This is a kind of non-update update to tell you why there wont be an update this update. I moved house from Canberra to Sydney a few weeks ago and... Read more
Alpha Demo 0.317 - Books
As promised, Books have now been implemented. To read them, you can use the "Use" command on them. You can also pick them up and put them in... Read more
Alpha Demo 0.307 and 16x16 grid movement.
I had a few weeks off, but I'm back in the thick of it now.
I have converted the 32x32 grid movement to a 16x16 grid. I felt... Read more
Alpha Demo version 0.296
There isn't a lot visually to show, as most of the work I've been doing has been under the hood. I was struggling with some niggling issues in the magic... Read more
Magic system and Alpha demo version 0.284
It's been a productive month... As well as a bunch of fixes and refinements, this update is all about the magic system. It still needs work, but the... Read more
Alpha demo version 0.276
I am going to do an update roughly once per month (more or less).
This update is all about the sidebar. I have now added sidebar tabs! You... Read more
Demo for alpha backers coming soon.
Development of the game is continuing smoothly and I will have an Alpha demo ready for backers of the General tier and above, very soon. The demo will... Read more
We did it!!!
Words can't express how I'm feeling right now. My gf and I were sitting here watching the page count down to zero seconds :)
This past month has been a... Read more
Only 24 hours left!
The response over the last 48 hours has been crazy! Thank you and welcome to all the newcomers :)
This has been an exciting ride... It's my first time... Read more
Linux and Mac release
Hello! this is just a very quick update to let you know that I can confirm Code of The Savage will be released on Mac and Linux!
Dialogue system overview. (and example)
1 week left for the campaign! I had some requests for a demonstration of the dialogue system and an example of one of the interactions you will have... Read more
I was recently asked how I go about making the NPC portraits for the game, so I thought I'd let give you a quick rundown.
I start with... Read more
Funding goal reached!!!
Thank you everyone! Yesterday we passed the initial funding goal of $5500 AU. I have been humbled by all of your support and generosity.
The musician, Tom Pyrdol has been hard at work on the original soundtrack. Here's a sneak peak of a new track I was sent today. Titled "Harvest Moon".
The... Read more
NPC sprites and animations overhaul!
Due to some great feedback, I have listened to your concerns I completely updated the old NPC sprites and animations.
Thank you all again for your... Read more
Thanks everyone for the support and pledges so far. It means a lot me, and I will work hard to deliver the game that I have promised.
So far I... Read more