A new miniature wargaming system built around a unique setting of high fantasy in a collapsing, war torn world.
The Dawn of War
The fruits of Yggdrasil have fallen. The world as you know it is coming to an end. Space has constricted, forcing the planes of existence to condense into one. The gods of each plane are at war, knowing their only method of surviving the constriction of the universe is to be the last ones standing! Lead your armies to battle in order to survive your own apocalypse! Rule over vicious green-skinned Tuskers, the technologically advanced Neaoids, stalwart Humans or even the plague-bearing Verminos (and more) and lead them to victory over the other races invading your home. Only one may survive, who will it be? You, or those who would seek your end?
The funds used for this project will be used to commission the creation of individual models, original artwork and to finish design for army books and core rules that have already been written. I have worked with several game designers and sculptors ready to make this dream a reality. Building from the basic design of the game, the time to complete the initial design will be less than six months using the donations from kickstarter.
A Few of the Warring Races
-Illumathii: The beautiful Illumathi hail from a world of unfathomable grace. They excel in magic and driving ancient and eldritch beasts into battle. Considered to be the most beautiful of the Crushed Planes races, their beauty is matched only by their prowess on the battlefield.
-The Restless: Something rotten is rising from the decaying roots of the World Tree. It infuses the dead, reanimating them for nefarious means. No one is sure whether the Restless Dead, or simply The Restless, hail from their own plane of existence but it is speculated that this grotesque and macabre race gained it's beginnings when the Tree of Life began to rot from inside. They are masters of Necrosis, a form of magic that pulls from rot, decay and even death itself. The Undying are feared because one must wonder, "How do you kill what is already dead?"
-Verminos: Named after their patron, Verminos, these are plague carriers of the most heinous sort. They acquire and bear plagues that devastate entire worlds while their patron feeds on the misery they cause. Fast, agile and difficult to pin down, the Verminos are one of the most despised races of the Crushed Planes.
-Ng'Aoathii: Creatures that were once human, but became lost in a plane of existence on the Tree of Life that somehow rested in the midst of a stream of time that ran faster than any other. As a result, these vaguely human creatures possess technology such as weapons and armor that far outweigh the other races. These weapons can lay waste to entire battlefields, or themselves.
-Tuskers: At one time, the Tuskers shared a world with humankind, gaining prestige as battle-hungry barbarians. Now, the green-skins defend what they consider to be their turf from the onslaught of the other races. Preternaturally toughened by their own brutal culture, they wield hammers, axes and greatswords against their enemies, hacking through even the most armored ranks like a hot knife through butter.
Competitive In Every Way
Dogs of War combines a very unique setting with a rich history for each world that has come to be shared in a single state of existence. The armies will play on the field as they feel while you are reading about them. Verminos armies will feed on the sickness of the opposing army in battles, bolstering their strength while enfeebling their enemies. The Restless become more and more powerful the more death they inflict on the opposing units, raising enemies slain to fight for them. The Illumathii control vast forces of powerful warbeasts and eldritch magics with far-reaching and devestating effects. Each army has it's own set of special abilities, powers and weaknesses to make them both unique in play and worthy of collection and will provide endless hours of tweaking and perfecting. The rules are capable of being both easy to learn and complex to master, including easy-to-understand basics and also the detailed game mechanics that hardcore gamers love.
A Truly Unique Setting
Dogs of War combines the favorite elements of "old-school" rpg games such as wizards who can cast magical spells on themselves and enemies, races both familiar and truly unique to the Crushed Planes as well as a rich history developed to provide a wargaming experience that surpasses all others. The setting's texture pulls from a mix of real-world mythology and role-playing histories to combine into a world that will immerse you into your army, giving each it's own perspective on the Planes Wars.
When Realities Meet
*A teaser from Realities Meet, Vol. 1*
It was early one morning, but the bustle of the day had begun. Scores of Elves and Humans had gathered at the capital to do business before the Holiday. The sky shown brilliant shades of pinks and purples as the twin suns began to rise over the horizon. At the square, the citizens exchanged displacement weapons, exotic foods and spices and even rare breeds of Nz'Daq, which had become the reason that Eks, a young elf boy, had made his way here in spite of how early it was. He had washed his face, put on clothing that was genuinely too nice for what he might normally. It had taken years to save up for this moment. Chores for a weekly allowance, running odd jobs for the Source Knights and paiges and even tending to the gardens that elderly humans kept in their yards. A screen display had reaffirmed his account as holding just enough money to afford one of the Nz'Daq.
Eks had already chosen his steed from the moment he saw it. He had snuck out of his home to view them as the merchants brought them in. The beautiful Nz'Daq that Eks had chosen was a rare breed indeed. He was a brindle steed with a flowing black mane that was braided to hang over his neck. Each part of the horse was manicured and detailed so that none of the metals used in it's creation could be seen. Even the optics were painstakingly hidden away behind vitreol and muscle tissue. This one's creator had chosen a rich shade of brown for the muscle tissue of it's eyes, and it was the correct choice indeed, for as it was walked past Eks, he could do nothing but look up at the horse seemingly composed of pure muscle and grace, slackjawed and wide-eyed with wonder.
As he made his way to the market, Eks was the happiest boy in the world. Then, something terrible. As Eks searched the stables for his horse, he found it was nowhere to be seen. He inquired to the merchant, who regretfully informed him that he had sold that particular horse. "There he goes now!" the merchant exclaimed as he pointed. Eks recognized the horse immediately, but did not recognize it's rider. Eks followed him regardless, into the badlands beyond the city. He knew his mother would have his head for this. "Never go outside the limits." she would say. In spite of his better judgement, he tailed the rider as he galloped lazily along the small beaten path through the dense jungle.
"Hey, you! That's my horse!" he exclaimed loudly and suddenly. The horse paused it's gallop, and the rider turned. Beneath his dark hood, even in the light of dawn, it was difficult to see the rider's face. "Turn around, boy." came a deep, sullen voice. "No way! I'm not going anywhere without that horse! Please, mister. I've been saving for a long time, and.." the boy was cut off by the low rumble of what sounded to be thunder on a clear day. Then another. And another. The sound was unlike anything Eks had head before. It caused the ground to rumble and the air itself to quiver. Eks could only slowly turn to see what had befallen his home. Seemingly from the sky, great balls of fire fell lik rain upon the city, thundering with great impacts. The city seemed to cry out all at once as the tallest buildings were demolished by the falling fire that reflected in the boy's wide, tearful eyes.
"Boy!" came a surprised voice from behind him, but Eks could only hear the briefest hum of sound before he was plucked from his footing. "Let go of me!" Eks would cry, to no avail. He struggled and kicked but at this angle, could only strike the horse. The metal beneath the horse's flesh was unforgiving and Eks could feel his bones nearly break from striking it. Soon, however, Eks realized why he was being carried away. Where they had been standing, a ball of fire fell from the sky leaving white, twisting tendrils of smoke behind it. It tore through the treeline, snapping branches and killing any animal in it's path. It struck with concussive force, deafening the boy. That, for the boy, was when everything went black.
Yes! The core rules have been completely finished, as have several of the armies used for play. Basically, all of the rules required for play have been written out and given thousands of man hours to play testing. This Kickstarter fund is simply to commission the artwork needed to make the rule books stand out, and to commission sculptors to create the original models used for each individual army. We already have the artists and sculptors ready. All we need is your donation!
Yes! We have a medium-sized, but loyal following of players who can't wait to see this game released. Our play testers go out to their local stores to introduce players to the game and let them know when it is planned to be released. The responses have been unanimously positive!
You can find this game at local hobby shops or, more conveniently, by ordering online.