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Play Nation Pte Ltd is a gaming café chain based in Singapore specializing in family friendly board and console games. Play Nation was awarded the prestigious Spirit of Enterprise in 2013.
The Play Nation Team was the project manager for card game, Limpeh Says, which was funded through Kickstarter in January 2017. The project was funded within 90 minutes of launching, raising SGD$121,000 at the end of the campaign.
Play Nation Studio is the game publishing arm of Play Nation Pte Ltd. Our mission is to save the world from boredom, one game at a time! We also aspire to bring together local talents to create great products and propel Singapore board games design onto the international market.
Dream Catchers is the first game published by Play Nation Studio.
CraveFX Pte Ltd is a fully-fledged creative & post production house capable of carrying your project from concept all the way through to final render. We are born out of a craving to do the impossible, to create worlds, things, actions and emotions from the figments of what is imaginable. Providing the very best in Animation, Motion Graphics and Visual Effects, there is nothing that is beyond our creative and technical capabilities.
The team behind Crave FX was responsible for the production of the introduction trailer and explainer video for this campaign.
Art and Illustration: Sim Ping Ting
A full-time illustrator, part-time K-drama addict - Ping is an artist based in Singapore, who thrives on hand-made art and self-dyed hair.
Graduated from Nanyang Technological University with a Bachelor degree of Fine Arts in Visual Communication, her true passion lies in drawing and sketching. She is currently working full-time at Idea Ink Illustrations as a Senior Illustrator. Proficiently skilled in Adobe Photoshop and Illustrator, she combines both analog and digital techniques to create intricately-weaved worlds. Her other hobbies include travel vlogging and crocheting.
A proud parent of two pet rats (Brett and BB), her ideal weekend comprises of drowning herself in an oversized sweater, aimless doodling, and binging on YouTube videos.
Risks and challenges
After launching the initial campaign 3 weeks ago, we quickly learned that the reward tiers offered were too complex and also priced many potential backers out of the campaign.
We learned from that experience and returned the focus of our campaign to what it should have been, which is to put a copy of Dream Catchers on as many gaming tables around the world as possible.
We believe that the targets set for this current campaign are manageable, realistic, and represent good value for our backers.
The team has been in constant discussion with our manufacturing partners for months, and we are confident that the production of the game can be completed and delivered to our backers in a timely fashion.
We will strive to provide constant and timely updates on the progress every step of the way to keep you informed of our progress. Fingers crossed, if something does go wrong, you will be among the first to know!
: |Learn about accountability on Kickstarter
- (30 days)