Funded! This project was successfully funded on May 23, 2013.

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The Godfather of turn-based RPG action is making its comeback! Mercenaries, guns and sarcastic humor galore!

We would like to thank all the backers for making Jagged Alliance: Flashback a reality. We couldn't be happier with all the awesome support we have been getting from the JA community and we are certain that we couldn't have reached our goal without all your help. It is now our task to deliver, and make a game that is worthy of all the trust, love and hope you've put into this project. Thankfully the community will be ready to assist us on many different levels, which we are surely looking forward to. 

Besides getting updates through Kickstarter you'll be able to follow our progress on our official site as well as via Facebook and Twitter.

If you've arrived late and still want to pledge, you can still do so by heading over to PayPal pledge section on our site. We'll keep most of the current pledge options available for some time and later move on to slacker backer deals. See more on that on our site, once it gets an overhaul the next few days.

All the money pledged after May 23rd will go towards Stretch Goals. you can find more info on those on this page and on the official site.

Chris Camfield and pro modders R@S and DepressivesBrot, Stan “sbobovyc” Bobovych, bugmonster and Flugente join the team!

"This is my type of game. :-) I think these guys really get it and I'm looking forward to this game." - Ian Currie, designer of the original Jagged Alliance games

"I can't directly speak to Full Control's ability to make a great Jagged Alliance game. But I can say that they are very skilled with Unity, understand game/software development, and can move mountains with limited resources. I don't question their intentions or integrity. I backed Jagged Alliance: Flashback day 1. - Kevin Saunders, Project Director at inXile

We have released a diorama scene, which depicts a combat scenario that takes place in a jungle/ruins setting. The scene can now be downloaded and explored, although it should be noted that Jagged Alliance: Flashback is currently in pre-production and both the style and core features are subject to change.

To navigate the scene simply press space to jump to different camera points. You can choose between 3 different zoom levels by pressing 1, 2 and 3. To exit the scene simply press ESC :)  

You can download the scene in the links below:

PC Build         Mac Build         Linux Build

Update #29 WE MADE IT and Skin Pack Goodies
Update #28 New Modder, New Sector and Reddit IAMA
Update #27 Tiers, Slacker Backer and More
Update #26 Kickstarter Recap and More Add-ons
Update #25 Assets and Modding
Update #24 Sector, Tiers, Radio Details
Update #23 Call to Arms and I.M.P.
Update #22 Minimum Budget Details and A New Sector
Update #21 Mercenaries and Diorama Questions
Update #20 Diorama Release & Friday Specials
Update #19 Stretch Goals, Competition and a Tribute Sector
Update #18 Secret Sector Update & Production Plans
Update #17 The Modding Team Expands & More
Update #16 Stretch Goals & Diorama Sneak Peek
Update #15 World Economy
Update #14 New Add-ons, New Tiers and a Team Video
Update #13 JA Intro Video and Community Efforts
Update #12 JAF Team Expansion and Modding Details
Update #11 Competition Winners and More
Update #10 Joining Kicking it Forward and First Diorama Model
Update #9 Weapon Customization and Special Friday Pledges
Update #8 Diorama and Competition
Update #7 Community Coverage and More
Update #6 Humble Bundle Partnership
Update #5 Story Details and Backer Bonuses
Update #4 Mercenary Personalities & Backer Avatars
Update #3 New Pledges and Add-ons
Update #2 Tactical Layer - Core Combat
Update #1 Strategic Level, Destructible Environment and more

Please use the reward spreadsheets as it is the simplest way of keeping the tiers up to date. We can't change pledges once they have been backed here on Kickstarter. 

Reward Spreadsheet Lower Tiers

Reward Spreadsheet Higher Tiers

To get the add-ons simply raise the total amount pledged up top, when managing your pledge.We'll figure out which add-ons you chose through surveys after the Kickstarter.

NEW CLASSIC PACK ADDED TO ALL TIERS

Collector's Edition

License Clarification

Getting a license is purely a legal agreement of "Yes - you are allowed to use Jagged Alliance to make a game". It does NOT include money to make the game. It also means we are in Full Control of the development (pun intended), therefore bitComposer doesn't have a say in the development of this game.

Social & Community Support Sites

Please join the Kickstarter forum on our mini-site and share your thoughts, suggestions, ideas and participate in JAF related polls. You can also find our sites in the links below:

Community

Bear's Pit Forum
Steam Group

Social

REDDIT IAMA *Not live*
Kickstarter Forum
Facebook
Twitter

PayPal Count: ~$10,000 (May 23)

Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset! 

Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!

The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game. Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked. 

Below we have listed some of the major game features we are planning to implement: 

The game text will be localized to English, French, German, Italian, Russian and Spanish.

We will give you a choice of distribution, always including a DRM-free option, for both the core game and future expansions.

Our target platform is PC and the game will be available for Windows, Mac OSX and Linux

With flashback we want to take you back to the cold war era and let you play the events that lead up to the founding of the international mercenary organization called A.I.M.

The story is set in the late-1980s, on the Caribbean island group of San Christobal.

Following a coup d'état a socialist regime has been established on the island, a change that undermines the U.S. presence in the area.
Seizing the opportunity, a hard-line fanatic general leads an elite U.S.S.R. military unit to establish a military base right under the nose of the U.S. Under the guise of shipping humanitarian aid, large amounts of cargo and military hardware are headed for San Christobal. A Russian presence larger and closer to the U.S. than Cuba could potentially tip the balance of power and turn a cold war into a steaming hot one.

Under secret orders from the CIA it is now up to you to assemble a team of capable mercenaries, restore the democratic government on San Christobal and drive out the U.S.S.R. presence, by any means necessary.

We are aiming to build Jagged Alliance: Flashback around the core pillars that made the originals great; the deep strategy, the thrilling action and character RPG elements. The core game is essentially split up into 2 layers, a strategy layer and a tactical layer.

The content of the two layers are shown below:

  • Base Management is the strategy layer behind all the gun-toting and action, it is your base of operations, where you manage resources and control which missions to engage in.
  • It functions as a hub between missions and provides you with a map over the game world, it is also where you recruit, customize and take care of your mercenaries. 
  • The base is also used to manage the training of your mercenaries, construction and weapon research/manufacturing.

  • The Tactical Screen is the turn-based action layer of the game, it features an isometric 3D camera view of the battlefield and it’s where you control your squad of selected mercenaries to achieve objectives and engage enemies face-to-face.
  • Gear, character attributes and weapons all affect how a mercenary performs on the battlefield.
  • There will be fog of war, which prevents a full view of the battlefield and hides enemy movements.
  • The mercenaries can take cover behind objects in the world to gain different levels of protection.
  • Mercenaries also gain new abilities as they survive more battles, but when they die - it's permanent!


We are Full Control - a small independent game studio based in Copenhagen, Denmark. Over the years we have specialized in the genre of turn-based strategy games and have several productions in our portfolio. In fact, Jagged Alliance: Flashback will be our 9th title, and our 5th turn-base game in a row.

Our productions have grown in size and complexity over the years, and we are finally ready to take on these iconic games like our current production Space Hulk as well as Jagged Alliance.

In addition we have built up a strong team of highly skilled professionals who have worked on various popular titles, illustrated below:

Our current project is a turn-based version of the widely popular Warhammer 40k title “Space Hulk”. With a successful Kickstarter project we can run pre-production of Jagged Alliance: Flashback while Space Hulk completes, and then go into full production on Flashback straight away once it ships - saving precious time to bring you the game as fast as possible.

Below you'll find links to a GDC demo of Spacehulk and a Gameplay Video from Frontline Tactics:

While we have managed to secure the Jagged Alliance license, we have chosen not to pursue any funding through the license holder bitComposer, as we wanted to maintain and stay true to our vision of the game.

Knowing that we couldn't finance the game out of our own pockets, we started kicking around the idea of doing a Kickstarter campaign to reach out to the community for help - So, this is why we are turning to you, fans of Jagged Alliance and turn-based action strategy games, and are hoping you will be part of bringing back one of the most iconic franchises of the turn-based game genre.

Our approach for this Kickstarter funded project is transparency. We will give you the naked truth in frequent updates, as you are our backers and are entitled to know where your contribution endes up.

By pledging, you are not only supporting our vision of the game, you are also supporting the independent development of this game. We strongly feel that this should be a game by fans for the fans.

Kicking it Forward

Jagged Alliance: Flashback is supporting the Kicking it Forward initiative started by Brian Fargo and inXile.

This means that we pledge 5% of the revenue of Jagged Alliance: Flashback sales back into future Kickstarter projects.  We have chosen to primarily use the money to pledge towards turn-based tactical/strategic digital games.

You can read more about this on http://kickingitforward.org

$350,000 is actually a small amount for a big game like Jagged Alliance. We can only do this because we have a lot of existing technology in place for turn-based strategy games and because we are using a expandable and modular story design.

Since we are building the game based on our existing core technology for turn-based games, every penny donated in the Kickstarter will go to create the Jagged Alliance experience and not re-invent the wheels. Funds will be used to writing the story, making great environment art, adding mercenary characters and animations, building cool levels and programming Jagged Alliance game mechanics into our technology base.

Story design wise, our plan is to create a great main story for the $350,000. If we surpass this minimum goal, we already have some tasty stretch goals planned for you. These will bring you additional levels, additional mercenaries and some of the more advanced features in a modular fashion.

In short, any funds received beyond the $350,000 will make everything about the game, bigger, better and more badass!

If you have come this far, backed us, watched the video or promoted our campaign we can’t thank you enough! In the end Jagged Alliance: Flashback will only be possible with your support.

We are incredibly humbled that we have received the opportunity to work on a game that is so deeply rooted in the turn-based genre. We hope that you are just as excited as we are in being part of bringing Jagged Alliance back to its turn-based roots. We really can't wait to get started!

Thank you so much for coming by and thanks a MILLION for your pledge!

Since we have been making a lot of changes to the pledges we've decided to make 2 spreadsheets to create a clearer overview. You can find it in the links below: 

Risks and challenges Learn about accountability on Kickstarter

Making games is tough, challenging and full of risks. Over the last 9 years we have steadily built up experience by developing increasingly complex games under standard publishing deals.

We have taken this route because more often than not, smaller companies will take on big games as their first title and fail, either because of team inexperience, bad management or simply because there is no market for the game.

Our approach is part of the reason we managed to land the Warhammer 40k "SPACE HULK" license with Games Workshop - the increased complexity of SPACE HULK meant that the we felt the next logical step for us would be to take on Jagged Alliance, our 9th game.

For the last 4 titles we have specialized in turn based strategy games, which means that we can take experience as well as battle proven code with us to the next game. Slowly increasing the ability to make more complex and larger games.

The risks we have identified at the moment are:

* DRM-free delivery - finding good distribution channels to deliver on all 3 platforms. GOG is the obvious choice for Windows and also Mac. But what about Linux? Time will tell and worst case we will distribute the game to Linux owners ourselves.

* expectations - Some will undoubtedly expect us to simply remake Jagged Alliance 2 and merge that with the community created patch called "1.13", this is not what we're aiming for. Flashback is a new game, built around the core gameplay mechanics from the original games, various elements from the 1.13 patch and some new ideas. Our aim is to get as many features in as possible but we simply cannot produce the same amount of content with the current budget.

* delivery date - at the current time we expect a delivery date in late 2014. If the Kickstarter is very successful and exceeding our current plans, then that date might shift into 2015 simply due to budget size increase and added complexity by having more team members

* engaging the community to finalize game design - we REALLY want to engage with you and allow the community as a group to give feedback on e.g. which features to add and what mercenaries to include in the game. But game development is not a democracy, and this means we will have to take decisions that might not be popular with everyone. Being transparent about this is our way to manage this risk

* scope and budget - the proposed budget of $350,000 is only enough to make a solid core and a limited size of story. If we just barely make the goal, the game size will possibly not have the size and complexity of what some players expect from a spiritual successor for Jagged Alliance 2. But we would rather want to make a solid smaller turn-based Jagged Alliance:Flashback, than not make a game at all. And through the years afterwards we and the community could still add more content - it would simply not necessarily be there in version 1.0

* modding - the game engine we are using is different than the engine used in Jagged Alliance 2. This gives new possibilities as well as cuts away others from earlier days. Given the final budget size, we want to include editors and modding as possible. But we can at this point not give any guarantees for modding feature X or asset Y.

FAQ

  • With our current budget we plan to release the game late 2014, but if we get more funding we would like to implement more features, which could potentially delay the release.

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  • Getting a license is purely a legal agreement of "Yes - you are allowed to use Jagged Alliance to make a game". It does NOT include money to make the game. It also means we are in Full Control of the development (pun intended).

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  • You can find our stretch goals on the main Kickstarter page. Stretch goals will be revealed once we close in on our initial goal.

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  • Jagged Alliance: Flashback is designed to be the best single player story driven experience possible. While we will not rule out a potential multiplayer mode in the far future, it is not on the roadmap or feature lists.

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  • No, we don’t roll like that. We want you to be able to enjoy a game of Jagged Alliance: Flashback anywhere at anytime.

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  • Yes, the game will support English, French, German,Italian, Russian and Spanish, but only for text and menus.

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  • Support for modding is important for a Jagged Alliance title. Depending on the final budget we will work on opening up for things like a map editor and dialog editor.

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  • Sorry, Kickstarter only supports credit card payments, so simply get someone with a credit card to pay for you and hand them your cash. Alternatively use the PayPal option on the mini-site or http://www.mywirecard.com/en/ which enables you to have a virtual credit card and can therefore pledge via Kickstarter

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  • You have to pledge through our kickstarter mini-site here: http://www.jaggedallianceflashback.com/

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  • Simply add the total amount by donating and we'll follow up with to determine the details if we reach our goal. Remember that there are certain rules for which tiers are allow to have add-ons.

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  • We have decided to cover your shipping costs as a thank you for helping us.

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  • Our primary platform will be PC. The game will be available on Windows, Mac and Linux platforms.

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  • We’re not sure yet, but the backers will be the first to know

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  • Yes. We plan to release the game on platforms such as Good old Games in addition to Steam. For updates or additional free content, each version will get its very own update on all distribution platforms.

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  • Throwing cash to buy something rarely works (besides in the brothel in San Mona, Arulco). First try putting it in the CD- Drive and if that does not work, ask Shadow to eliminate your dealer who sold you your computer. Alternatively, you could just try to pledge, if you want to.

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  • We'll be using the Unity engine

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7,167
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    213 backers

    Pea Shooter Tier: By supporting you’re actively helping to bring back Jagged Alliance, thank you! ============================== Supporter badge for the official JAF forum + You will be added to the official website credit list

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    44 backers

    Support your Fellow Man Tier: You’re doing the right thing, so you get: ============================= The Jagged Alliance Classics Pack (Also included in the $5 Tier and up) + Official digital sound track (ONLY THIS TIER) + Get half price off the game once released

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    3984 backers

    Groin Attack Tier - ALL DIGITAL: Ouch! That hurts, but you’re still rewarded with: ============================== Digital download of PC, Mac OSX or Linux DRM-free + Backer forum badge for the official JAF forum + You will be added to the official website credit list

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    726 backers

    Gunnam style Tier - ALL DIGITAL: Nothing like a gun to make you dance! You're rewarded with: ============================= All previous rewards + Digital high quality map of the game world + Digital copy of the Official Soundtrack

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    297 backers

    $42 Ahh You’re That Guy Tier: I thought I recognized you, therefore you get: ============================= All previous rewards + Get your name in the NPC name pool and write a simple short response. Every time you start a new game the names will be re-shuffled, so you have a chance to encounter your own NPC in the game.

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    318 backers

    It's Time to Reload Tier: Get dem Bullets out! If you make it in time, you get: ============================= All previous rewards + Digital high quality map of the game world + Digital copy of the Official Soundtrack + Early Access to the game + A Digital Documentary of the making of JA: Flashback

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    Got a Bigger Gun Tier - ALL DIGITAL: Bigger is always better so you get: ============================== All previous rewards + Digital high quality map of the game world + Digital copy of the Official Soundtrack + A digital copy of Jagged Alliance and Jagged Alliance 2 (English)

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    80 backers

    You’re on my List Tier: That’s why you’re in the game: ============================= All previous rewards + Get your name in the Enemy name pool. Every time you start a new game the names will be re-shuffled, so you have a chance to encounter yourself on the battlefield. (If you go for the $85, $220 or $400 Tier, your response will be connected to the enemy name)

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    164 backers

    Low on Ammo Tier: There's always the melee option, there you get: ============================= A boxed version of the game with a printed manual (ONLY THIS TIER) + Digital soundtrack + Digital map + Backer forum badge for the official JAF forum (Shipping is covered for the EU and the US but please add $25 if outside those areas )

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    369 backers

    Boom, Headshot! Tier - ALL DIGITAL: You must be out of your mind, but you’ll get: ============================= All previous rewards + Digital tactics manual - Digital Jagged Alliance: Flashback art book + Access to the Beta version of the game + An exclusive in-game vanity item + Special backer forum badge for the official JAF forum

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    Umpa Bazooka Tier - ALL DIGITAL: That's a mind blower. You're rewarded with: ============================= All previous rewards + Get to write an enemy response (ONLY THIS TIER)

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    132 backers

    Van-Damn Good Tier: Yes you are, and that’s why we reward you with: ============================= All previous rewards + Behind the scenes access to developer forum + The exclusive Backer t-shirt (PHYSICAL)+ Your name in the ‘special thank you!’ credits roll

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    98 backers Limited (2 left of 100)

    All Glory, No Brains Tier: FOR GLORY!, you get: ============================= All previous rewards + Get a mercenary quote in the game - lots of mercenaries in the game means lots of quotes needed (ONLY THIS TIER)

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    218 backers

    Kidney Puncher Tier: You hit em where it hurts, so you get: ============================= All previous rewards + Boxed collector’s Edition (PHYSICAL) + Collector forum badge for the official JAF forum

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    16 backers Limited (34 left of 50)

    $200 Who be the fool Tier: Surely not you, so you get: ============================= All previous rewards + you get to make a name for the enemy name pool (ONLY THIS TIER)

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    Aim for the eyes Tier: Yeah, that should do the trick, so you get: ============================= All previous rewards + You get to choose to either write an enemy response or a mercenary one-liner (ONLY THIS TIER)

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    82 backers

    You’re Cocking it Wrong Tier: That’s what she said, but you’re still getting: ============================= All previous rewards + Boxed Collectors Edition signed by the Development team (PHYSICAL) + Signed movie sized frameable poster (PHYSICAL) + Paperback copy of the the Jagged Alliance: Flashback art book (PHYSICAL - ONLY THIS TIER) + Access to the Alpha version of the game

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    $400 Tier: It’s all in the bag Tier: So bring it home and enjoy the rewards, you’ll get: ============================= All previous rewards + A mercenary one-liner + An enemy response + You get to make a name for the enemy name pool + You get to write a NPC Quote. (ALL ONLY THIS TIER)

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    6 backers

    Bobby Trapped Tier: The man sure drives a hard bargain and therefore you get: ============================= All previous rewards + Name a trash item in the game and co-write the item description (ONLY THIS TIER) + Signed Hardback copy of the Jagged Alliance: Flashback art book (PHYSICAL) + High quality Printed cloth map of the game world (PHYSICAL) + Your name on the wall of fame inside the game + First expansion pack for free

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    Woody Woodpecker Tier: You just can’t enough of all that wood, so you get: ============================= All previous DIGITAL REWARDS + Become a manic woodcutter (Help co-design the woodcutter + co-write 3 responses)

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    1 backer Limited (2 left of 3)

    Doctor Y No Q Tier: Phew, we’re glad you’re here, you’re rewarded with: ============================= All previous DIGITAL REWARDS + Become a Doctor (Help co-design the Doctor and the name of the clinic co-write 3 responses)

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    1 backer Limited (2 left of 3)

    Running low on Fuel Tier: Maybe you should find a gas station then, you get: ============================= All previous DIGITAL REWARDS + Become a Gas Station Manager (Help co-design the gas station manager and the name of the gas station + co-write 3 responses)

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    Gunneck Rampage Tier: Howdy, I got a bullet with your name on it, but you still get: ============================= All previous DIGITAL REWARDS + Become an arms dealer (Help co-design the arms dealer and the name of the shop + co-write 3 responses)

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    Time to Party Tier: So get your guns out and lets go, you get: ============================= All previous DIGITAL REWARDS + Become a Bartender (Help co-design the bartender and the name of the bar + co-write 3 responses)

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    4 backers Limited (96 left of 100)

    Turn-based Lover Tier: You sure love taking turns, but we like your style, so we reward you with: ============================= All previous rewards + Satchel pack with goodies and logo (PHYSICAL- Metal keyring (Jagged Alliance logo), beer coasters and stickers) + Unique high quality printed concept art piece signed by the Art director (PHYSICAL) + Personalized voice mail and ringtone performed by a Jagged Alliance cast member + Personal thank you note from the development team (PHYSICAL) + 2 extra digital copies of the game.

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    ICE CREAM *Ring Ring* Tier: Get your money out and treat the kids to an ice cream, for that we reward you with: ============================= All previous rewards + You’ll have your very own Ice Cream shop in the game and have the Shop NPC named after you and you get to choose the name of the shop. (Co-write 5 responses of your choice)

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    $850 Tier: The magnificent Tier: There can only be one, so you’re rewarded with: ============================= All previous rewards + A statue of you or your likeness in the game, with a description (ONLY THIS TIER)

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    $850 Slim Shady Business Tier: You got some sweet rhymes, so you get: ============================= All previous rewards + Become the weapon smuggler in the game and have him named after you. (Co-write 5 responses of your choice)

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    Bubba Croc Tier: *Snap Snap* it’s a Trap, you get: ============================= All previous rewards + Become the croc “farmer” in the game and help decide his name and the name of the croc farm. (Co-write 5 responses of your choice)

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    0 backers Limited (20 left of 20)

    Going Gun Nuts Tier: Guns, Guns, Guns, you just can’t get enough of them and neither can we. You get: ============================= All previous rewards + Become an NPC within the game, we will use your name and (if relevant) use a picture of you to add a general likeness, in addition you will be added to the special NPC credits list. (ONLY this tier) + VIP forum badge for the official JAF forum + Personal thank you call from the development team + Numbered Jagged Alliance dog tag, each holds a code to a special unlock in the game (PHYSICAL) + Exclusive Manilla goodie envelope (PHYSICAL - Development pictures, concept art and frameable certificate of support signed by development team + 5 extra digital copies of the game

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    3 backers Limited (2 left of 5)

    $1200 So You’re a Bad Guy Tier: For the right price you may just play along, so you get: ============================= All previous rewards + Help co-design an enemy in the game, who can be recruited to your team if persuaded in the right way. (Appearance, Nationality, Gender, Name) (ONLY THIS TIER)

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    1 backer All gone!

    $1500 You’re breaking up Tier: We can't hear you, but you still get: ============================= All previous rewards + Co-design the implementation of radio coverage on the island of San Christobal (ONLY THIS TIER) + Become the radio NPC guy (ONLY THIS TIER)

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    4 backers Limited (6 left of 10)

    $1800 Get out your guns Tier: It's time to come out and play! You get: ============================= All previous rewards + Co-design a Mercenary in the game (ONLY THIS TIER)

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    0 backers Limited (2 left of 2)

    Guns r Us Tier: We sure have some great toys for you to play with, so you get: ============================= All previous rewards + Become a faction leader, we will use your name and (if relevant) use a picture of you to add a general likeness, in addition you will be added to the special NPC credits list. (ONLY THIS TIER) + Free access to all expansions + 10 extra digital copies of the game.

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    2 backers Limited (1 left of 3)

    Two Please Tier: You sure drive a hard bargain, therefore you get: ============================= All previous rewards ($2500 not included) + The $1200 and $1800 bundled up (ONLY THIS TIER)

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    0 backers Limited (1 left of 1)

    Lead and Conquer Tier: You’re quite the multitasker huh, you get: =============================All previous rewards + The $1800 and the $2500 bundled up (ONLY THIS TIER)

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    2 backers Limited (3 left of 5)

    M.E.R.C.iless Killer Tier: You clearly have no soul, and we like that, so you get: ============================= All previous rewards + Become a Story NPC within the game and a location, we will use your name and (if relevant) use a picture of you to add a general likeness, in addition you will be added to the special NPC credits list. (ONLY THIS TIER) + Help co-write a story for a side mission + Every mercenary has a special line, get to write your own and we’ll add it to the game + Name a skill in the game + Join our in-house wall of fame and receive an invitation to the official launch party (accommodation paid, transport not included) + Signed collectible 9 inch tall game character figurine (PHYSICAL) + 25 extra digital copies of the game

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    0 backers Limited (1 left of 1)

    You’re the Boss Tier: And that’s why you’re rewarded with: ============================= All previous rewards + Become a base commander, get your own base and help co-design both the base itself and the commander + co-write the dialogue/responses

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    1 backer All gone!

    A.I.M.ing to Win Tier: You’re clearly a die-hard fan so of course we’ll shower you with these awesome rewards: ============================= All previous rewards + Become the Top Pimp (Story NPC) of the island and run your very own brothel (ONLY THIS TIER) + Have a in-game statue or monument made in your honor and to your likeness + Become an honorary member of the development team and be credited as such with a framed certificate and thank you picture (PHYSICAL) + A very special Thank you in the game credits + 50 extra digital copies of the game. + Top tier forum Badge for the official JAF forum + Gift bag of unique items + Meet and greet, enjoy a day with developers, before the day of the official launch party (which you’re invited to as well (accommodation paid, transport not included))

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  • Pledge $10,000 or more
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    0 backers Limited (1 left of 1)

    $10000 Oily Business Tier: It’s messy but you’re swimming in black gold, you get: ============================= All previous rewards + Become the Oil Baron of the island (Story NPC) and have your very own small oasis with a deluxe Bedouin Tent, surrounded by oil fields (ONLY THIS TIER) + Have a in-game statue or monument made in your honor and to your likeness + Become an honorary member of the development team and be credited as such with a framed certificate and thank you picture (PHYSICAL) + A very special Thank you in the game credits + 50 extra digital copies of the game. + Top tier forum Badge for the official JAF forum + Gift bag of unique items + Meet and greet, enjoy a day with developers, before the day of the official launch party (which you’re invited to as well (accommodation paid, transport not included))

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Funding period

- (30 days)