The character sprites and animation have changed since the creation of the main video. An example of the new sprites can be seen below ->
Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.
Deep and disturbing quandaries underpin the driving force of the game.
Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?
I think a problem with many of today's RPGs is that they expect you to know and care about their lore and backstory before you even take your first steps. In Code of the Savage, you and the main character are totally new to Daneth. So I don't want you to know the lore and backstory straight away. I want you to discover these things on your own terms as you play the game and interact with its inhabitants.
I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPG's that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.
I believe one of the most important aspects of an RPG is the characters you meet in the game. I have therefore placed a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.
Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
Platfoms: PC, Linux, Mac
Visit the official website to sign up to the mailing list - www.codeofthesavage.com
Press kit - www.codeofthesavage.com/press
- Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
- Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
- NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
- Dark themes - I don't hold back on what some may consider offensive content. If you're easily offended, Code of The Savage is probably not for you... This is not a "slay the dragon" and "save the princess" RPG.
- Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what's right, and you decide what's wrong.
Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
- Combat - Fast-paced dynamic combat system which is a mix between turn based and real time. Combat encounters happen in real time, without loading to a separate combat screen.
Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
- Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
Roleplay- A familiar old school RPG game mechanic. Cast spells, hack, slash, level up, upgrade gear and kick ass!
The soundtrack features over 20 original tracks by the extremely talented Tom Pyrdol. Some of the music can be heard in the KS video, but here is a sneak peak of a track titled "Harvest Moon". See more of Toms work on his FB page.
A high quality cloth map of the game world.
Your own message will appear on one of the many tombstones within the game. This could be something silly, serious or vulgar, I don't mind what it is, as long as it fits in with a medieval world :)
Be an NPC! Your own unique 48x48 NPC portrait created by me to appear in the game! Examples below... Feel free to use your portrait on social media!
I was honoured when my all time favourite game creator, Richard Garriott agreed to become an NPC in Code of the Savage. RG has been a huge inspiration to me since my childhood.
I would love to be able to give Code of The savage the best start possible to it's launch. This means marketing, and hiring professional artists to create promotional material and someone to create professional quality promotional videos. My skills are lacking in these areas and these things are not cheap. I would also like to hire a professional for the voice over/acting in said videos.
Who the hell am I?
Since I was a kid, it has been my dream to create an RPG of my own. I started very early on making RPG's on paper (which I still have hidden away in a box somewhere). These were very crudely made but had complex tables, charts and rules. I was hugely inspired by the early Ultima games and the SSI gold box D&D series.
When I was about 10, I taught myself how to code with Commodore 64 BASIC for the sole purpose of making an RPG. I eventually figured out enough to make a very crude and simple RPG which used ASCII characters to represent trees, and buildings etc (it wasn't pretty)... Sadly these games have been lost to time.. Oh how I wish I still had the floppies so I could go back and have a look.
Risks and challenges
There are many risks and challenges associated with devoting all of your spare time to a single project; Juggling social life, relationships, and work. There have certainly been projects that were abandoned, or fell flat after they were released... However, you will not find anybody more dedicated to a project than myself.
For the last one and a half years I have been working tirelessly on the game, putting a lot of my other life aspirations on hold. It is an enormous amount of work to create a project of this scale. My usual schedule has become day job, home, work-on-game, sleep, repeat. I am very fortunate to have an understanding and supportive girlfriend :)
In short, I am creating my dream, and I invite you along for the ride.Learn about accountability on Kickstarter
- (30 days)