Well. We hit 200% funding today. Thanks, everyone!
In the meantime, I wanted to link in some playtest reports from the game's development over on Gaming Ballistic, my blog. These vary from Level 1 through Level 7, but give a good feel of what I was going for when designing the game. Not everything is the same, but much is. One of the tests - Group 2 Dragon Heresy - was a deliberate attempt to use my "monster manual" to convert a GM's Guild module on the fly, with no prep. It worked very well.
Note that many of these playtests are old. Problems that cropped up (and they did, of course) have been fixed to the best of my ability.
As you read through these, you'll notice that my grasp of the rules, and the content of the rules, firms up real hard towards the end. You can also see the emergent behavior of the system arise in terms of things like wound/vigor, shield use, reach being decisivie in one-on-one engagements, grappling as a viable option, and the difficulty of many-on-few encounters even with strong level imbalance on the part of the few.