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Paper Sorcerer is a stylish first-person turn-based RPG with adventure game elements.
Paper Sorcerer is a stylish first-person turn-based RPG with adventure game elements.
1,191 backers pledged $13,151 to help bring this project to life.

Big update! New tier and gameplay video

Posted by UltraRunawayGames (Creator)

New Tier!

In celebration of passing the halfway point, and in light of some feedback about the summons exclusive to the $50 tier and above, I introduce the new $15 tier!!

The Double Digital - Special digital copy of the game featuring the two extra summons. [the same two as the $50 tier] Includes all previous rewards.

So basically anybody that pledges $15 or more gets the two additional summons, exclusive to this kickstarter!

Gameplay Video!

After working for awhile, I've also got a new gameplay video of the first few alpha levels!

Here's the video:

http://youtu.be/g7iU7-Rik2c

And also screenshots:

http://i.imgur.com/lWSxDh.png

http://i.imgur.com/GPCurh.jpg

http://i.imgur.com/JLo7Ph.jpg

http://i.imgur.com/6tv1Nh.jpg

http://i.imgur.com/CnssUh.jpg

http://i.imgur.com/0WcRUh.jpg

Comments

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    1. UltraRunawayGames Creator on

      I glad you guys like the art style, I spent a lot of time developing it.
      As far as other prisoners, I don't want to give anything away now, so I'll keep mum about that.

    2. Missing avatar

      Derick Stevens on

      The artististic style and attention to detail present in even the cracks in the platforms and such is impressive. I look forward to seeing Paper Sorcerer progress and to seeing the new art assets as they are released.

      Might there be hints to the nature of the other prisoners within the story line? I think the idea that there may be more powerful inhabitants than the player in the "prison" is an exciting one. It opens up great possibilities within the world. I'm excited to find out more.

      Great stuff.

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    5. UltraRunawayGames Creator on

      The framerate is entirely due to the program I'm using to record footage, it's smooth ingame, but between the program I'm using to record and the settings in my video editor, it ends up looking choppy.

      I'd like to have sprites in towns. Whether I do it depends on if I can make it work well and look good simultaneously. For most events and stuff in dungeon, it's mostly going to occur in text boxes, similar to how they do it in Etrian Odyssey.

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      deleted on

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    7. Kjell Iwarson on

      Love the style, looking forward to playing it.