Project image
)}
$2,356
pledged of $12,000pledged of $12,000 goal
78
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, September 29 2016 3:06 PM UTC +00:00
$2,356
pledged of $12,000pledged of $12,000 goal
78
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, September 29 2016 3:06 PM UTC +00:00

About

40 years ago, Madison Madley began building her dream home—on a sacred Indian burial ground! To ward off any evil spirits, she hired workers to add new rooms on to her mansion—building 24 hours a day, 7 days a week. Constant noise from the hammers and saws went on for decades, and the scheme worked... Mrs. Madley never saw a single ghost! 

ABOUT THE GAME

MAD MANSION is an intensely challenging and fun competitive tile-laying game for two players, ages 10 and up, that lasts about 30 minutes. In the game, each player represents a team of 8 Workers who place between one to three tiles per turn to build Hallways, Rooms, and groups of linked rooms called Suites to create an overhead map of a mansion. The Workers who successfully build and complete the most Rooms will win the game! 

A game in progress.
A game in progress.

To score points, players place Workers on the tiles they build to claim Rooms and Suites that are Under Construction. At the end of the game, points are scored for the total number of Rooms claimed by each player... one point each for Rooms that are Under Construction, and two points each for Rooms that have been Completed (meaning that every door in the Room or Suite is connected to a hallway, or all of the rooms are bounded by solid walls.) When all of the available tiles in the game have been placed the game is over and the player with the highest number of points wins. It sounds easy, but look out…this is a contest of strategy and careful planning. Every move you make is important, and there are numerous opportunities to stymie your opponent's progress while paving the way to victory.

WHY IS THIS GAME FUN? 

If you've enjoyed tile placement games like Carcassonne in the past, MAD MANSION is set in a familiar world. While the rules and strategies of the game are completely different than Carcassonne, there is a satisfying feeling to building the game on the table, fitting the pieces together like a puzzle, and outwitting your opponent through luck and strategy. 

A WORD ABOUT LUCK: In this game, a player is never undone by "bad luck." There are so many different variables and ways to play the game that no matter what you draw, there are ways to use the pieces to your advantage and to build for the future. 

ENGAGEMENT: There are no dead spots in MAD MANSION. Each player is thoroughly engrossed with every move. The more thought you put into each turn, the better your chance at victory. 

REPLAY VALUE: Each game is a completely unique experience, with it's own set of challenges, so no two MANSION sessions are ever the same. Games are only about 30 minutes, and set up is quick, so you can play again right away.

DEPTH: As the rules become second nature, you'll discover the true depth of the game. I've played hundreds of times, and I'm still discovering new things about it. I think you'll be fascinated!   

 Check out an overview and review of the game by Undead Viking

 

THE COMPONENTS: 

This game contains premium components, produced to the highest level of quality: 2mm thick, high quality game tiles printed in full color on both sides. There are: 

24 Rectangular Room Tiles (35mm x 70mm) 

24 Square Room Tiles (35mm x 35mm) 

24 Hallway Tiles (17.5 mm x 70mm) 

Also included are 16 Workers — 8 wooden Meeples in each color 

And 1 Full Color Rule Booklet 

The components ship in a high quality two piece full color game box (7.5 inches wide x 10.75 inches tall x 2.75 inches deep):

To learn more about the game, you may download the rules at this link: 

DOWNLOAD THE RULES 

You may also watch this video for a general overview of the game:

Watch a game in action! 

 

If you'd like to play the game ASAP, I've created a print and play file of the game tiles (the front side only.) You'll need a color printer, a sharp x-acto knife (be careful!), four 8 x 10 (appx.) pieces of card stock or matte board, and 4 sheets of inkjet sticker paper. And of course you'll also need 16 meeples or other markers, 8 in red and 8 in yellow (or any colors you prefer.) Here is the PDF file you'll need: 

DOWNLOAD THE PRINT AND PLAY FILE

If funding reaches $15,000 I will be able to upgrade the Worker figures to a custom design, featuring a hard hat and a hammer.

WHAT ABOUT MORE PLAYERS?

MAD MANSION was explicitly designed to be a two-player game, but the rules will accommodate more. I've play tested with 3 and 4 players, and it becomes a little crazy and takes up a lot of table space. Each new player requires the addition of another 16 game tiles (each with a different color and floor texture), and another set of Worker figures. With 4 players, the game is a truly MAD experience. That being said, if there is sufficient demand and if the game reaches $20,000 in funding, I will take a survey and see what everyone thinks about adding the extra pieces to the box. YOU can decide!

Would you like more than just one game? Each extra game will cost $20, no matter where you are in the world. I will pay the extra shipping cost.  

The theme of MAD MANSION is loosely based on the true story of the Winchester Mystery House, located in San Jose, California, a home built over the course of 40 years by Sarah Winchester. After her husband's death in 1881, Sarah Winchester inherited more than $20.5 million. She also received nearly 50% ownership in the Winchester Repeating Arms Company, giving her an income stream of roughly $1,000 per day, (equivalent to about $23,000 a day today!) This allowed Sarah to fund the construction of her home. Newspapers from the time claimed that at some point after her husband's death in 1881, Sarah consulted with a medium in Boston. The soothsayer told her that she should leave her home in New Haven, Connecticut and travel West, where she should continuously build a home for herself and the spirits of people who had fallen victim to Winchester rifles. Sarah left New Haven and headed for California, purchasing an unfinished farmhouse in the Santa Clara Valley in 1884. Carpenters were hired and worked on the house day and night until it eventually rose to become a 7 story mansion. She did not use an architect and added on to the building in a haphazard fashion, so the home contains strange features such as doors and stairs that go nowhere, windows in the floor, and other oddities.

My goal with Sedentary Games is to create entertaining, innovative, and challenging games—and YOU play a huge role in making that happen! My Kickstarter goal is set at the lowest possible price to print and mail the game. Additional funds will support the production of the Stretch Goals. If I'm fortunate enough to receive additional funding, your generosity will help offset more of my costs and enable me to advertise and distribute MAD MANSION to a wider audience. Thank you so much for your support!

Risks and challenges

Any project that involves the printing and packaging of an item overseas, to be delivered on a boat to a port in the U.S., is bound to run into a few delays along the way. Fortunately, I have had many years of experience working with Chinese manufacturers, and have imported many thousands of copies of books and magazines without a hitch. I have long standing relationships with my suppliers, and a proven track record of producing high quality products on time and under budget.

MAD MANSION is completely designed and ready to go to press today, so once the funding is in place we'll be off to the races! I hope you will consider supporting this effort, and with any luck there will be many more games to come!

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    MAD MANSION

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Funding period

- (30 days)