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Join the hunt and fight the void in this modern science fantasy tabletop rpg!
Join the hunt and fight the void in this modern science fantasy tabletop rpg!
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75 backers pledged $2,477 to help bring this project to life.

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$2,477

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"Ambitious." - Stewart Wieck
"Loads of fun." - Ed Greenwood
"The new standard in science fantasy gaming." - Miniature Wargaming

Check out our interview with Respawn Gaming!
See the original Kickstarter video I made here.
Check out what Miniature Wargaming had to say about the project!


One-hundred and fifty years ago, something appeared in the Dhovainian sky. An object, tiny at first but over the years growing into a massive black orb larger than our own sun, or any of our three moons. It brought with it catastrophe that plagued us in many forms. The first catastrophe came as a rain of fire and rock that pelted our landscape and destroyed our cities. As the object grew, it began to influence the already dangerous creatures of our world, turning them into stronger, more bloodthirsty monsters that ravaged our lands and killed our people. They say that a third catastrophe is coming. They say that the black sun in our sky signals the waking of the Void. 

 And she is hungry. 

  • 352 pages of fully colored, fully illustrated core book
  • 3 Archetypes, with 5 divisions each for 15 types total
  • 7 roles each with different strengths and weaknesses
  • Hundreds of options for character customization
  • Unique system with 3d6 pool-style mechanic
  • Alternate reality Earth style setting
  • 100% unique spells and spellcasting system
  • Intricate and intuitive crafting system
  • Natural character growth - Using skills increases them!
  • Unique and epic creatures and adversaries
  • Social combat mechanic - Debate like a champion!
  • Unique weapon proficiency system
  • Multi-tiered leveling system - Level Your Way!

Get a feel for the system here.

 

I am very excited to announce the newest game I have been working on called Dhovaine. It is a science fantasy game set in a modern world with hints of futurism and steam punk. The game has a comprehensive rules system based on a 3d6 mechanic that prioritizes storytelling and legendary actions. If you're a fan of unique, never-before-seen systems, dig into comic books like Wayward and Locke & Key and also enjoy settings like Warhammer 40K, Final Fantasy, Witcher 3, Malifaux and World Of Darkness then you're going to love Dhovaine. 

Dhovaine is set in a possible alternate timeline to Earth. Much like Earth, civilizations have risen and fallen. Each, of them, having their own cultures, technology, faiths and traditions. Today, the people of Dhovaine possess an advanced level of technology similar to Earth's, if not a little further advanced. Even though mortals of Dhovaine live at this higher level of technology, there is still a great deal that they do not understand about the world. Technology exists from historically significant and technologically advanced cultures that modern people simply do not understand. Some of this mysterious technology is still in use today. Some of that forgone technology has been studied in order to assist in some of the most recent technological advances in weaponry, transportation and communication. Still other bits of this technology is unusable and completely foreign to the people of Dhovaine. Twisted, seemingly maleficent constructs sit completely unused in warehouses as well as old ruins, waiting to unleash heir power. This setting, called Dhovaine, is ready to provide players with all manner of story and challenge to those who would brave it. 

The game system of Dhovaine is intended to be fast-paced and story driven, while still being involved and complex. It is intended to assist in driving the story that the group would like to create, and to help devise and design the imaginative places and events that the Fatemaster needs to describe as well as the actions and stories of the player characters as they join the Hunters and defend mortal civilizations against the legendary and dangerous monsters that inhabit the world. Everything about the system is devised with those things in mind. 

 For more information, check out highergroundspublishing.com

The world of Dhovaine is not Earth, even if it does share a vast number of similarities. If you placed the two planets next to each other, you might think that they were one in the same. It isn't until you look more closely that you begin to realize the differences between your world and the world of Dhovaine. 

The first thing that one must realize when examining the world of Dhovaine is that magic has always been. It was a driving force in the creation of the world and the inhabitants that occupy it. It is just as much a force of nature as wind or water, and it helped to shape not only the inhabitants but the face of the world itself. Much like water and wind erode the surface of the Earth you know, so too does magic erode and change the face of Dhovaine. Just as evolution and natural selection determine which animals survive into the coming days, so too does magic have its hand in determining the biological fate of all living creatures of Dhovaine. Mortals have always known magic, and continually feel its presence in their lives. While not the only creatures in Dhovaine that can manipulate and shift the ebb and flow of its energies, mortals have perhaps been the most affected by its predations both directly and indirectly. 

Magic has not only directed the biological flow of the creatures living in Dhovaine, but also the intellectual pursuits of the mortals that dwell there. Civilization as mortals know it would not have been possible without the advent of the technology that stemmed from magical knowledge. It was, in fact, magic that became mortals' earliest technology, and from it all modern science and technology was born. Due to the effect that magic has had on natural and biological events and forces in the world of Dhovaine, all sorts of strange and fantastic things exist that would cause it to become unrecognizable in comparison to our own world. 

Current life in Dhovaine is not all that different from current life here on Earth. Electricity powers homes outfitted with lights and running water. Vehicles, aircraft and trains allow mortals to commute across long distances quickly. Artisans craft everything from jewelry and furniture to specialty bread and perfumes. Entertainment is had in the forms of home and portable technological devices and music. People read books, talk about politics and live lives much like you and I might. 

Life inside the cities is protected and relatively safe compared to life outside. Great walls hundreds of feet high and dozens thick protect the citizens of the largest cities from all but the strongest monsters. Weather prediction can give enough warning to allow citizens to find safe places when solar storms and inclimate weather systems endanger them. Life inside the cities allows shelter and safety in numbers. 

Life outside the large cities can be extremely dangerous. Still, even outside the cities, mortals tend to gather in small settlements along popular roadsides and resources. These settlements often have very little by way of defense against the elements and monsters that lurk within Dhovaine. These settlements usually thrive near resources. Some farm these areas, others mine or hunt. Settlements such as these are a hub for hunters due to the increased need for the protection they offer. Within the cities, hunters are often seen as rabble. An unneeded relic of a bygone era. Those outside the cities, however, know that they are a much-needed line of defense against creatures much higher on the food chain than themselves. 

 

But wait! There's more..

 If you live in the area, you'll want to get on our mailing list and feeds so you'll be able to attend our launch party! The fantastic folks over at Valhalla Comics & Games in Plano, TX will be hosting a get together to celebrate the launch of Dhovaine when the book becomes available! 

 Check our website for more information!

 Still have questions? Check out our Q & A session with rpg.net! Click here to see the Q&A transcript!

Risks and challenges

Many Kickstarters experience setbacks. As I have already had one successful Kickstarter campaigns, I'll handle every unexpected issue as they come while at the same time making sure you remain aware of the situation and up to date on the development of Dhovaine.

You are the reason this fantastic project can happen, and I am keen to make every possible effort to keep you happy and informed from the day you pledge until you receive your rewards! Happy Gaming!

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  1. Select this reward

    Pledge $1 or more About $1.00

    Shout Out!

    As a thank you for helping making Dhovaine a reality, we'll put your name in the core book in our backer's section!

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    Core Book - The PDF

    Get the full pdf of the Dhovain core book! You'll also get a shout out in the book!

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    Core Book - The Hardcover

    Get the full hardcover of the Dhovaine core book! Physical copies are distributed by at-cost voucher through Drivethru RPG.You'll also get a shout out in the book!

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    Basic Bundle - Core Book PDF & Hardcover

    Get the hardcover and pdf in this great bundle! Physical copies are distributed by at-cost voucher through Drivethru RPG. You'll also get a shout out in the book!

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    Play With A Friend - Two Core Books!

    Play with a friend with this two-for-one reward level! Get two physical copies for you and a friend to play together! Physical copies are distributed by at-cost voucher through Drivethru RPG.You'll also get a shout out in the book!

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    Let's Play!

    You'll get a pdf copy of the book and a 5 session mini-campaign for you and four friends on Roll20.net run by game creator Ray Machuga! You'll also get a shout out in the book!

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    Let's Play With Friends Bundle

    This massive bundle includes everything you and four friends will need to play. You'll get up to five at-cost print vouchers for the book so that you and up to four friends can order the book. You'll also get a 5 session campaign run by game creator Ray Machuga! We'll also give you a shout out in the book!

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    Merchant Package

    You'll get up to 5 at-cost vouchers for print copies of the core book as well as an advertisement page in the back of our physical copy books. See web page for details.

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    Exclusive Let's Play With Friends

    Don't miss this is a truly unique experience. The designer of Dhovaine, Ray Machuga, will design and run a module specifically for you and your friends. You'll get a PDF of the module that was run for you after play is over and you will be the ONLY PERSON with this module. You can even make suggestions as to what you'd like to do in the module and what you'd like to accomplish. Games will be played in person, if possible, or on roll20.net. You and up to five friends may play. This level includes pdf copies of the core book for you and your friends, at-cost vouchers for the physical copy, as well as a shout out in the core book!

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    Sponsor Package

    Become a sponsor! You'll get five at-cost vouchers for physical copies of the book, a full-length page advertisement in the core book and a spot to advertise on the sponsors section of the Higher Grounds web page! See our website for details.

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Funding period

- (22 days)