Ex-thief and pilot Guy Kassel is imprisoned in a POW camp and devotes his waking hours to planning an elaborate escape.
Ex-thief and pilot Guy Kassel is imprisoned in a POW camp and devotes his waking hours to planning an elaborate escape. Read more
About this project
Shot down behind enemy lines, Lt. Guy Kassel is captured and thrown into the most feared prison camp of all: Verdammen Hof. Hoping to regain his freedom and return home to his beloved fiancée, Guy teams up with a group of specialist escapees who devise their most daring breakout yet.
This is a flashback sequence of when your character, Captain Guy Kassell, gets shot down in enemy territory. Escape the wreckage, explore the area and find the resources to escape before the guards catch you.
It is still in relatively early stages so there maybe a few glitches but it should show the style, atmosphere and potential for the game we are trying to make. You can choose from either a browser demo or a downloadable version.
Works best with headphones/ Approx game time: 6mins
The Breakout is a nail-biting point-and-click adventure that pays homage to the captivating storytelling and characterization of the classic Point n Click games of the 1990s combined with the tense filmmaking style of classic movies like The Great Escape.
This is an adventure game for adults, with real life and death consequences where your stealth, preparation and adequate supplies are vital to your chances of success. Add in a tense and captivating storyline, a modern animated filmic style, a bunch of evil villains, a classic A-team style partnership and an atmospheric score and you have 'The Breakout'.
You play as Guy Kassel, an ex-thief whose life of crime was turned around by his beloved fiancée. Successfully cleaning up his act, Guy joins the Air Force and rises to the ranks of Captain—only to be shot down and captured during a mission.
The game begins as you arrive at a maximum security POW camp with a group of fellow repeat escapees. You are met by the ruthless Colonel who introduces you to the prison rules and then proceeds to execute the last POW who tried to escape—imparting a chilling warning: Any attempt to escape will be dealt with extreme measures.
During the game, you can roam around the camp, take note of daily guard routines, discover new areas in the camp, and use your ingenuity to collect and craft items to aid in your escape. However, this will not be easy: You will need the help of some of the prisons most notorious inmates . . . but first, you will need to earn their trust!
After nightfall, the camp becomes your domain—and Guy’s thievery skills come into play as you sneak out of your cell, past spotlights and guard dogs, picking locks and stealing tools as you go.If you are caught breaking any rules or sneaking around during lights out, your inventory will be confiscated and you will be thrown in the cooler. If you are caught trying to escape any of the perimeter fences, the tower guards will shoot on sight. However, as things get spooky and bodies begin to disappear, you realize that not all is as it seems. Soon, you discover the Colonel’s mysterious connection with an occult secret society and his sinister plans for a mass sacrifice.
Here is a walkthrough of the demo, currently in production, it shows the actual gameplay of The Breakout.
This is the sequence where Guys plane first gets shot down and he has to escape capture. We are working hard on this to bring you a fully playable version within a month. Watch this space!
Here is some sample tracks of The Breakout soundtrack by Adam Zuranda. Tense, filmic and full of atmosphere the score really captures the oppressive nature of the camp against the hope of the men detained there. Why not take a listen while you browse the page...
As you can hear, the composer Adam Zuranda really understands how music can tell a story! You can hear more of his music at www.adamzurada.com.
This track is a sample of the tense music used in the walk-through demo. You will get these and the rest of the soundtrack if you choose the Lieutentant Tier or above.
These chaps are the notorious escapees that you will need to join if you stand any realistic chance of escape. (*These are the current in-game characters)
Capt “Cuppa” Burns takes command of the men and revels in creating one serious headache for the guards. He loves nothing more than a good brew, a solid disguise and a perfectly engineered escape plan.
As an ex-thief, Guy ‘The Fox’ Kassel is able to silently slip through the camp at night undetected—spying on the enemy, stealing supplies and gaining intel for the team.
Lt. Veran ‘The Wrench’ Linksi is a monster of a man with a particular dislike for fences, plus he's handy with tools: If you can plan it, Linksi can build it . . . or blow it up.
2nd Lt. ‘Whisky’ MacGregor handles the dirty work . . . digging the tunnels. A proper joker and a bit of a loose cannon, he claims that a good swig of his homemade moonshine means he’s always on the right side of luck.
Early character tests of the POWs, each winding up the guards in their own special way...
Colonel Schvarzer, seemingly a spawn of the devil himself, takes enormous pride in personally executing any man who defies his rule. Suspected of occult worship with the camp priest, his piercing stare is enough to send shivers down any man’s spine.
Head Guard Von Karlen runs the camp and is the most feared by all the inmates. If you only wind up in the cooler, you got off lightly, he once beat a prisoner to death for spitting in front of him.
The guards patrol the camp with dogs and the sniper towers watch over the perimeter fences. Here are some of the weapons at their disposal.
Our mission at Pixel Trip Studios is to tell great stories that take you on a rollercoaster ride of emotions. The classic point-and-click adventure games of the 1980s did an amazing job of dropping players into an animated world where skills and cunning were required in order to succeed. We want to take this a step further by immersing players in a cinematic environment and telling an intense, adult story that keeps them on the edge of their seats.
“The story of a man against the odds, locked down by a ruthless oppressor and striving to be free has always fascinated me. Drop him in a ruthless prisoner of war camp, surviving with nothing but his wits, an escape plan and the fierce desire to break free, felt a story worth telling. Packed with memorable characters, truly evil villains and a sprinkle of the occult, The Breakout aims to offer a unique twist on the point-and-click genre." Adam Jeffcoat, Game Director
The Breakout is currently in pre-production. We have written the story, designed the characters and mapped out the camp. We are currently working on gameplay mechanics and creating a playable demo!
To make the game we really want to make, we need your help to make it the best it can be. Every penny will be spent on improving the game design, gameplay, graphics, cut-scenes, sound and music. Plus we have great ideas in place for expanding the story and the playable characters. Our team is passionate about games, and we love what we do; with your help, we can make the next memorable point-and-click adventure! Stay up to date on our website. www.pixeltripstudios.com
Kickstarter is one of the best things to happen to the indie game scene as it offers a way for truly independent games to be be made in today’s crowded industry. We don’t have AAA budgets; we don’t have big titles under our belts or existing licenses to revamp. Instead, we have a solid concept, enormous passion, a dedication to hard work and a genuine love of the genre and that will keep us going until the very end.
So far, The Breakout has been funded out of our own pockets and handcrafted by us in order to get the game to its current state. With your help, we can produce the game we set out to make. If we exceed our target, we can take the game to the next level by including the features on our stretchgoals list.
Kickstarter also provides us with a valuable audience of fans that will give us feedback and help us test the game during the Beta phase. By pledging, you really will be shaping our game at its early stages. In fact, you can even appear as a character within the game! :D
*NOTE on earlybird discounts. Just to avoid confusion please note the 'super earlybacker' and 'earlybacker' tiers are all for the full price game, they are just offering earlybird discounts to our new backers. Once these have run out you will still be able to get the game but at the RRP of £12.
Risks and challenges
After eight months of development, the game design, characters and story have really started to take shape. This was the biggest hurdle for us. Our new challenge is to unleash our project on the Kickstarter community for all to see.
We have written, drawn, designed and animated as much as we can on our own up to this point. It’s time now to turn this game into a playable reality—and it’s going to be a lot of work! We will have many layouts to design, hundreds of animated character sequences and cut-scenes to create, tons of sound FX to add and voices to record—and all of this must be programmed into a working game!
This is a daunting task indeed—but having directed numerous projects, I have a lot of experience when it comes to pulling a team together and getting the best out of everyone. Our creative producer is the “brains” behind the operation, and his experience in running a company means he will keep our ship on course through the strongest winds. Our game designer will assess every layer and create a game document to make sure even the tiniest detail is discussed, designed and implemented. Our coder will weave it all together in a Matrix-style wonder of 1s and 0s.
As backup, we even have a pool of freelancers on hand to help blow the roof off of this game if we exceed our funding goal. Just like all good escape plans, we feel we have thought of every possible scenario. As we load up and prepare to go to battle, rest assured that no matter what happens down the road, we shall be victorious!
Viva la Breakout!
Adam jeffcoat, Director
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