Liberating Strife is the first sourcebook for the Wild Skies tabletop role-playing game, and expands the setting to include the technology, politics and cultures of North America. The focus is on the United States and the Great Trust, a massive corporate enterprise which controls almost every aspect of life there. The scientific genius of Edison and Tesla has been combined by the Trust into modern marvels like electric planes, wireless communication and directed energy weapons.
“In short, this previous annum was a banner year for our company, in which we may justly take great pride. We now have 94 percent market share nationwide with 100 percent in many key markets. As expected, the federal government continues to realize our products are indispensable to the nation's defense. Our government contracts were all renewed and our lobbying efforts were successful in establishing and supplying the new Western Fleet. We continue to be without significant competition in the public sector, and our subcontractors make sure to eliminate any upstarts. Despite some unpleasantness and unfortunate, though acceptable competitor defections and deaths in the early part of the year, measured worker productivity as well as reported worker satisfaction increased for the third year running. Profits increased 6 percent for the second year. Times are good and we expect we can continue to make the future bright.”
- Elijah Dennington, CEO, Dennington Trust, from Annual Report to the Board of Directors,1929
Wild Skies: Liberating Strife gives players more of everything they love about the Wild Skies setting. The book details the rise of the Great Trust under Ulysses S. Dennigton, his consolidation of all the important industries under one corporate entity, and the barely credible scientific marvels which have been the result. It explores how Martha Dennington-Musgrove, the newly-elected President of the United States and granddaughter of Ulysses, will handle the firm isolationist policies of her predecessors in an increasingly dangerous world as she battles her relatives for control within the Company. The book is packed full of new material for players and Game Masters alike. There will be new character options, gear, the newest directed energy weapons, sleek new voltaic airplanes, and new airships specific to North America to fill the skies with more dogfights than ever before.
- 20 new Animal Types, including Armadillo, Bison, Opossum, Raven and Zebra.
- New Perks and Quirks dealing with American customs and society.
- 10 new Careers, including Bureaucrat, Company Man, Hypnotist and Journalist, all compatible with previous Careers.
- New axes for the Moral Compass so you can tell stories about Americans.
- This is a sourcebook for the Wild Skies setting. A copy of the rules, contained in Wild Skies: Europa Tempest, is required to make full use of this book.
Wild Skies is a tabletop anthropomorphic role-playing game set in an alternate history 1930s. The broad shape of history up to the Twentieth Century is the same, but there are some major differences which set it apart. First, humans have never existed. Everyone is an anthropomorphic animal with traits and abilities which allow for a wide range of character choices. Second, the element vrillium allows flying battleships and floating fortresses to exist. This technology was first perfected in 1906, which led to arms race and eventually the Great War between the powers of Europe. The United States stayed out of the war and watched as Europe descended into a chaos which has not yet been completely resolved. Many former soldiers now work as mercenaries employed by one of the new nations of Europe, by the air shipping lines which cross national boundaries, or by one of the pirate groups who prey on them.
The first book, Wild Skies: Europa Tempest, was first published in 2017 after a successful Kickstarter campaign. It contains information about the major powers of Europe as well as the complete Rules and Character Creation process. It should be noted that Wild Skies: Europa Tempest is required to play Wild Skies: Liberating Strife.
Wild Skies uses the innovative Compass System which features percentile dice (2D10) for skill rolls which can be augmented by additional six-sided dice, depending on how skilled a character might be and other situational modifiers. Basic skill resolution uses the percentile dice to fall within target ranges for success and failure set by the difficulty of the task. The initial roll can be augmented up or down by a character’s Attributes and by rolling Skill Dice (D6) to hopefully fall into the desired range, with more experienced characters able to roll more dice.
It also features a unique unified alignment and experience system called the Moral Compass. The Moral Compass is created during the character creation process and can be rebuilt many times throughout the life of the character. The player uses it to determine a character’s motivations throughout the telling of the story,and can earn Plot Points each session which are tracked on the Compass as the character moves towards personal growth and development. Characters earn rewards such as additional Health or new skills as they move along each axis of the Compass.
Characters are created based on a character concept and using a point buy to balance nine Attributes, three Primary Attributes each with two Secondary Attributes. Players choose Animal Type, Animal Abilities, Size, Perks and Quirks to build the exact character they want to play instead of leaving character creation elements to random rolls and chance. Each character also chooses two careers which each grant initial skills and set the starting number of Skill Dice for each skill.
We have character creation and gameplay tutorials readily available on our YouTube channel HERE.
"Wild Skies is as Dieselpunk as it comes and is destined to be the quintessential dieselpunk RPG!" - John "Big Daddy Cool" Pyka, The Dieselpunk Podcast
"Wild Skies is the best anthropomorphic RPG I’ve read in the last 30 years. The setting is a World War I mash. It’s a little diesel, a little punk and a lot of machine guns. Mechanically, it’s on the lighter side in regards to crunch, but the true gem of this RPG is sheer variety of anthropomorphic characters players will create. If you’re in the market for any of the above, I don’t think you can go wrong backing this one… That is, unless you don’t." - Knights of the Dinner Table Reviewer: J.L. Duncan
"Great setting from great guys. I never thought I'd enjoy playing animals until I realized it's like reliving my childhood Saturday morning cartoons. But with diesel power!" - Jaime Pierson, The RPG Brewery
"Wild Skies is a gem of a game that's fun both to run and to play. The system is easy to learn, and the game world is unique and interesting. Though an alternate history, the historical events of the setting are well-researched and believable. Character generation is quick and painless, and my players really got into their characters. Whether you're a history buff or not, animal lover or not, I'd say that Wild Skies has something for everyone." - Isaac Xavier-Santos
"I love Corgis and made a Fighter/Officer name Fitzwilliam Darcy. After only the first hour of play I began to love the game! Being able to light up the skies and Immelmann turn into blowing up a heavy fighter flown by a turtle and hare all the while my white scarf staying immaculately clean thanks to "effortless look" perk meant I was in love. It really is great and it made me turn a corner on 'animal people' games! You will not be disappointed!!" - Evan McKay
We are offering reward tiers for those who have been with us from the beginning and just want to add Liberating Strife to their collections, but we also wanted to make sure we could give newcomers a chance to see what they've been missing and get all the material from the first campaign. Below is a brief description of each pledge level.
Liberating Strife PDF - $15: You will get a copy of Wild Skies: Liberating Strife in PDF and ALL unlocked Stretch Goals from this campaign.
Full Wild Skies Series PDF - $25: You will get a copy of Wild Skies: Liberating Strife in PDF, a copy of the Core Rules, Wild Skies: Europa Tempest also in PDF, and a copy of ALL unlocked Stretch Goals from this campaign.
Wild Skies Series DELUXE PDF - $35: You will get a copy of Wild Skies: Liberating Strife in PDF, a copy of the Core Rules, Wild Skies: Europa Tempest also in PDF, and a copy of ALL unlocked Stretch Goals from this campaign. You will also get a copy of ALL of the additional material from the first campaign in PDF, which includes FIVE additional factions and TWO full adventures.
Liberating Strife Print - $25: You will get a copy of Wild Skies: Liberating Strife in both print and PDF and ALL unlocked Stretch Goals from this campaign. Add $10 for hardcover.
Full Wild Skies Series Print - $60: You will get a copy of Wild Skies: Liberating Strife in both print and PDF, a copy of the Core Rules, Wild Skies: Europa Tempest in both print and PDF, and a copy of ALL unlocked Stretch Goals from this campaign. Add $10 for each book you want as hardcover.
Wild Skies Series DELUXE Print - $70: You will get a copy of Wild Skies: Liberating Strife in both print and PDF, a copy of the Core Rules, Wild Skies: Europa Tempest in both print and PDF, and a copy of ALL unlocked Stretch Goals from this campaign. You will also get a copy of ALL of the additional material from the first campaign in PDF, which includes FIVE additional factions and TWO full adventures. Add $10 for each book you want as hardcover.
Create a Character and get the book - $200: You get one copy of Wild Skies: Liberating Strife in both print and PDF. Additionally, you get to work with the creators to make a full, playable character to be published in the book. Add $10 for hardcover.
Create a Character with Art and get the book - $300: You get one copy of Wild Skies: Liberating Strife in both print and PDF. Additionally, you get to work with the creators to make a full, playable character to be published in the book. The art used is yours to keep! Add $10 for hardcover.
All of the Stretch Goals for Wild Skies: Liberating Strife will be used to add loads of awesome content for both players and the Game Masters running Wild Skies. We've assembled a team of fantastic creators who will each be writing a brand new "Resistance Group" which fights against The Company or a "Corporate Subcontractor" under contract with The Great Trust. Each of these will provide new character creation options, special or unique equipment, history, careers or even expanded rules. As we start working towards each goal, we will provide updates and hints about each group.
LOCKED $8,000 Ryan Schoon
When we reach this level, Ryan Schoon will write about the island fortress of Alcatraz as it is occupied and held by the military prisoners who have seized it and held it successfully against all attempts to retake the prison.
LOCKED $9,000 Alison Richards
At this level, we'll be going out west to fight against the encroaching corporate ranchers pushing families off of their lands they've had for generations. Shootouts, cattle rustling, and maybe even a train heist!
LOCKED $10,000 Eric Bloat
What happens when after many years of loyal service, the head of Research and Development is given his release by The Company "to pursue other opportunities?" Where did he go? Where are all these robotic automatons coming from? Find out when we reach this level and Eric Bloat fills us in on the plots of this madman!
LOCKED $11,000 Josiah Brock
The mercenary group "The Red Fang" are going international. Start a franchise and pick up contract work from The Company as dedicated airship assault teams. This goal will discuss The Red Fang, how to start your own group, common tactics and equipment, and details of the corporate contract.
LOCKED $12,000 Isaac Xavier-Santos
Giving a new meaning to "Pirate Radio", Isaac will discuss a radio station which makes illegal anti-corporate broadcasts about the Great Trust and Dennington Family, trying to educate the public, counter company propaganda, and provide info to other possible resistance groups. The station is constantly on the move, broadcasting from their retrofitted light cargo airship to prevent all capture attempts.
And MANY more to come!!!
In order to manage the cost and tight production schedule for this project, we've decided to limit the number of add-ons we're offering for this campaign. If you would like to pledge for any of these add-ons, simply use the "Manage Your Pledge" feature and increase your pledge amount by the amount of the add-on.
EXCLUSIVE Lightning Dice - $8: You will receive a set of three custom six-sided Lightning Dice (D6) which are exclusive only to this campaign and the few conventions Wet Ink will be making appearances.
Wet Ink Dice Set - $12: This set contains all the dice you'll need to play Wild Skies. This custom set includes five six-sided dice (5D6) and two ten-sided dice (2D10) with the unique Wet Ink design.
One Extra Copy of Wild Skies: Liberating Strife - $25: You will get one extra softcover copy of the Liberating Strife sourcebook.
One Extra Copy of Wild Skies: Europa Tempest - $35: You will get one extra softcover copy of the core rule book Wild Skies: Europa Tempest.
Hardcover Books - $10 per book: If you want any of your books from your selected rewards or add-ons to be hardcover, please add $10 per book.
Brandon K. Aten - Writer and Creator
Brandon is a freelance writer and game designer from Louisville, KY, where he lives with his wife and three children. He has been writing professionally since 2004 and has worked with a number of companies, including Palladium Books, Third Eye Games and his own company Wet Ink Games. Brandon holds a B.A. in Humanities from the University of Louisville and a Masters of Theological Studies from Drew Theological School.
Matthew Orr - Writer and Creator
Matthew has been a freelance writer since 2010 and co-founded Wet Ink Games, LLC. in 2015. His most recent published work is Rifts World Book 36: Sovietski from Palladium Books. His areas of special interest are history, political systems and non-human protagonists. This is the perfect skill set to play a worm librarian on a town council, but also to work on Wild Skies. He currently resides in Louisville, Kentucky, USA, Earth, Sol System, The Known Universe.
John Kennedy - Writer
John Kennedy is a game developer and writer living in Indianapolis, IN. He has spent the past 12 years working in the gaming industry and has been published in fiction, RPGs, miniature wargames, and comics. When he's not gaming or writing about games, he lives in Indy with his cat Flot and his dog Cokie and participates in local animal rescues.
Josh Sinsapaugh - Writer
Josh Sinsapaugh is a freelance writer and human (in that order) owned by Mouse, a Russian blue house cat. Mouse lives in upstate New York where she is nice enough to let Josh write and do other human things when he is not cracking open cans of cat food. Josh is the author of Shemarrian Nation for Palladium Books and has starred in several full length feature films (all in his own head).
Chuck Walton - Cover Artist
Charles "Chuck" Walton II is a Detroit, Michigan born Motor City Comic Con award-winning Illustrator and Concept Artist, with published works in comics, video games, role-playing and tabletop games and featured in the Detroit Institute of Arts. He is a passionate, self-taught artist who relishes illustrating and designing creatures, monsters, mecha, fantasy and science fiction. He has an extensive publication history which includes works for anumber of video and tabletop games including, Prior to the Arts, Mcfarlane Toys, Heavy Metal, Mongoose Publishing lines of RuneQuest and Babylon 5, Jasco Games – Dead Meat: Quarantine Zone America, NEC Interchannel/Omiya Soft - Culdcept for the Nintendo 3DS, Ateam Inc. - Dark Summoner, Palladium Books – (Splicers, Rifts, Robotech, Chaos Earth, Palladium Fantasy, Heroes Unlimited, Phase World, The Rifters, and a slew of other companies and titles) and the first Wet Ink Games publication, Wild Skies: Europa Tempest both cover line art and interior art and is honored to be welcomed back for the next epic Wet Ink release, Liberating Strife!
Eduardo Domínguez "edsfox" - Cover Painter
Eduardo is a 34 year old Illustrator/concept artist from Monterrey N.L, México. He studied graphic design at the university of Arte A.C back in 2007 and has gone on to work for Bioware, Zynga, Disney, etc,. He initially went into college wanting to became a concept artist for video games and movies but as he progressed further into my college years, he became open to many other paths and careers such as anatomy/concept and photoshop teacher, cover book artist, project lead and husband. Being open to different art forms has given him a broad perspective on the arts allowing him to mix different art forms together to create new styles and unique works of art.
Mike Mumah - Artist
Mike Mumah has been an illustrator in the RPG industry for several years, working for several games including Wild Skies, Rifts, Shadowrun, Apocalypse Prevention Inc, Can the Barbarian, Babylon 5, and many others. He is considered to be mentally unstable and wanted by the authorities in many water-balloon related felonies. He is considered extremely dangerous and should only be approached by those offering good bourbon.
Steven Wu - Artist
Steven Wu has been doing art stuff since first grade, when a language barrier prevented him from understanding what was being said in class. His English has since improved and so has his technique in drawing dragons and robots. He works primarily in photoshop and focuses exclusively on "cool stuff" as subject matter.
Brian Manning - Artist
Brian has been an artist/illustrator for far too many years. Just thinking about it makes him tired and sore. He has done work for several companies including Palladium Books for over a decade, and Wet Ink Games. Although Brian prefers pencil and ink, he also spreads out into digital art (Photoshop and Illustrator) as well as pumpkins. And puns...he also loves working with puns.
Aspen Aten - Artist
Aspen Aten has been a freelance illustrator for 5 years and counting. Her work has been featured on several successful Kickstarters, including Wet Ink Games' Wild Skies: Europa Tempest. Most days she can be found getting through the week by drawing, playing video games, and eagerly awaiting the next D&D session. She currently lives in Bowie, Maryland with her girlfriend and their dog Potato.
Wm Knox Gunn - Graphic Design and Layout
Wm Knox Gunn has been involved with both gaming and creative print design for over 30 years. He was a D&D Dungeon Master through the past four versions and also likes playing Palladium RIFTS and new game systems. He has been a freelance print designer for books and game systems such as Wet Ink Games' Wild Skies. He lives in Asheville, North Carolina now.
Ryan Schoon - Writer
Ryan Schoon is a writer and game designer from Indianapolis. Over the last few years, Ryan has contribued to over two dozen RPGS, including Star Trek Adventures, Infinity, Fragged Empire, 7th Sea, Dragon Age, and more. You can find his current project, Gears of Defiance, on Kickstarter!
Alison Richards - Writer
Alison Sky Richards, originally from Yonkers, NY but now living in Nashville, TN, attended Niagara University where she studied all the background technical elements that go into creating stories and emotions (sound, light, and points of view) in not only theatre, but for television and movies. She is a "method writer", having trained professionally in sword fighting to learn how to write the perfect fight scenes. Beyond her fiction novels, she is also a staff writer with ThreeIfBySpace.net, a screenplay reviewer with the Nashville Film Festival, teaches writing workshops annually at conventions including DragonCon, Imaginarium, and Conglomeration, teaching authors on how to write and develop fight scenes in their own works, as well as the basics in the romance genre, and using social media as an author.
Eric Bloat - Writer
Eric resides in Louisville, KY with his wife Jaime and their two teenagers Chaz and Kristen. Owner of Bloat Games, a small independent game publishing company and author of SURVIVE THIS!! Zombies!, Dark Places & Demogorgons and The Vigilante Hack, in his free time, he posts videos on his YouTube account, Eric from Bloat Games, where he rambles on about his love of role-playing games and all things nerdy.
Josiah Brock - Writer
Josiah Brock has made his home in Louisville, KY with his wife, Annie and dork of a dog, Waldo. After graduating college, Josiah wanted to tour the world gathering the best stories and worst jokes to tell his future grandchildren and congregations. But instead he was called to have a blast at Duke Divinity School. In his spare time, Josiah enjoys taking long walks in his dreams and playing any and all games. His two favorite people are you and the person sitting next to you.
Isaac Xavier-Santos - Writer
Isaac Xavier-Santos is healthcare worker and writer from East Providence, Rhode Island. He is a lifelong sci-fi and fantasy enthusiast, and when he isn't glued to a book, he is gaming, traveling, and spending time with his very large Portuguese family. He is currently working on various projects. You can reach him at firstname.lastname@example.org.
Who is Wet Ink Games?
Wet Ink Games believes pen and paper role-playing games should be a collective storytelling experience for the enjoyment of all involved. We are dedicated to creating unique systems and dynamic settings to foster and grow your storytelling potential. The company was created in 2015 by Brandon K. Aten and Matthew Orr who have over a decade of experience in the gaming industry working on projects together and separately for prominent companies including Palladium Books (Rifts and Splicers) and Third Eye Games (Part Time Gods, Ninja Crusade 2nd Ed. and Amp: Year One). Now, we have created Wet Ink Games to bring fresh ideas to your tabletop before the ink dries.
What Can You Expect From Us?
First and foremost, the thing you can expect most from this Kickstarter is an awesome product that will provide countless hours of fun to you and your friends. Second, and we would venture to say the most important thing you can expect from us at Wet Ink Games is COMMUNICATION. We've all been part of Kickstarter projects where it feels that we are kept out of the loop for months on end with almost no progress being reported. We've been there too, and we totally understand how frustrating that is. That said, we will be constantly monitoring the comments section and responding to questions in the Kickstarter messages. We are even planning to have a few Q&A sessions where we will man the comments section at a set date and time, answering any questions you all throw at us.
Additionally, we will provide regular status updates up until project completion which will discuss various elements of the project as we progress through writing and layout. Every month we will release a monthly progress report that will detail specific tasks completed during that period, and we will strive to release more frequent updates around topics such as art assignment, games design, character concepts and layout. These shorter updates will allow us to give you insights into the design process without taking away from the monthly progress reports.
Risks and challenges
As this is the second Kickstarter for Wet Ink Games, we have learned a lot from past experiences. That said, we have been involved with many projects through the years and are working very close with other associates and independent game developers to identify and anticipate any barriers that could arise in order to take care of them before they become a problem.Learn about accountability on Kickstarter
- (35 days)