One More Update!
This just in... If we hit $17k we'll double the size of The Forbbiden Tomb! Can we do it?!
With just a couple of hours to go we've smashed through the stretch goals and have just one left:
Stretch Goal: $14,000 — The Forbidden Vaults of Queen Ryssa
If the funding reaches $14,000, we will design an all-new, 40-encounter level for Dragon's Delve that we will release on an encounter-per-day basis just like we did during the website's original run (which adds up to 8 weeks worth of new content). The new level will be titled The Forbidden Vaults of Queen Ryssa, and it will be usable both as an additional level of the Dragon's Delve complex and as a stand-alone dungeon for characters of levels 5–8. Each week of content will also feature at least one new piece of accompanying artwork. If this funding level is reached, the new material will begin being released in April 2013.
Help Spread The Word!
We've only got a few hours left to reach this goal, so we need YOUR help. Yes, you've already pledged your money, but now we need you to give us a little bit of your time to. Make sure that all the gamers you know are aware of this Kickstarter fund drive. Send out a link on your Facebook, Twitter, and other social media feeds.
See you in the dungeon!
We're a bit past 150% of our original funding goal right now, with just three-and-a-half weeks to go. We've reached our minimum funding level, and thanks to you, exceeded it. But we're still going onward and upward with new goals and new rewards!
If we hit $5,000 we will commission one piece of new custom art for a climatic encounter of levels 1-10 of Dragon’s Delve and put together a 4-page Dragon’s Delve Player’s Guide.
At $6,500 we'll get one piece of new custom art for a climatic encounter of levels 11-20 of Dragon’s Delve in addition to the above and the Dragon’s Delve Player’s Guide expands to 8 total pages.
If we manage to get to $8,000 we will produce one piece of new custom art for a climatic encounter of all the remaining levels of Dragon’s Delve (Terregaunt's Tower, the Island of Khorant, Chordille Keep, the Crimson Aerie, Fane of the Sea God, and the Tomb of Nibul), and the Dragon’s Delve Player’s Guide expands to 12 total pages.
Finally, at $10,000 in addition to all the above, we will update the entirety of Dragon’s Delve to the Pathfinder Roleplaying Game Rules, including using the hardcover rulebooks that have been published since Dragon’s Delve ended, and the Dragon’s Delve Player’s Guide expands to 16 total pages.
We have some other stretch goals in mind (like the waffle cart at Gen Con!), but we don't want to get ahead of ourselves.
Again, thanks for your support and as always, if you have any questions, don't hesitate to let us know!
Welcome to the Dungeon!
What dungeon, you ask? Dragon's Delve — a massive 27-level mega-dungeon more than half-a-million words long! It's an adventure with 661 encounters, none of which are empty rooms or featureless corridors, arranged over nearly 30 maps! A whole campaign worth of material, capable of taking characters from 1st to 20th level, that begins with a bell on a string set by goblins and ends with a battle against a great wyrm red dragon demigod where the fate of a god hangs in the balance!
And while Dragon's Delve may not be the biggest dungeon in the world, it has the distinction of having been conceived by Monte Cook (Ptolus, 3E Dungeon Master Guide) as the initial offering for Dungeonaday.com — a subscription website that created a classic "dungeon delve" style dungeon by releasing a single hyperlinked, cross-referenced encounter every weekday (each of which now has years of forum posts giving ideas on how to tweak, improve, or survive its challenges).
Over the site's original lifecycle Monte designed 14 levels of Dragon's Delve, and then turned to Super Genius Games to finish the massive adventure location with 13 more levels! Originally begun as a d20 OGL fantasy adventure, Super Genius Games supported the dungeon's original rules system but also added rules for the Pathfinder Roleplaying Game to their expansions. The final battle with the Dragon Prince went live in July of 2011, and Dragon's Delve came to an end. Shortly afterwards it was decided to close the site for new patrons—existing memberships were honored, and four more (shorter) adventures released, but the encounter-a-day format ended.
Since that time, numerous additional customers have expressed an interest in gaining access to the five dungeons of Dungeonaday.com, but that posed a problem. The words and maps of these adventures could be saved and be sold in the form of PDFs, but what really made Dungeonaday.com special—the vast network of hyperlinks between the encounters that could continually be modified and added to—could not be maintained without the proprietary content management software that was used in the site's creation.
So, now we have an opportunity to enter a new stage of Dungeonaday.com. We want to make the site available again, and allow new customers to experience Dragon's Delve, and it's companion adventures (Necropolis of Pergia, Tomb-World of Alak-Amur, Night of the Starbird, and Temple of the Black Goat).
We have lots of additional things we'd like to do with the dungeon. We have a 3-D walkthrough video already finished for one level, and would love to produce more for the crucial levels of the Dragon's Delve. The Pathfinder game rules for some levels are not integrated into the early encounters, and many new Pathfinder supplements have been produced in the meanwhile, so we'd love to give the entire dungeon a top-down overhaul to fully take advantage of the rules, classes, monsters, and other awesome content that Paizo Publishing has released.
But those are things we can talk about a bit later—first what we want to do is offer patrons access to five complete online dungeons in all their hyperlinked glory, beginning the week after our Kickstarter campaign funds. Even if we never get the chance to do all the other amazing things we'd love to try (which we will add in the form of stretch goals once our basic target is met), this funding campaign aims to make some of the coolest dungeons ever written available to a broader audience.
- (30 days)