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Explore and conquer in a Norse-inspired land with Dragon Heresy, with modified 5E rules. Secure your place in the sagas, or die trying!
Explore and conquer in a Norse-inspired land with Dragon Heresy, with modified 5E rules. Secure your place in the sagas, or die trying!
Explore and conquer in a Norse-inspired land with Dragon Heresy, with modified 5E rules. Secure your place in the sagas, or die trying!
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Old Playtest Reports

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Well. We hit 200% funding today. Thanks, everyone!

In the meantime, I wanted to link in some playtest reports from the game's development over on Gaming Ballistic, my blog. These vary from Level 1 through Level 7, but give a good feel of what I was going for when designing the game. Not everything is the same, but much is. One of the tests - Group 2 Dragon Heresy - was a deliberate attempt to use my "monster manual" to convert a GM's Guild module on the fly, with no prep. It worked very well.

Note that many of these playtests are old. Problems that cropped up (and they did, of course) have been fixed to the best of my ability. 

Heretical Campaign 1 – The Ogre of Northpoint

Heretical Playtest: Group 3 gets dogpiled by orcs

Dragon Heresy: Group1, Session 2 – Bandit Camp

Dragon Heresy Playtest Report: Silent Village

Dragon Heresy – Group 2 Playtest 1: Palace of the Crowned Skull

Dragon Heresy Group 1: The Village is Secure

Quick Playtest Report: Group 2 Dragon Heresy

As you read through these, you'll notice that my grasp of the rules, and the content of the rules, firms up real hard towards the end. You can also see the emergent behavior of the system arise in terms of things like wound/vigor, shield use, reach being decisivie in one-on-one engagements, grappling as a viable option, and the difficulty of many-on-few encounters even with strong level imbalance on the part of the few.

Chris Anderson, Jeremy Styles, and 1 more person like this update.

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