Thanks to your backing, Gameduino brought retro gaming to the Arduino in 2011.
Today I'm excited to be Kickstarting Gameduino 2, turning the Arduino into a modern hand-held gaming system.... Read more
Email newsletter, and Watterott logo loop
The Gameduino's email newsletter - a regular roundup of what's new in the Gameduino world - is about to start. You can sign up at
And if you have... Read more
A few days ago the kids and I tested, bagged and packed 250 Gameduinos, then shipped them to Colorado.
Today Sparkfun has them for sale. The current list of... Read more
Hard to believe that 100 days ago the Gameduino project launched here on Kickstarter.
I'm very happy that Gameduino is now available to buy from the excellent people at Seeed... Read more
We finished shipping all the backer rewards this morning. Our house no longer resembles a shipping depot, and the tiny local post office accepted the carloads of packages in good... Read more
The Gameduino project is in its last few hours. When will you get your Gameduino?
About three weeks ago - after the project passed 100% - we began... Read more
Now With More Cowbell
Gameduino now has a sample playback capability. There are two new registers for stereo sample playback, and the Arduino can play back a sample by loading these registers.
That's it... Read more
After you've created your 8-bit marvel, you will need to show it to the world.
In the actual real 80s we used to take a picture of the screen with... Read more
A small addition to the hardware - a solid background color register - makes it much easier to create layered backgrounds. With it, the Gameduino has three color layers: the... Read more
Hardware random numbers
The Gameduino has a super-fast hardware random number generator. Details and a demo here.
Announcing some new features
The manufacturing date is approaching, but we have just finished some small enhancements to the Gameduino. There will be a blog post for these each day this week.
The first... Read more