Gamers of the Great Lakes, LLC. has created a black and white Summoner's Compendium, that contains modified creatures, conjuration spells, and summoning material from the Open Gaming License. The physical books will be printed on a very durable 70-pound smooth paper, in a softcover matte lamination finish. Each individual cover is a one of a kind oil painting, which gives it that old school look.
This Summoner's Compendium is available in both (d20) 3.5 Edition and Pathfinder Game-play. Each version is specific to its OGL game-play and monsters. Both compendiums have the same concept but are very different on the inside. The 3.5 Edition has 350+ pages, and the Pathfinder Compatible has 340+ pages. Both with different creatures and stats. These compendiums are game changers for players and game masters alike.
Both Summoner’s Compendiums contain over 240 creatures from the Conjuration subschools (Calling, Creation, and Summoning) spells. Creatures summoned under the subschool (Summoning) have Augmented Summoning, Celestial, and Fiendish template stats added to them. For summoned allies with Battle Frenzy or Rage, those bonuses and penalties have been added as well. There is nothing to add or take away from any of the creatures. This task has been done for you. Each creature has its own stats and illustrations. So, enjoy the comfort of having all the information available for you on one designated creature page. Simply turn to that summoned creatures page, and that creature is ready to use. Summoning has never been easier, than with the Summoner's Compendium.
OTHER HIGHLIGHTS IN THE SUMMONER'S COMPENDIUM
- Over 240 Individual Creature Pages With Illustrations
- Includes All Spells That Summon Creatures Under The Subschools (Calling, Creation, & Summoning) With Illustrations
- Summoning Strategies (Tips, Tricks, and Hints)
- Communication & Summoning
- How Alignments & Summoning Work Together
- Full Elemental & Outsider List
- Character Classes & Summoning
- Magic Items Associated With Summoning
- And Much, Much, More...
SUMMONER'S COMPENDIUM CREATURE ILLUSTRATIONS
To describe how useful this supplement book is. Gamers of the Great Lakes has created a breakdown below that differentiates between having and not having the Summoner's Compendium. The steps below give you an example of what it takes to complete a Summon Monster Spell.
CAST A SUMMON MONSTER SPELL WITHOUT THE SUMMONER'S COMPENDIUM
- Find the Spell. Core Rulebook Needed
- Choose the Monster you wish to summon (not always illustrated). Monster Manual or Bestiary Monster Manual Needed
- Locate an area to write down the monsters stats.
- Locate the Celestial or Fiendish Template, and then add the modifiers (Darkvision, Damage Reduction, Resistance to Energy, Smite Good or Evil, Spell Resistance). Monster Manual or Bestiary Monster Manual Needed
- Add Augmented Summoning bonus (Hit Dice, Hit Points, Grapple, Attack Bonus, Damage, Special Attacks, Special Abilities, Saving Throws, and Skills). All these stats have to be modified.
- Some monsters have Battle Frenzy or Rage. Add +4 to Strength & Constitution, +1 Will Save bonus. Plus subtract a -2 penalty to Armor Class. (Armor Class, Hit Dice, Hit Points, Grapple, Attack Bonus, Damage, Special Attacks, Special Abilities, Saving Throws, and Skills).
- Remove specific monsters spells & spell-like abilities, because they are a summoned creature and don't keep some abilities. Like a summoned monster cannot conjure or summon another creature, nor can they use teleportation, or planar travel.
- You are finally ready to play that summoned monster. Are you ready to summon another creature and do it all over again?
CAST A SUMMON MONSTER SPELL WITH THE SUMMONER'S COMPENDIUM
- Find the Spell.
- Choose the monster you wish to summon from our informative creature list.
- Turn to the creatures page, in the Summoner's Compendium and your summoned monster is ready for play.
The Summoner’s Compendium all started during our adventures through the module Return to the Temple of Elemental Evil, back in the Winter of 2014. The party came across a Summon Monster 3 wand. The magic item was given to me (the Wizard) because I was the only arcane spell caster in the party. Since I never got into summoning creatures, it was new to me. There came a time where my memorized spells were not useful to a battle we were fighting and the Summon Monster 3 wand was. So, I cast the spell from the wand and looked over my choices of monsters to summon. By the time I had read the spell and seen the list. It was my turn in the initiative order again. I thought to myself, how could anyone correctly summon any of these creatures into a battle without significant planning ahead of time? For one, I summoned a Celestial Hippogriff into play and his celestial stats were not ready for use. I still needed to look up the celestial template and add them to the Hippogriff’s initial stats. Needless to say, the Celestial Hippogriff was less effective than it should have been. This was the same story each time I attempted to use the Summon Monster 3 wand.
After successfully defeating the Temple of Elemental Evil, we started a new campaign. This time, I ran a specialized conjurer, with the augmented summoning feat. After a couple of gaming sessions, I came to the conclusion that the summoning spells needed a reference book. I was so overwhelmed and was never fully ready for my turn each round, because of the amount of work that each summoned creature required. Thus the Summoner's Compendium was born and we have been working on it ever since.
While in the process of writing these books, I was shocked that this type of reference book had never really been attempted. Since the steps to summoning creatures is so difficult. The Summoner's Compendium saves the player and the game master so much time, allowing them to use their energy elsewhere. For example, controlling the summoned creatures that are in play, which can get challenging especially when you summon multiple creatures into the game. Also, adding Celestial or Fiendish stats can take much needed time and if you have the Augmented Summoning feat, Battle Frenzy or Rage, then it takes even longer. Not to mention you could make a mistake or forget to add or remove abilities. As you can see these two compendiums are overdue and are ready to make your gaming experience that much easier.
THANK YOU FOR YOUR INTEREST IN THE SUMMONER'S COMPENDIUM. FROM ALL OF US HERE AT GAMERS OF THE GREAT LAKES, LLC.
Risks and challenges
Once our project is successfully funded. Gamers of the Great Lakes will do a mass printing of both gaming types (d20/3.5 Edition, & Pathfinder Compatible). The printing will take about 2-3 weeks, as both the Summoner's Compendiums versions are in their final phase and will be ready for release. So, 1-2 weeks finalizing the book, 2-3 weeks for Printing, and then 1-2 weeks for Shipping. So, the Summoner's Compendium will arrive in 4-7 weeks. This timeline is estimated, and we expect the product to ship out at the 4-week mark.
If you purchased The Summoner's Compendium as a PDF. We will have a 1-2 week finalization, and then the books will go out within five business days, to their designated web locations.
The finalization of the books will consist of, adding contributors names to all the Summoner's Compendiums. As well as signing all printed copies. The signatures will be of the owners of Gamers of the Great Lakes, LLC. Finalizing will take a few days to complete and then make changes to all our files, for print and PDF's.Learn about accountability on Kickstarter
- (40 days)