The Godfather of turn-based RPG action is making its comeback! Mercenaries, guns and sarcastic humor galore! Read more
This project was successfully funded on May 23, 2013.
Jagged Alliance: Flashback Live on Steam Early Access
We would like to announce that we are now officially live on Steam Early Access!!
A big thanks to all of you for helping us get to this point, we are looking forward to your reactions as well as all of the feedback, suggestions and input you may have.
To start off the early access with a blast, we decided to make a kickass trailer in the spirit of the old games, to give both old and upcoming fans of the franchise a taste of the 80’s action themed atmosphere.
Let there be no doubt, we really want to add both cheesy, odd and humorous elements to this game.
Here's the link for the Steam Store Page
Roadmap for Early Access
What is currently in?
- The combat system (although not completely finished yet)
- Quite a few sectors and mercenaries which are waiting for you
- Some quests are in there as well
- Daylight/Night cycle slightly influencing line of sight
- Full features professional map editor and modable games + Steamworkshop integration
- Probably lots of bugs we didn’t discover yet
What will follow?
That’s a tricky question. A lot would be the quick answer. We plan to have regular updates where we expand the world and the number of mercenaries. But these are “just” content updates. And as every true Jagged fan knows, content isn’t everything. Anyways: Expect such smaller updates more often. But don’t expect them to have lots of new features. Cause features will be added in far less often but much bigger updates.
Please keep in mind that the following list is not a list of promised features, but a list of what we want to add to the game. If we find that something on the list doesn’t fit like expected it will, it won’t go in. It may be added at a later point, but we have to prioritize our efforts.
The next big updated is scheduled for the very end of June, and is planned to include more advanced combat with more weapon classes, different ammo types and interrupts. Furthermore, we are itching to finally include grenades, explosions and destructible environments, as well as giving the strategic map more gameplay weight in regards to resource management.
Milestone Update 1
- Advanced Combat (Weapon classes, Ammo types & reloading, Interrupts)
- Explosions & Destructible Environment
- Throwables & Grenades
- Resource Management on Strategic Layer
Milestone Update 2
- Stealth (Concealment, Skill, Hearing)
- Melee combat
- Conquering Sectors & Militia
Milestone Update 3
- Advanced Characters (Perks, Morale, Breath, Medial & Mechanics)
- Doors (Lockpicking, Breaching, Interaction)
- Mercenary tasks out of combat (Train militia, repair, healing,...)
Milestone Update 4
- Advanced Enemies (Classes, Grenades, AI)
- Additional Equipment (Attachments, Goggles,...)
- Sector Upgrades
Side note to NPC names
Currently the NPC and Enemy names you have submitted are added to the EA in one pool, which means that there can be instances where a male NPC ends up having a female name. We’re also still missing a lot of responses, primarily from Paypallers, which will be added at a later point. Additional coding is needed to separate the genders in the game as well as code to make sure that not all random NPC take names from the backer pool. - Would ruin the game if all NPCs on the island were people who didn’t really fit the setting.
Early Access Keys
Right after this Kickstarter update, we’ll be sending out the keys for (Beta) Backers, which are backers in Tier $75+ and backers who paid for the beta upgrade, ($25-$65) + 20)). There are a lot of backers and it’s easy to miss one or two on the list, so please contact us at email@example.com if you think that is the case.
By taking away the shop, we also removed the option of adding extra funds on top of backer’s original pledges to get access to Steam Early Access. We thought that was a shame, so we’re currently looking into a way of allowing backers to do so. It will most likely be by sending out keys for Steam, which are then redeemable for a discount coupon for the game. The coupon will only be valid throughout the Early Access phase.
Now that the store on our site is closed down, we’ll finally be able to finalize the tiers for Humble Bundle. Additionally, we will also be able to send out the rest of the surveys, which is mainly for Paypallers at this point. We apologize for this to be taking so long, but other tasks have taken priority up until this point.
Until Next Time
The JAF Team