RealmClash - Miniatures, cards, and a whole lot of epic.
RealmClash - Miniatures, cards, and a whole lot of epic.
A hybrid tabletop game featuring CCG aspects, miniatures, and turn-based RPG style combat.
A hybrid tabletop game featuring CCG aspects, miniatures, and turn-based RPG style combat. Read more
About this project
((EDIT: Free shipping to Canada as well! Select 'US' as your region when prompted to avoid paying shipping charges!))
((EDIT 2: You spoke, we listened! No more blind picks!))
RealmClash is a hybrid tabletop game that effortlessly merges some of the best aspects of both the miniature wargaming and LCG-esque genres into one unique, exciting, and innovating gaming experience. Play it out of a box set, or customize your own armies with booster packs and draft packs to really give your opponents some hell. Part board game, part turn based RPG, part LCG, all intense strategy action.
Players take the role of Warleaders, powerful figures risen up from the chaos of the Fracture, a cataclysmic magical event that tore its way through the fantasy multiverse, killing gods and forging portals in every realm it touched.
As a Warleader, YOU are responsible for generating mana in the abscence of the gods. YOU summon powerful minions and epic heroes on to the battlefield to fight in your name. YOU can cast realm-splitting Intervention spells, or give powerful Evocation spells to your allies. It's up to you to manipulate the battlefield, keep your opponents in check, and most of all, protect your Warleader...
YOU are all that stands between the multiverse and utter destruction.
Think you can handle it?
Want to learn more about the game? The story? The mechanics? Check out our website over at www.RealmClash.com for that and more!
As a team, we've spent countless hours of our time between our families and 'real jobs' bringing RealmClash to where it is now - And we couldn't be more proud of the progress we've made!
But now, we need your help - we have a team of artists and modelers committed to the project working on finishing the remaining artwork, because the last hurdle we have to overcome is to acquire the remaining miniature models, not to mention pay for packaging and printing costs.
With our expansive reward tier list, and the extensive stretch goal list we have planned, we're ready to give as much back to you, the backers, as you give us - And then some! We know that tabletop games are a dime a dozen, and we've done our best to make the absolute best game we can. The rest is up to you...
With your help, we can make RealmClash happen!
We're strong believers in crowdfunding; it's the wave of the future for so many things! We just hope that RealmClash is as appealing to you all as it is to us.
The funds raised with this campaign will be used to cover the manufacturing process of the our miniatures, and our tiers have been set as best as we can to cover these costs on demand.
Additional costs include the printing of our cards and packaging, and of course, the shipping.
If we're able to exceed our goal, we've got stretch goals planned to reward each and every one of you, the backers - Especially those of you who opt to pick up the Last of the Gods pack while supplies last!
The cost breakdown is as follows:
-$2,000 will be spent upgrading our 3D printing capabilities in order to print our own high resolution masters by allowing us to construct an open source, resin based printer.
-$500 will be spent on the materials (resin) needed to print those masters
-$2,500 will be spent covering the cost of the card and packaging printing, as well as the shipping.
-$7,500 will be spent on the miniatures - Getting the remaining sculpts and models we need, getting the casts/molds, and finally the materials needed for manufacturing them!
If we're able to exceed our goal of $12,5K, every dime we earn through this campaign will be spent creating new content, and getting as much of it into the hands of the backers as possible while still allowing us to scale up our operation and hopefully be able to have it so that RealmClash becomes available in hobby shops worldwide!
We've created an extensive reward tier that we've done our best to keep fair across the board. The prices you see here are the prices we hope to keep when we eventually begin selling the game in stores (Assuming we can't make it even better, of course!).
Once you've read the reward tier, be sure to scroll down to see our stretch goal progress and summaries of the game!
All backers who pledge a starter kit or higher are eligible for all stretch goals and rewards.
We will ship free to Canadian addresses as well! However, when selecting your region, please click 'US' so you aren't given the incorrect price!
We recommend checking out the Bystander, Minion, Hero and Warleader of the Realms tiers - They give you the most content, and from 'Minion of the Realms' and up you can create your own unit!
We have a great set of stretch goals lined up, and almost every one of them involves adding free RealmClash exclusive content for you, the backers!
Stretch goal breakdown:
12.5K - The game gets funded, and backers who've pledged above the 1$ mark will receive two celebratory Kickstarter exclusive spell cards!
17K - We release the 'Thicker than Water' expansion, and backers who have chosen to purchase at least one starter kit will receive a free draft pack, which lets them pick any two units from the set and get their matching cards, as well as a Kickstarter exclusive print of 'Sway with Blood', the most powerful spell card from the set! Once the expansion is released, backers will have the option to purchase draft packs and booster packs at any time during the campaign! Additionally, all backers will receive a free ebook featuring RealmClash lore!
25K - We release the 'Dimensional Predation' expansion, and backers who have chosen to purchase at least one starter kit will receive another free draft pack from the set, and a celebratory miniature and its matching card. Additionally, all backers will receive a second free ebook featuring the RealmClash lore! As with the 'Thicker than Water' expansion, once it is released, backers will have the option to purchase draft packs and booster packs at any time during the campaign.
30K - BONUS ROUND! If we're able to hit 30K, all backers who've pledged at least enough to get a starter kit can build their own booster pack by selecting any 3 Minions, 1 Hero and 1 Warleader out of any content released to this point, the and selecting 5 spell cards!
40K - If we're able to hit 40K, we'll release an additional army - Aero's Vanguard - which will work with the Last of the Gods content to create a powerful army available exclusively to kickstarter Backers!
50K - BONUS ROUND 2! If we're able to hit 50K, we release Orius the Manalith... Trust us when we say you WANT to know what that means! Kit backers will also be able to build their own booster pack by choosing any one released Warleader, one hero, and 3 minions of their choice, as well as any 5 spell cards released.
2-6 players sit down to play with either their own custom decks, or a box set of RealmClash.
Play begins once each player has chosen his or her overlay, which is a grid map that represents their portion of the battlefield, and places their chosen Warleader on the board.
Each player then takes turns drawing cards from their deck, which contains units, spells, items and charges (which are a magical resource used to play additional cards). During each player's turn, players can:
-Use the mana charges generated by each Warleader, as well as any additional ones played from the deck
-Play additional units onto the battlefield
-Move any of their units that have been on the field since last turn
-Attack enemy units and Warleaders
Play continues until only one Warleader is standing! Outwit, outmaneuver, and outplay your opponents to save the multiverse!
When we set out to design RealmClash, we did it with a very specific goal in mind: Make a tabletop game so awesome that not only would we want to play it, but so would everyone else who saw it.
We think we've accomplished that.
With game play that we've specifically designed to really reflect our biggest influences, games like our classic favorites Final Fantasy: Tactics, Fire Emblem, and Magic: The Gathering, and a story so vast you can't even begin to imagine, RealmClash is the ultimate game to us.
We started with what we knew we liked - close-quarters tactical combat - and expanded the game play options and tactics to create as diverse a game as possible. To that end, we've created a huge selection of units and spells, lots of terrain options, alternate win conditions, and more. Finally, when we first felt we were finished, we went over our checklist:
Able to use spells to modify and manipulate the battlefield to your advantage? Check.
Able to either sit down and play after one purchase, or customize to your hearts content? Check.
A tabletop game that 'feels' like an immersive turn-based RPG video game? Check, check, and double-check.
At first, we were content with that... Then we went further, and
decided that if we can launch successfully, RealmClash will have
tournaments at every major convention that we can manage to get into.
Those tournaments will be used to INFLUENCE THE STORY AND THE FUTURE OF
REALMCLASH. Because really, what's the point in fighting for a
multiverse if you can't have an impact on it?
Interacting with our future player base with features that blow your mind?
Risks and challenges
We're 100% vested in making RealmClash happen.
If this campaign fails, we'll keep working on it, and come back.
If it succeeds, the biggest risk we'll face is unexpected delays, but with our combined experience, expertise, and determination as a group of professionals dedicated to our brand, we'll make it happen, no matter what.
The biggest challenge we face is a lack of exposure due to not having a real marketing or advertising budget. You can help us by spreading the word about our campaign everywhere and anywhere you can - Local hobby shops, facebook, twitter, tattoo parlors (kidding!) and every other corner of the internet. We appreciate it more than we can say!Learn about accountability on Kickstarter
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