ask my grand-grand-grand-children to record a let's play for me? ;-)
@Chris any chance of a new video or screen shots etc? in the next update.
Paskarl: It will.
We just finished our internal playhrough with the final (fire mage) class. Doing some final bug-fixes for issues that we found in that session as we speak.
Will THIS ever be finished and released??
Thanks for the status. I personally do think that you should still send out a KS update. I think a lot of people just really like to know what's going on, even if it's "Sorry it's taking a bit longer than we expected when it was taking longer than expected!"
Hey guys, just a quick note that we're working around the clock in preparation for releasing the alpha version to backers. We've already thoroughly playtested with 3 of 4 characters and have just one remaining class to go through the game with before we feel it's 'solid' enough to put out there. We'll probably hold off on the official KS updates until we have reliable info on the alpha plans for backers, as these KS updates take a while to write (and we're straining to think of anything new or different to say!), and since we're so close now, anyway, that's time better spent on finalizing the build at this point so that we can get it out to you all faster.
Feel free to drop in here and ask if you have any pressing queries, though. We'll check in and answer questions if they come in!
I look forward to this so much. The wait is unbearable :)
Update, please. No word on this project since April.
Time for an update? Was thinking about this project the other day , hence my question.
If you haven't already, try their Quest for glory 2 remake. It's amazing!
I just played through your King's Quest 1 and 2 remakes again (and will be starting 3 again soon) while traveling, and was reminded of how awesome you are. Going to be exciting to start a whole new series. Kind of glad that combat is optional, since sometimes I like playing these games to calm me down and relieve stress. It's nice going at my own pace while playing. But I will not run from all the combat! :-) Just glad that I'll have the choice.
Thanks for the new update posted today. You guys are always great with very detailed updates.
Still patiently waiting as well.
They don't update much do they? Still patiently waiting.
New update coming soon? :-)
@Akin. We've only sent out surveys for a few in-game rewards, such as to collect people's names for the in-game "Book of Backers". But we haven't sent surveys out for any physical rewards yet. Could you please send us an e-mail at email@example.com using the same email address you backed on kickstarter with and we'll check if you've missed any surveys that are relevant to your tier.
Hi, I've been waiting years for my survey but apparently you did it over email instead of through kickstarter. I scanned my old emails and I can't find the survey anywhere. How do I request someone resend the email survey?
Hey, guys. It's been a busy time between, Christmas, New Year, and house-movings, but we're planning to get a January updated posted very soon.
Happy new year, hope to hear about a successful launch of the game :)
Where's the new update? Been too quiet.
Beta testing is something that's really difficult to put a timeline on for these kinds of games. Our Quest for Glory 2 remake was very stable when it commenced the beta period, but it still took 8-9 months of beta testing to get it polished and in a state worthy of release. I'm not sure how long Mage's Initiation will spend in beta testing, but at least by that point, backers will have the test build in their hands (albeit, without voices). We'll have a better idea of the final release date once we see how many bugs people start uncovering in the beta stage, and once we know how much more work will be involved fixing them all.
so more likely to be mid to late 2017 then....
@Jeffrey: We've been giving timelines in recent updates, but as mentioned in the most recent edition, due to the large amount of work involved in fine-tuning the combat system, our original beta testing goal (which we'd expected to hit in July 2015) slipped, so we're still working towards that milestone. That will be the next major announcement for this project, and we'll surely let everyone know as soon as it happens. We're not quiet there yet. We're working on it daily. Not much else to report, really.
That said, the release date will very likely fall in mid-late 2016, depending on how long it takes us to clean up these remaining alpha issues, how long it takes to beta test the game, and how long it takes to cast, record, and lip-sync all the character voices. There are a lot of variables in play, which makes predicting an exact release date too much of a wildcard with this amount of work outstanding. That's why we're being conservative about announcing a release, because we want to feel comfortable that the game's in a stable enough position, and won't slip again once we announce said date. This game has been 6 years in the making, so believe me, nobody wants to finish it and finally get it off our plates (ASAFP) faster than I do!
I'm going to be a stickler and point out that this project was funded in March 2013 with a projected delivery date of February 2014. It's now November 2015 and the updates we've received essentially boil down to "we're working on it." While software development can be time consuming at this point I don't think it's unreasonable to ask for a more definite project timeline and a projected delivery date for the finished product. What's the word, guys? When do we get our product?
*shh, we're still breathing*
*the toad is eating many bugs*
You're about see a new update. :)
Last word was August.
No Update for almost 2 months? Here and on twitter? Maybe a litle sign of life would be appreciated :P
Def take your time. I remember waiting awhile for the KQ2+ game and then all of a sudden it was available Christmas Eve (I think it was Xmas eve) and didn't encounter a single bug which was nice especially considering it was a free release.
Sorry for the holdup peeps! But we've had some pretty cool things to report, as you'll see. :) Been a busy summer!
Yup, we hear ya! New update is coming within a day or so. :)
I would appreciate an update, and I'm sure others would as well =)
Just curious if you think you're still on for an August beta, or if that's been pushed back a bit. No rush, or anything (I'm not that keen on testing betas anyway), just interested.
Hey guys! We're likely going to have something posted after E3-- been a little crazy preparing for it and also dealing with getting Postcards from Anozira up on Steam. I should have cool stories from E3 to tell, hopefully! But that's likely when we'll have the next update ready.
So do we have a timeline here?
It's been a while now, how long before an update?
Daw thanks for the love K Simms :)
One of the best Kickstarter-funded projects I've backed. Professionals from start to finish! Great reputation is well-deserved.
An update will be coming along soon. Things have been super busy as the final art and animation assets have been coming in over these last few weeks, and since it takes the better part of a day to write a Kickstarter update, we've been prioritizing game development until we hit the next milestone and will have something more substantial to write about. Shouldn't be too much longer now, though. Thanks for being patient! ;)
Definitely would be good to get a look at the numbers to see where we sit. We're getting to the edge of 1 year over the original expected release date, so a soldi update would be a nice thing. I have no doubts the game is going to be kickass, but when I look to see this is the third-ever project I backed and it's still pending makes me impatient (mostly 'cause I have been itching to play it since day 1 lol).
@Gonchi: Like you, I don't personally need frequent updates, but, I think that, if possible, updates should be posted no less often than once every other month. It looks bad for projects when months have passed and no official KS updates have been posted. Having said that, this project has been largely great with updates (though at times they are teensy, weensy bit not as frequent as they could be). It's okay if the updates aren't ground-breaking. A boring update is better than no update at all.
Anyway, this is my favorite project that I've backed, and everything I've seen from them since the KS campaign has told me that backing this project was a very good decision. These are people with an excellent record.
Looking forward to the game!! :-)
Hey Dablue! whew, sorry for the delay getting back to ya there...
GDC was utterly amazing. It was my first one so it was kinda overwhelming-- I spent most of my time at the Indie Megabooth, the expo floor, and talking to other game developers. Then hit the infamous adventure game party!
I think I should definitely talk about it more in the next update. :) I didn't get to formally show Mages as we'd missed the indie booth cutoff but I informally showed it around the convention and it was very well-received!
ey Rachel! How was gdc? Curious to read an update ;)