About this project
- A full DRM free stand-alone game spanning across two drastically different time zones - Past or future, choose your actions wisely. This is not a tale for the faint of heart.
- Windows or Linux - You choose - Guard Duty will be released for both Windows and Linux systems.
- Full open world to explore - Venture past the Deadwoods, head North through the Wildlands or return to Wrinklewood for a swift pint at your leisure.
- Multiple protagonists - take control of both Tondbert and Agent Starborn, each with their own unique mechanic for interacting with the world.
- Hand crafted pixel art – True to the era, our game is created in a tidy 320x240 resolution and styled like a true 90's point and click. It will look great on your Grandma's CRT.
- Hundreds of bespoke animations with glorious full screen cutscenes – All of our art is created by the raw might of one man, so you can be sure that all of the assets will sit perfectly together.
- Full voice cast – With Tondbert voiced by our artist and many other characters already cast we're ready to rumble. We record all our sound in-house to the highest quality.
- Unique music tracks for each of the game's locations – Our musician has been working closely with our artist to really nail the atmosphere, Wrinklewood alone already features 15 unique songs.
- Bespoke sound design - All of our audio has been created specifically for this project, be it the clatter of a goat's hooves or the quaint ambiance of the depths of hell.
- Integrated 'to-do list' keeps track of current goals and objectives – Never lose sight of your goal, Guard Duty features a familiar RPG styled quest tracking system.
- Streamlined inventory system and puzzle design – Whilst being true to the genre we have also tried to streamline the gameplay experience to match the standards of modern adventure games.
Guard Duty is a point and click adventure game taking place across a rich and diverse fantasy setting. Take control of two protagonists living thousands of years apart, with locations ranging from enchanted forests to dystopian cities of the future. Guard Duty is a game rooted in a Medieval setting, but featuring a unique story where past events drastically influence those of the distant future. The game will be released as a stand-alone title with hundreds of animations, full motion cutscenes and a charming variety of British voice actors.
We started this project with one focus, to create our dream adventure game, one that draws influence from all the best bits of our favourite games and movies. We've taken the humour of Discworld, the charm of Monkey Island and written a game with the scope of a Hollywood blockbuster, gluing everything together with what we feel is a fresh approach to the puzzle adventure genre. We really wanted to create something that felt right at home next to the great LucasArts and Sierra games of the 90s, whilst also improving on the foundation built by these titles by introducing a more user friendly gameplay progression: more logical puzzles, less lengthy dialogue and a healthy dose of fun.
Explore Wrinklewood and venture into the Wildlands:
When a teenage apprentice stumbles upon his father’s collection of Demonic literature he learns of a long forgotten ancient ritual, a recipe for destruction, death and the promise of immortality.
‘An exchange of royal virgin blood for an eternity on the throne, to be king of the underworld, ruler of the mortal realm.’
With evil in his eyes, the apprentice embarks on the journey of a lifetime, one reaching far across the depths of time and space.
Take control of the first dynamic duo with a heritage line spanning multiple millennia! Destiny speaks of two men that can stop the young soon-to-be ruler of the world, well, more like one and a half men:
Agent Starborn, time travelling Lieutenant General of the Guardians of New Haven!
...and Tondbert, Night’s Watchmen of Wrinklewood, part time drunk and three quarter dwarf.
Wrinklewood is a humble place, catering to folk who appreciate the quiet life. With most if it's inhabitants never having stepped outside the town's walls, Wrinklewood provides everything you need to live a fulfilling, xenophobic lifestyle.
Be you man, woman or half-elf of Dregnar descent, you can rest easy in the knowledge that whatever nastiness may lurk outside its walls, the town will forever be protected by the relentless force of the Guards of Wrinklewood.
It therefore came as quite a shock when young Princess Theremin was kidnapped – snatched from right under their noses. A mysterious, cloaked stranger had somehow found his way inside the great walls and right back out again... taking Theremin with him.
Thus, A hero was born. Where no man, elf or Ogre had the courage, Tondbert Roughskin saw his chance to prove himself. To venture outside and travel North to save the Princess. For King, Country and maybe even a peck on the cheek.
1000 years later...
In the far distant future of 2177, A relentless force has taken the world. A man free from mortality rules over the planet with an iron fist. Agent Starborn is one of few remaining resistance fighters, a loyal disciple of the Guardians of New Haven, desperate to return to planet to its former glory.
With the help of his team, Starborn has one chance to put things right. This is humanity's last hope. Fables speak of an artefact from the age of stone. With this as a final symbol of hope, the Guardians of New Haven open a rift in time, to stop the immortal overlord from ever establishing his reign.
Who rules the roost?
Sick Chicken are two friends working together to make a kick-ass adventure game.
Nathan is our creative director, designer and artist. Nath makes the graphics, puzzle and script whilst also handling the creation and recording of the game's sound design.
Andy is our lead developer and is in charge of making sure everything works: he takes a bunch of Nath's scribbled notes and turns them into working puzzles and gameplay mechanics, like magic!
We're asking for your help because we've both put our heart and soul into this project for the past three years, hand crafting every location, pixel by pixel and creating what we hope to be a new contender amongst the list of your favourite point and click adventure games.
So far we've been working on this game in our spare time, fitting in development whenever we've got a spare evening or weekend. Nath now works on the project part time and is in the process of making the move over to full time development. Your backing will help him do this. We've already achieved a lot together and are now looking to push the development into overdrive.
Currently we're just past the halfway mark in development, a great deal of the location artwork and sprites are complete along with a good chunk of the gameplay implementation and puzzle design. Production has been steadily increasing over the past years and we're now at a point where nothing can stop us!
We started development on the project in 2014 and since then we've been steadily chipping away at all of the core mechanics that make the game work whilst simultaneously developing the first Act of the game. Things like inventory and dialogue systems, speech bubbles and Tondbert's to-do list have been finished for some time and have allowed us to focus on getting the first Act feeling like a fully polished product. Wrinklewood is alive with characters, we have two alternate costumes for Tondbert and most of the puzzles working together nicely.
Where Wrinklewood and the majority of the Wildlands feature final animations and art, the Northern Region and 'future' aspects of the game still large rely on programmer art. We've designed the puzzles for these sections with most of Act 2 being playable.
Half of the game's soundtrack is now finished, we have a very talented musician on board who has completely nailed the atmosphere we were going for. Each unique location in the game will feature it's own background music, Wrinklewood alone has 15 unique compositions.
How will we spend your money? Apart from making sure the backer rewards and fulfilled and taking into account tax and Kickstarter fees it's fairly simple. The money will be used to supplement the budget we already have set aside for development. To give you an idea of how this money is distributed, we've made the following graph. (also because everyone loves pie)
This is a rough estimate of the distribution, we don't strictly *need* the money to continue development but it will contribute massively in helping Guard Duty reach a much larger audience than is possible with our current funds. A large proportion of the funding will go towards developing Guard Duty on a full time basis, which will down the remaining development time significantly!
So that's about it, if you've read this far, good on ya! Thanks for taking the time to check out our humble home brew adventure game.
Whether it's a share on twitter, a recommendation to a friend or contributing to the Kickstarter, we really hope you can help!
Risks and challenges
Guard Duty is a project that we have been comfortably chipping away at for the past three years. I couldn't begin to count the amount of hours I've personally put into the project (each of those backgrounds takes some serious pixel time to create!). Working on it for this long has given us a good understanding of what it takes to finish such an ambitious project and I'd like to think the progress we've made so far speaks for itself when showing our commitment.
With that said, I think our biggest challenge when moving forward with the development of Guard Duty is going to be a matter of getting the project finished and shipped in reasonable time. I would love to say that the game will be finished before the year is up and with a move to full time development i believe it could be, but the risk here is letting down all the lovely people that have chosen to contribute to the project.
To ensure we don't disappoint we've set the fulfilment date for each tier significantly further away than we we would expect the game to be finished. This means that the likely scenario is one where we finish early and everyone's super stoked to receive their reward earlier than expected, and the alternative being that the rewards are shipped on time and as stated in the fulfilment date.
Anyway, I hope that gives you a better understanding of our development background. If you have any questions feel free to ask them here or via one of the social links at the top of the page.Learn about accountability on Kickstarter
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