Funded! This project was successfully funded on August 26, 2012.

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The world's first online mega-dungeon!

One More Update!

This just in... If we hit $17k we'll double the size of The Forbbiden Tomb! Can we do it?!

Final Update

With just a couple of hours to go we've smashed through the stretch goals and have just one left:


Stretch Goal: $14,000 — The Forbidden Vaults of Queen Ryssa

If the funding reaches $14,000, we will design an all-new, 40-encounter level for Dragon's Delve that we will release on an encounter-per-day basis just like we did during the website's original run (which adds up to 8 weeks worth of new content). The new level will be titled The Forbidden Vaults of Queen Ryssa, and it will be usable both as an additional level of the Dragon's Delve complex and as a stand-alone dungeon for characters of levels 5–8. Each week of content will also feature at least one new piece of accompanying artwork. If this funding level is reached, the new material will begin being released in April 2013.

Help Spread The Word! 

We've only got a few hours left to reach this goal, so we need YOUR help. Yes, you've already pledged your money, but now we need you to give us a little bit of your time to. Make sure that all the gamers you know are aware of this Kickstarter fund drive. Send out a link on your Facebook, Twitter, and other social media feeds.

See you in the dungeon!

Update 8/1/12

We're a bit past 150% of our original funding goal right now, with just three-and-a-half weeks to go. We've reached our minimum funding level, and thanks to you, exceeded it. But we're still going onward and upward with new goals and new rewards!

If we hit $5,000 we will commission one piece of new custom art for a climatic encounter of levels 1-10 of Dragon’s Delve and put together a 4-page Dragon’s Delve Player’s Guide.

At $6,500 we'll get one piece of new custom art for a climatic encounter of levels 11-20 of Dragon’s Delve in addition to the above and the Dragon’s Delve Player’s Guide expands to 8 total pages. 

If we manage to get to $8,000 we will produce one piece of new custom art for a climatic encounter of all the remaining levels of Dragon’s Delve (Terregaunt's Tower, the Island of Khorant, Chordille Keep, the Crimson Aerie, Fane of the Sea God, and the Tomb of Nibul), and the Dragon’s Delve Player’s Guide expands to 12 total pages.

Finally, at $10,000 in addition to all the above, we will update the entirety of Dragon’s Delve to the Pathfinder Roleplaying Game Rules, including using the hardcover rulebooks that have been published since Dragon’s Delve ended, and the Dragon’s Delve Player’s Guide expands to 16 total pages.

We have some other stretch goals in mind (like the waffle cart at Gen Con!), but we don't want to get ahead of ourselves.

Again, thanks for your support and as always, if you have any questions, don't hesitate to let us know!

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Welcome to the Dungeon!

What dungeon, you ask? Dragon's Delve — a massive 27-level mega-dungeon more than half-a-million words long! It's an adventure with 661 encounters, none of which are empty rooms or featureless corridors, arranged over nearly 30 maps! A whole campaign worth of material, capable of taking characters from 1st to 20th level, that begins with a bell on a string set by goblins and ends with a battle against a great wyrm red dragon demigod where the fate of a god hangs in the balance!

And while Dragon's Delve may not be the biggest dungeon in the world, it has the distinction of having been conceived by Monte Cook (Ptolus, 3E Dungeon Master Guide) as the initial offering for Dungeonaday.com — a subscription website that created a classic "dungeon delve" style dungeon by releasing a single hyperlinked, cross-referenced encounter every weekday (each of which now has years of forum posts giving ideas on how to tweak, improve, or survive its challenges).

Over the site's original lifecycle Monte designed 14 levels of Dragon's Delve, and then turned to Super Genius Games to finish the massive adventure location with 13 more levels! Originally begun as a d20 OGL fantasy adventure, Super Genius Games supported the dungeon's original rules system but also added rules for the Pathfinder Roleplaying Game to their expansions. The final battle with the Dragon Prince went live in July of 2011, and Dragon's Delve came to an end. Shortly afterwards it was decided to close the site for new patrons—existing memberships were honored, and four more (shorter) adventures released, but the encounter-a-day format ended.

Since that time, numerous additional customers have expressed an interest in gaining access to the five dungeons of Dungeonaday.com, but that posed a problem. The words and maps of these adventures could be saved and be sold in the form of PDFs, but what really made Dungeonaday.com special—the vast network of hyperlinks between the encounters that could continually be modified and added to—could not be maintained without the proprietary content management software that was used in the site's creation.

So, now we have an opportunity to enter a new stage of Dungeonaday.com. We want to make the site available again, and allow new customers to experience Dragon's Delve, and it's companion adventures (Necropolis of Pergia, Tomb-World of Alak-Amur, Night of the Starbird, and Temple of the Black Goat).

We have lots of additional things we'd like to do with the dungeon. We have a 3-D walkthrough video already finished for one level, and would love to produce more for the crucial levels of the Dragon's Delve. The Pathfinder game rules for some levels are not integrated into the early encounters, and many new Pathfinder supplements have been produced in the meanwhile, so we'd love to give the entire dungeon a top-down overhaul to fully take advantage of the rules, classes, monsters, and other awesome content that Paizo Publishing has released.

But those are things we can talk about a bit later—first what we want to do is offer patrons access to five complete online dungeons in all their hyperlinked glory, beginning the week after our Kickstarter campaign funds. Even if we never get the chance to do all the other amazing things we'd love to try (which we will add in the form of stretch goals once our basic target is met), this funding campaign aims to make some of the coolest dungeons ever written available to a broader audience.

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    8 backers

    Access to the online versions of the four smaller dungeons: Necropolis of Pergia, Night of the Starbird, Temple of the Black Goat, and Tomb World of Alak Amur, and all their forums for 1 year.

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    11 backers

    Everything at the $10 level plus access to the online version of the mega-dungeon Dragon’s Delve, and all its forums for 1 year.

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    15 backers

    Everything at the $25 level plus PDFs of Necropolis of Pergia, Night of the Starbird, Temple of the Black Goat, and Tomb World of Alak Amur.

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    106 backers

    Everything at the $35 level plus access to all the dungeonaday.com dungeons on the site for 1 year, and all the dungeon PDFs.

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    10 backers All gone!

    Local Hero! Everything at the $50 level plus the description of the town of Brindenford (the settlement closest to Dragon's Delve) will be modified to include a Notice of Commendation for an adventurer of your choice, for actions you suggest (as developed by our writing staff).

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    25 backers

    Everything at the $50 level, plus a copy of every PDF produced by Super Genius Games releases for one year from the end of the Kickstarter.

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    38 backers

    Everything at the $50 level, and a copy of every PDF produced Super Genius Games releases for 18 months from the end of the Kickstarter.

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    6 backers Limited (4 left of 10)

    Part of History! Everything at the $100 level plus access to all the dungeonaday.com dungeons on the site for 1 year, and all the dungeon PDFs, and the description of one level of Dragon's Delve of your choice will be modified to include the body of a fallen adventurer you suggest (as developed by our writing staff).

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    2 backers

    Champion: All rewards at the $100 level, plus every PDF Super Genius games has ever produced (more than 160 PDFs), and a copy of every PDF produced Super Genius Games releases for 18 months from the end of the Kickstarter.

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    0 backers Limited (3 left of 3)

    All rewards at the $500 level, plus a piece of custom black&white art representing an adventuring party (with a maximum of 6 characters) is produced by a Super Genius Games artist to your description and used to illustrate a Super Genius product. You will receive a high-quality print of the art, and be credited in the product featuring it.

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    Lord of Creation: All rewards at the $500 level, plus you get to write a new dungeon to be hosted on Dungeonaday.com, up to 10 rooms and 15,000 words, to be professionally developed by the Super Genius staff. You receive a contact as the original creator, are credited as the author, and receive a print copy with your name on the cover and credit as the author on the site.

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    All rewards at the $500 level, plus a piece of custom color art representing an adventuring party (with a maximum of 6 characters) produced by a Super Genius Games artist to your description and used to illustrate a Super Genius product. You will receive a high-quality print of the art, and be credited in the product featuring it.

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    Immortal: All rewards at the $500 level, plus you get to sit in on a Super Genius Games design meeting (in person if you attend Gen Con*, otherwise over Skype) , including lead designer Owen K.C. Stephens. You get to suggest products you'd like to see SGG produce, and receive a consultant credit in the PDF that is decided upon at the meeting. *You need to get yourself to Gen Con. This reward does not cover travel or hotel costs. In addition, with Gen Con right around the corner, this is a limited time offer. It will be available for 1 week and if there are no backers we'll have to take it down in order to guarantee that we'll be able to make it to the show.

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