Work with us!
Hi friendly backers!
We're happy to announce that we're at the stage where the game design is set, production is full-steam ahead, and we're hiring someone to help us curate and craft literary content for the game!
Could that someone be you? Or a friend? Here's the post, feel free to share!
Local No. 12 is looking for a literary curator to join the team for Losswords, a game in development for the iPhone.
THE GAME. Losswords uses public domain literature as the basis for word puzzle games. You can get a sense of the game from our (now slightly outdated) Kickstarter video. Players will puzzle their way through text from classic books, growing their book collection over time.
THE POSITION. The literary curator will spearhead the selection of public domain books for the game. This person will also be selecting the excerpts from each book that players will puzzle through. In addition, they will be writing some of the game content that is part of the overall experience.
WE ARE LOOKING FOR: A deep literature geek with cultural smarts. The literary curator needs to have a broad connoisseurship of fiction and non-fiction, particularly books in the public domain (published 95+ years ago) - with a sensitivity to cultural politics. Experience with game design and development is preferred but not required.
LOGISTICS: The position starts immediately and will be part-time freelance work for approximately 2-3 months, with weekly production meetings.
THE COMPANY: Local No. 12 is a game design studio that plays with culture. Our previous project was The Metagame.
IF YOU ARE INTERESTED: Send a letter of introduction, a resume, and links to relevant projects to firstname.lastname@example.org. Local No. 12 values diversity in our project teams.
In other news, we're looking at releasing a beta of the game this summer and launching soon after. It's been a long road, and we were in the design desert for a while, but we've finally emerged. Can't wait to put this game in your hands!
-Colleen, Local No. 12