"Daring Comics Overture" Composed by James Semple
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What is Daring Comics Role-Playing Game?
Heroes battle villains through the streets and skies. From megalomaniacs who dream of ruling the world, to dictators who wish to shape the future course of humanity, only the heroes stand in their way.
Heroes like you!
With the Daring Comics Role-Playing Game, bring your own comic book stories to life using the popular Fate system— built on the foundations of Fate Core, Fate Toolkit, and Fate 3.0. The game has been in development for over 2-years, and has been repeatedly play tested by numerous gaming groups. Originally built on the Fate 3.0 version, we then made additional adjustments to keep it current with the most recent Core version.
The game comes with over 100 pre-built powers, and over 100 Special Effects and Limits to customize each power. But we didn't stop there, just as you can expect to see rules for building your own Stunts, we also provide you with the rules for building your own powers, special effects, and limits using the same basic Fate rules.
Daring Comics RPG does not use the "Strange Fate" powers system. All powers and special effects are constructed using the same basic foundation as creating stunts, with some obvious expansions to cover the myriad effects powers can have.
We've taken the eight (8) Dev Journals and condensed them into a free PDF that talks about some powers and rules examples— things we've been posting bi-weekly over the past 4 months. You'll find the download link at the end of this Kickstarter summary.
All books in the Daring Comics RPG product line are full-color!
(All projected page counts are given based on an 8.5x11 size. If the books go the 6x9 route, the page counts will increase.)
What's in the Rulebook?
The Daring Comics RPG rulebook comes with everything you need to play. It includes:
- Series and setting creation rules
- Character creation rules
- Sample archetypes to provide inspiration, or to get you started right away. Just fill in the Aspects and play.
- Assemble your own cast of Supporting Characters and a Rogues Gallery, both of which can affect character creation with special bonuses.
- Headquarters creation rules
- Inventing rules for all the super-scientists out there
- Stunts (with over 100 examples and rules to create your own)
- Super-Powers (with over 100 ready-made powers and rules to create your own)
- Full rules for everything from creating and using Aspects, combat, interaction, chases, power stunts, and even collateral damage rules.
- GM Section covering how to construct comic book adventures and campaigns
- Ready to use NPCs
- A beginning adventure to help you get started right away
It also includes guidelines for creating your super-team with its own Team Stunts (and even a team-wide Rogues Gallery, if you want).
And for the more free-form groups out there who don't want to mess with spending points on stunts and powers, we made sure to offer you an optional method of making your character that allows you to simply choose the powers and stunts you want. We even made sure to cover how some of the normal features (like Beginning Refresh and Rogues Gallery) remain effective under this character creation method.
Based on manuscript size, it's expected to be approximately 220 pages.
What's the Daring Comics Universe Book?
The companion book provides a broad view of the official Daring Comics Universe. This one, based on manuscript size, is expected to be approximately 180 pages.
Inside this book you'll find:
- A full super-hero setting with a detailed history.
- An overview of the United States and numerous foreign nations, and how the existence of super-beings has affected thier life and government.
- An introduction to various organizations, including: Vanguard, SECT. (Superhuman Emergency Containment and Tactical), Typhon, VanCorp, State Industries, The Colony, Defenders of Liberty, and others.
- An overview of the Lunarian moon society, the warlike Martians, and the strange Atlanteans.
- A look at places and events beyond our solar system.
- Full write-ups for unique powers and power sets, such as Vanguardian's Protectorate Armor, allowing you to add them to your character with ease (perhaps even joining the Galactic Protectorate).
- Plenty of NPC Villains to toss at your heroes
- Guidelines on how to use the Daring Comics RPG Series Creation rules to customize the Daring Comics Universe to your own stories and heroes, including how to be the premier team of the setting instead of leaving that to the NPC group.
Where Does the Funding Go?
Each Backer Level is designed to not only get you some type of reward, but to make sure we have enough money to also print and ship the book if you are due a physical copy. Keep in mind, a Kickstarter is not a product pre-order. You are pledging money that will go into actual book production so that we can get it into your hands and into retail. Which means that each Backer Level has to be balanced to not only get you whatever rewards are due, but to also make sure production can be funded.
In addition, keep in mind we also lose upward of 10% of all funding between Kickstarter and Amazon Payments, and then more to State and Federal taxes. We actually bring in less from a Kickstarter than the numbers show on the screen.
Production funding goes toward full-color artwork, additional writers, editing, covers, and graphic design.
Who is Daring Entertainment?
Daring Entertainment has been a role-playing and fiction publisher for over 8 years, and has published close to 70 products.
Originally known as Arbor Productions, our Autumn Arbor Campaign Setting for the old M&M Superlink license was a full-color hardcover that went on to become a semi-finalist in the 2008 Origins Awards (to allay suspense, we haven't submitted to any industry awards since then).
As Daring Entertainment, we've been known in the Savage Worlds license for our popular War of the Dead and World of the Dead product lines.
Meet Some of the Team
There are a lot of people on the team here at Daring Entertainment, and although we'd like to spotlight everyone, it would just be way too long a list.
Dave Blewer (writer): A man who needs little introduction, Dave Blewer is well-known in the RPG industry for his work on Sundered Skies, World of the Dead, Achtung! Cthulhu, and Daring Tales of Chivary.
John Polojac (writer): An experienced RPG writer who has worked with us in the past, he helped create material for the Autumn Arbor setting for the old M&M Superlink License. John has also written for Green Ronin Publishing on both their Wild Cards: All-In and DC Adventures Heroes & Villains, Volume 1.
Lee F. Szczepanik, Jr (writer): Writer of over 60 RPG products, fiction, and co-creator of material for the old M&M Superlink license. Lee was also a staff-editor at Triple Ace Games, has written for Savage Mojo, and edited Interface Zero 2.0 for Gun Metal Games.
ClickArtStudios (artist): Veteran artists with a long list of clients, we're looking forward to working with this studio. Samples of their work can be found at: http://www.clickartstudios.com/#home and at https://www.facebook.com/media/set/?set=a.10150755039510645.464437.165447115644&type=3
Joel Gomez (artist): A veteran of the Comic Book industry, Joel Gomez has worked on such titles as The Flash and The Authority. Joel is another of the artists on the Daring Comics RPG line, and his work can be found at: http://www.joelgomez.deviantart.com/
Matt Haley (artist): Another veteran comic book artist, including for DC Comics, Matt Haley has worked in both the comic book industry and television, and works with Stan Lee on several of his projects. His website can be found at: http://www.matthaley.com/
If you choose any of the Add-Ons for your pledge level, simply pledge the increased total amount. The specific Add-Ons you want will be indicated to us when you fill out the post-Kickstarter Backer Survey.
+$10: Don't want the print editions but want the adventures? Use this option to add an additional exclusive 17-25 page PDF Adventure from the set of three (3).
+$10: Want additional copies of the Daring Comics Role-Playing Game or Daring Comics Universe PDFs? Add additional copies for only $10 per PDF.
+$40 (United States): Add an additional physical copy of the Daring Comics RPG or the Daring Comics Universe kickstarter exclusive hardcovers to your rewards. No more than four books (in total) can be added. Remember: shipping is already included.
+$45 (International): Add an additional physical copy of the Daring Comics RPG or the Daring Comics Universe kickstarter exclusive hardcovers to your rewards. No more than four books (in total) can be added. Remember: shipping is already included.
We're planning to have the two main PDF books and exclusive adventures to you within roughly 6 months of this thing ending, with the print books ready to ship not long after that (depending on how long the proofing takes). Of course, when dealing with so much artwork, such a large staff, and not to mention printing and proofing, delays can happen (and likely will, somewhere). Naturally, we'll post updates in the event of any delay.
The Stretch Goals, as stated below, will take time to produce depending upon the title. They are designed to be product releases after the rulebook and universe setting book, so we expect them to be mainly the 2015 product schedule.
Each time a Stretch Goal is unlocked, every Backer of $15 and more (the very minimum non $1 pledge) gets it. The PDF is automatically added to your rewards. There's nothing else you have to do.
Unfortunately, because we have no idea how many Backers the project will get, it's impossible to offer print editions of the Stretch Goals as part of the Kickstarter. However, for each unlocked goal, all Backers will receive a code to purchase the print book (where there is one) from RPGNow and DriveThruRPG for only the cost of printing and shipping.
It is important to note that the Stretch Goals are support for the product line, and will take time to produce and make available. The Stretch Goals are designed to serve as more than a year's worth of product releases, and will be released throughout 2015.
All Backers will receive the PDF edition no less than 30-days before it becomes available to the public. We're going to try to get you the print edition code to you at least 14 days before it become available for retail sale, but whether or not that is possible will depend on the RPGNow and DriveThruRPG capabilities. Worse case, you'll get the code as soon as it releases.
All sourcebook Stretch Goals are full-color, come with plenty of plot hooks and GM secrets to help you build your own series, and will average approximately 128 pages.
$17,000: The Sentinel City sourcebook finishes production. This book is already in the works, and this guarantees it can get done. This book is a detailed setting sourcebook for Sentinel City, the premier location of super-human activity in the world, and covers each district, locations, lifestyle, and leaves necessary Setting Aspect slots open for your group to customize it. Plenty of NPC villains are included (the bulk of the NPCs), and GMs are provided with dozens of plot hooks to help build their own comic book series.
$25,000: Whether you're a hero fighting crime or a villain trying to stay one-step ahead, Inside Solitaire takes you deep inside Solitaire Island, the maximum security super-villain prison. Written by John Polojac (who's worked on both Wild Cards and DC Adventures from Green Ronin Publishing), Inside Solitaire includes details on life inside the prison, the Null Therapy program where a villain can undergo experimentation to remove his powers in exchange for a shorter sentence, dark conspiracies, secret organizations, and detailed maps. The book is chocked full of villain NPCs to toss at your heroes, whether the heroes are inside investigating one of the conspriacies, or the villains have done the near impossible and escaped! John Polojac already has an initial draft done, and once this is unlocked he starts going through the book to finalize writing, characters, and prison design.
$35,000: This goal unlocks the Daring Comics Digital Soundtrack. It includes 10 tracks plus two bonus tracks (a new remix of the two from this site), and is composed by the renowned James Semple (http://www.jamessemple.com/). This soundtrack is an excellent addition to your gaming table, with ready to play theme music, fight music, and role-playing scene tracks.
For a taste of the music, check out the embedded players at the top, and near the bottom, of the Kickstarter.
$45,000: At this level, we put the Books of the Arcane into the production queue. Yep, as the title suggests, this book covers the mystic community, other dimensions, the unseen horrors, and the things that man was not meant to know— but that are waiting for you just around the corner. It also details how to build a series focused on magic and the supernatural, and includes plenty of mystic threats to help populate your series.
$55,000: Once this level is unlocked, Galactic Guardians enters the production queue. This sourcebook takes us beyond Earth and gives more details on the Lunarians and Martians. From there, we go beyond the solar system and to distant planets as we explore the various alien races, hero organizations, galactic threats, and cosmic entities. GMs are given tips on running a galactic style campaign.
$75,000: This level unlocks the first Daring Comics Graphic Novel (yes, an actual graphic novel). The book will be made available for all major tablet readers, and is an 88-page (four issue) story which tells the origin of Kill-Joy, one of the most dangerous and deranged villains in the Daring Comics Universe, and how the failure of the super-hero community to see the smaller issues within the bigger picture lead to the creation of one of their most powerful enemies. Kill-Joy will also feature prominently in the first Daring Comics mosaic novel— but you get to learn his full history here. Something even the super-heroes of the setting don't know!
$85,000: This level unlocks the first Mega-Event Book for the Daring Comics RPG. Mega-Event books are ready-to-play adventures (usually 120 to 144 pages) that encompass a storyline similar to what you would expect from . . . well . . . a mega-event or crossover-event from your favorite comic book company. The adventure runs in three-acts, and will take you from its beginning all the way to a Major Milestone for your characters. It's written as a series of detailed scenes that can typically be run in any order. GMs are provided with plenty of advice, tips, and alternate subplots to use, making each play-through a little different from the others depending on the actions of the player-characters.
$100,000: At this level, the Daring Comics Role-Playing Game gets accelerated! That's right, once this level is unlocked, we'll produce and release an edition of the Daring Comics RPG that uses the foundations of the Fate Accelerated system! Just like the other rulebook, this one will be full-color, includes everything you need to play, and will include some new features all its own.
Special Backer Level Instructions
If you choose to back the Earth's Strongest, Unstoppable, Paragon, Mastermind, or Global Threat levels, please read the following:
Earth's Strongest: You will be given a contract that states you retain copyright of your character (except artwork), but Daring Entertainment gets exclusive global publishing rights to the character for three (3) years, and the character will only appear within that NPC Compendium (title to be determined). The compendium, which will also include our in-house NPC creations as room permits, will be for sale at RPGNow and DriveThruRPG at a MSRP to be determined. All sales are royalty-free.
You get one (1) artwork revision request with the artist assigned to the character. You must provide an initial sketch indicating basic costume design.
Unstoppable: You'll be given a contract that states you are a work-for-hire. Daring Entertainment retails all copyright and trademark to the adventure and characters, but you are given full credit on the product. Any retail sales of the adventure are royalty-free.
Paragon: We will need photographs of your best villain (or heroic) expression, and your best villain (or heroic) battle-face. The photos must be frontal, side view (90-degrees), and 45-degree turn angle. You will be given a contract granting us all copyright and trademark to the book cover and NPC insert. We will not reuse your likeness outside of the Daring Comics RPG book nor outside the scope of your Backer level.
Mastermind: You will be given a contract that states you retain copyright of your super-team and associated characters (except artwork), but Daring Entertainment gets exclusive global publishing rights to the material for three (3) years, and the copyrighted material will only appear within that team book (title to be determined). The Team Book will be a free PDF to all Daring Comics RPG fans, and will not be sold at a MSRP greater than $0.00
You get one (1) artwork revision request with the artist assigned to the villain team. You must provide an initial sketch indicating basic costume design for each character.
Global Threat: You will be given a contract that states you retain copyright of your villain and all associated material (except artwork), but Daring Entertainment gets exclusive global publishing rights to the material for three (3) years, and the copyrighted material will only appear within that specific villain book (title to be determined). The villain book will be a free PDF to all Daring Comics RPG fans, and will not be sold at a MSRP greater than $0.00
You get one (1) artwork revision request with the artist assigned to the villain. You must provide an initial sketch indicating basic costume design(s).
"City Rampage" Composed by James Semple
System Trademark License
The Daring Comics Role-Playing Game will offer a system trademark license and logo, allowing you to create and publish your own material compatible with the system.
Although there is no approval process, full details will be released if the Kickstarter is funded.
Dev Journal Compilation
Okay, so you've read the Kickstarter, looked at the Backer Levels, and listened to some music from the Stretch Goal soundtrack. Or, you skipped ahead to get here, but we hope not.
So you can easily find out a little more about the game, we've compiled the important parts of the eight Development Journals into a single PDF. Oh, it was a quick-and-dirty layout because we actually thought of doing this as we were about to launch, so it's not a preview of our actual RPG book graphic design.
So, kick back, enjoy, and download the compilation here.
Risks and challenges
Creating role-playing games is always a balance against time. None of us work from central offices, and our freelancers are not only spread around the country, but actually around the globe.
But we've published close to 70 products over the past eight years (including hitting every release date for all 52 parts of War of the Dead). Delays can happen (and honestly, most likely will), but we've also never been hesitant about letting our fans know when something slows us down.Learn about accountability on Kickstarter
- (45 days)