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The world's first underwater Stealth/Trivia cheat-'em-up!
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Swim-pressive!

Posted by Sunken Places (Creator)
4 likes

Hey there all you slipstream surfers! Remy here, darting over with another update for Classroom Aquatic!

All dolphins are smart-- fish are brain food, after all-- so dolphin teachers have to be smarter, since they are tasked to instruct their very intelligent students to be even more very intelligenter (Remy’s note: I just learned that intelligenter is an actual word. Wow, I feel more intelligenter already!). But even the smartest teachers can still learn a thing or two: that’s why we here at Sunken Places are happy to announce that we’ve taught Doctor Delphidae to swim!

DD practiced swimming by uploading her consciousness to a computer simulation. Also, with floaties (not pictured)
DD practiced swimming by uploading her consciousness to a computer simulation. Also, with floaties (not pictured)

That’s right! Portly Professor Porpoise might putt around the room like a seaslug getting rugburns, but the mad scientist Doctor Delphinidae now darts around the classroom, answering students’ questions, hushing noisy troublemakers, and berating human exchange students who get caught cheating-- all while never setting a single fin on the ground!

Since DD is the science teacher, we figure it’d be cool to show you the science behind how we got her swimming.

The first step is to identify and create the kind of movements we want to express with DD’s swim. Since DD is a severe, scary teacher who doesn’t waste time on frivolous matters (i.e., her students), we portrayed her as an almost snake-like missile, almost impossible to track as she shoots over from her desk.

Faster than a Marlin! Brando, that is.
Faster than a Marlin! Brando, that is.

Next, we start building out the basic functions of the movement: when something triggers DD’s attention (a student asking for help, making a noise, or the player getting caught cheating), then she floats up from behind her desk, and WHOOSH!-- bolts around the class to where she needs to be.

A bit choppy, and a little close for comfort.
A bit choppy, and a little close for comfort.

From the first implementation, we can see a few things we need to address, such as smoothing out her launch, making her circle students a bit lower, giving her another step when leaving students, and touching up her landing back at her desk.

Just like the simulations...
Just like the simulations...
...or, sea-mulations.
...or, sea-mulations.

Then, we hide all the systems underneath and make it look like a natural movement through blending, number tweaking, fixing bugs and adding in between animations to make it as polished as a freshly waxed dolphin.

Yes, I'm talking to YOU!
Yes, I'm talking to YOU!

This isn’t the final version, but it's pretty close to it, and we’re proud of how smooth she’s looking. You can probably see yourself what our next steps will be.

By the way! I’ll be swimming around GDC from March 18th to the 22nd! If you’re there, let me know and you can throw an eraser at my head!

That’s all for now! Till next time, remember that there is no proof that swimming after you eat gives you cramps-- unless you eat Doctor Delphinidae’s newest evil invention, the Doctor Delphinidae Cramp-Causing Cereal Crunch, available in such fun flavors as Cookies, Coconut, Cucumber, and Oops! All Cramps!

Kirk Morger, Joseph Olin, and 2 more people like this update.

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    1. Nik Stromberg on

      This might be a great one to port over to the Oculus Quest eventually. ;D