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Kaleidoscope Music is a real-time, algorithmic sound installation that transforms everyday sounds into a rich, harmonic soundscape.
Kaleidoscope Music is a real-time, algorithmic sound installation that transforms everyday sounds into a rich, harmonic soundscape.
42 backers pledged $1,386 to help bring this project to life.

Recent updates

Kaleidoscope Music in Dig Boston

Just prior to the opening of Kaleidoscope Music last week at the Axiom Center for New and Experimental Media, I spoke about the piece with Hannah Martin of Dig Boston (the web portal of local alternative newspaper The Weekly Dig), and she's published this fine report.

The show is up through November 6, so swing on by!

BTW, you may also be interested to know that Boston Cyberarts (with which Axiom merged in 2010) is presenting a slick new show of new media works at Atlantic Wharf, with an opening party on October 21, featuring artists Golan Levin, Daniel Rozin, Sheila Gallager, and David Rokeby.  This is in addition to their ongoing Cybersounds concert series.  Check out the Boston Cyberarts website for the latest info!

As for me, I'm heading to Brooklyn this weekend to lead this workshop on using Max/MSP to prototype video game music soundtracks!

Kaleidoscope Music Opens at Axiom on October 6!

Hello, dear Kickstarter backers!  You're overdue for an update, and here it is: after two date scoots, Kaleidoscope Music is finally opening at the Axiom Center this Thursday, October 6, and it will remain up through November 6.  There will be an opening reception with an informal artist presentation (by me) on October 6 from 6-9 pm.

While the show is up and running, I'll be generating everybody's custom recordings, so expect a survey soon for those of you to whom I need to mail things.

Thanks again for your support, and hope to see you at the opening or later in the month!

-Ben.

PS  I just posted a bunch of info about another recent project, Mobile 4, presented in August at the San Diego Museum of Art.  Read all about it here: http://www.benhouge.com/writings/?p=732

And if you'd like to keep apprised of other projects, feel free to sign up for my newsletter: http://us2.campaign-archive1.com/?u=83f19565f275160fda4e6cfd2&id=4d179dfc17

Thank You!

Wow, as of about 15 minutes ago, Kaleidoscope Music is officially 138.6% funded! This is a greater success than I dared to hope for.  Thanks so much to everyone for supporting this project, whether through financial pledges, spreading the word, or just transmitting good vibes.  Not only is this money going to be critical in mounting Kaleidoscope Music at the Axiom Center this fall, but it represents an important validation that the work I'm doing really matters to people.  So thank you so much!

I'm now working with Axiom to nail down the specific dates for Kaleidoscope Music, sometime in early fall.  I'll post that info here as soon as possible.  And for those with rewards coming, I'll be in touch in the coming days about how to get them to you.

Thanks again, everyone!

-Ben.

What's So Great about Six Channels?

This Axiom exhibition will be the the first time I'm able to present Kaleidoscope Music as originally conceived, for six independent channels of sound.  That means that when you hear the piece at Axiom, there will be a nice hexagram of six speakers hanging from the ceiling, each playing a different audio signal generated by the computer in real-time.

This configuration allows you to alter your experience of the piece by moving around the gallery.  Max Neuhaus, the artist who coined the term "sound installation," considered this idea of fixing sounds in space, rather than in time, to be a key concept of the genre, and having six speakers allows me to explore this parameter more fully. But of course more speakers means more money, which is why we're asking for your support for the project via this campaign.

Watch this video for more rhapsodizing on the wonders of multi-channel sound!

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Kaleidoscope Music and Video Game Sound

I consider sound installation pieces such as Kaleidoscope Music to be very closely related to my video game audio work.  In both cases, I'm dealing with indeterminate amounts of time, which necessitates finding new ways to structure sound that has no beginning or end, as explained in this video!

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