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The Godfather of turn-based RPG action is making its comeback! Mercenaries, guns and sarcastic humor galore! Read more

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This project was successfully funded on May 23, 2013.

The Godfather of turn-based RPG action is making its comeback! Mercenaries, guns and sarcastic humor galore!

Editor Rundown & Early Access Info

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Dear Backers,

We are now halfway through the alpha phase and we have already learned a lot from all the feedback we have been getting through the game as well as on the forums. We recently updated the alpha and are now moving into phase two where we are introducing the editor, so the modders and alpha backers will have a chance to play around with the game a bit before the Early Access version is live.

If you have missed the info from the recent alpha update, you can find the info HERE 

Editor Rundown 

To make it easier for users to use the editor in this early state we have decided to create a video guide to get people started. 

The editor will continue to be developed throughout the Early Access Phase and we plan to integrate it into Steam Workshop. We plan on hosting some competitions where users get a chance to use the editor to make something for the game, but more on that later. 

We also created a written how-to guide for the editor, which will be added to the JAF forum after making this update live

To get the editor simply use THIS LINK. Please note that you can only use the levels you create if you have a version of the game, which means the alpha backers at this point. 

Back-up link for the editor

Steam Early Access Info 

As you all know Jagged Alliance: Flashback will be going on Steam Early Access in mid/late May, but so far we haven’t shared a whole lot of details of what is to come. 

For the Early Access version we want to create a cool experience for the users and give them a taste of what the game has to offer. We are trying to get as many of the core elements in the Early Access version as possible as well as show off some well polished environments and interesting sectors. 

We will be continuing to develop the game throughout the Early Access Phase and we plan on making 2-3 major updates that will add additional features and content to the game, besides steadily increasing the gameworld and content. 

We hope a lot people will be using the editor from Early Access launch and we are really looking forward to what people will do with it. Modding is the reason why the franchise still has a huge following and maybe also the reason why there’s still a genuine interest for this game. 

Shop closing down

It has not been easy to keep track of 7,500 backers, especially with paypal, late tier upgrades and people forgetting to change to the right tier after changing the amount. As we are going onto Steam Early Access, we will be closing down the shop on our website, which means that if you want to grab a boxed copy or the collectors edition this is the time to do so.

Link to the Shop 

We are also doing this because we need to finalize the Kickstarter and PayPal lists so that Humble Bundle can upgrade people from the current tier 5 to their appropriate tier. We're getting closer, but there's still a some data that we need to get. 

Late Easter Egg

We wanted to end this update with a good laugh, so we are delighted to be share the news that there will be chickens in the game, which have apparently mutated and eaten half the population on the island :)

Until Next Time!

The Full Control JAF Team

Lieven, Full Control, and 14 more people like this update.

Comments

    1. Creator Shanga on May 9, 2014

      If you're still in doubt about DRM, please watch this:

      https://www.youtube.com/watch…

      I've made a one minute video that proves beyond doubt there's no DRM attached to the game. It launched without Steam just fine. So if you're really so hell-bent on not playing with Steam poking through your PC, use it just to get the game then close the bloody thing.

      The rest is just trolling for the sake of trolling.

      PS: No, Chet, I am not a dev, I am FC's worst nightmare if they screw up this game. And their best friend if they do it right. I just don't give a damn about fluff and spoon-feeding every whim. I've been rooting for Jagged Alliance for 15 years now and working my ass off to keep the name alive. And this is the make it or break it moment. The game has to be great or there will be no other JA. So if they'd deliver the alpha using pigeons or goblins, I couldn't care. Their time is better spent making this game awesome instead of negotiating distribution contracts at this stage.

    2. Creator Sami on May 9, 2014

      My issue is more with Steam Early Access than Jagged Alliance. I just think EA is a bad move and should be removed altogether. I don't like that JA is going to support it by using it. I know for a fact that you can put your game on Steam (be it through Greenlight or whatever) and distribute updates and have all that stuff, but it can't be bought through Steam while all that's happening. Maybe I'm just romanticizing the Kickstarter experience to find some value for it, since as things are, I'm probably stopping backing projects on Kickstarter. It just seems like it's become hard to find a single project I'm happy with how it has been handled from the almost 100 projects I've backed by now.

    3. Creator Wesley Obenshain on May 9, 2014

      @British: I think at this point everyone (including the devs) gets that your cross about this. From my point of view, I think the plethora of "Early Access" games have spoiled everyone. It seems like everything I hear about early access (anywhere) is people complaining that its not what they wanted RIGHT NOW; not that it can't be what they want later. As a result a decent portion of the time the developers turn to feature requests because they don't want people badmouthing the game. Both alpha and beta releases have traditionally been closed and under severe NDA for this reason (even after a ubiquitous internet). So if the devs choose to make things a little easier on themselves by maintaining one point-of-update that happens to be very convenient for them and the majority of gamers are okay (or more) with, I don't see the problem. I understand that you feel gyped, but honestly if you really want to play the game that badly - download Steam, create an account, and use your beta key. Steam isn't going away and having a Steam account doesn't force you to use games you've purchased other ways on Steam.

      @Full Control: You guys are busy trying to make a cool game and here you post a nice update to keep us informed and because you feel like you did something cool and you wanted to share it. And the first response is some overly aggressive heckler. It's frustrating, I get that. But your initial response was downright rude and unprofessional. And that is the sort of thing that people notice. That is the sort of thing that will draw droves of people to start questioning whether or not they should really have supported this game. So, for one thing, if you have a community manager - let them handle community interaction; it's why companies hire them. If you don't (or if you ARE the community manager), when you're typing and you realize how annoyed you are... stand up. Walk away from the keyboard. Grab a drink of water. Bitch to your coworkers about how that asshole is making trouble in the comments again. Then come back to your computer and answer the question as thoroughly as possible, with no sarcasm, no rhetorical questions, and no passive-aggressive insults. Then read it 3 or 4 times before you hit submit just to make sure that there is no 'tone' to your writing and that there's no 'tone' required to understand the meaning behind what your wrote. I promise you, it will save everyone over there a lot of grief.

    4. Creator British on May 8, 2014

      You're definitely right Stefan, I suppose the speech could be toned down a bit.
      Still, it gets on the nerves pretty easily when just about every project that mentions DRM-free is fuzzy about the details (on purpose ? go figure)... just like what you did: mix stuff up and flash it about as if you didn't actually read what you're commenting on (and I'm specifically referring to your very last sentence/paragraph).

    5. Creator Weresheep of Sin AKA Stefan on May 7, 2014

      Being a bit less aggressive - even on a website about a Jagged Alliance game - might also be nice. First accusation: No mods for DRM-free version ... which is refuted.
      Then it's suddenly DRM-free alpha / beta ... then it's not about DRM, but about Steam ...

      And if we are nitpicking, I might add that the tier description states the finished game will be DRM-free ("Digital download of PC, Mac OSX or Linux DRM-free") ... the alpha / beta descriptions do not promise DRM-free.

    6. Creator Morten Hovdan on May 7, 2014

      @Full Control, keep up the good work!

    7. Creator British on May 7, 2014

      Here comes the evangelization... I thought it'd come sooner, actually.

      Anyway, here's for a yet another pointless debate: I, like a (too) few people, don't want to have anything to do with Steam. Period. End of the debate.
      We won't get talked through, however sugar-coated your speech might be.
      But of course you are entitled to you opinion and are free to talk about it, just like we do.
      You like the fact that you can speak just about (almost, there is always some limit) anything you want, right ?
      That's the freedom of speech.
      We merely want the freedom of choice when it comes to games distribution, and more specifically the freedom to *not* use Steam, which is phagocytizing the market (as you can imagine, that's not a big selling point for us).
      That's why we're happy when developpers do propose a (proper) DRM-free version of their games, and that's also why we don't like it when they are so obscure about alpha and beta distribution (I hate to sound like a salesman, but please to refer to my second message at the very beginning of this update's comments).

      Regarding said devs being "nice to us" by distributing their games on GoG and such, that would be a lovely story, but as much as I hate raining on your parade, most of the time it's just about the money.
      There's a very seldom few that propose a true DRM-free version because they do believe in it...

      Last words: I have all the Divinity games on GoG, and as you should suspect, I'm pretty happy about that :]

    8. Creator LordCrash - OD | OOoE | WoOS on May 7, 2014

      The Steam version can absolutely be DRM-free!!! There is basically no reason to sell the game on other storefronts like GOG. But they do it anyway to please you guys...

      Steam doesn't automatically mean DRM. It's up to the developer how much DRM is integrated in a Steam release or any at all. There are games on Steam like the Divinity games from Larian Studios which only use Steam as a downloading service (in fact, just like GOG). You don't need the client running while playing and you can save and copy the game files as you wish. The client is only used for the download of the game files and the download of updates (and in some cases the easy integration of mods). But on top of that you can get all the features and services Steam offers, voluntarily.

    9. Creator British on May 7, 2014

      @Thomas: It's kinda funny but also quite sad that you reassure people about the DRM-free version in the three thirds of your comment, stating how they'll get all the features nonetheless, and then you gloat over the alpha/beta access that is of course limited to Steam.
      I hope for *their* sake that there are not many people that wanted only DRM-free and chose the alpha or beta tiers merely for the sake of helping debugging the game (and, let's be honest, play it as early as possible)...
      That's not very hug-inducing, in my book (quite the opposite, actually).

      Feel free to have a look at my second message in this update, prior to argue that "alpha and beta were not meant to be available DRM-free" :]

      (Still, thanks for the information about how the editor works)

    10. Creator Full Control on May 7, 2014

      Thomas here -

      OK - trying to cut through the speculations and fear.

      The mods are zip files containing text files, images and Unity packaged assets. Each mod is 1 zip file. Put it into the right folder, unzip, add to a json file - there you go.

      Want to make your own? Make a new folder in the mod folder, start copying over files from the core Flashback "original" folder and change it. Once happy, pack the zip - upload to either Workshop or put it onto a casette and play it on your friends stereo if thats your fancy.

      Steam Workshop integration - for those that dont know what it is - its a glorified FTP server with a subscription model and a website on top. Thats what it is - no magic editor or secret spy infiltration device :-)

      Just easy management of mods, sharing, voting, discovery.

      We use it and Steam because its so damn nice and convenient a platform. Its also very very non-evil if you dont want it to be. And we dont. But as promised and written in the FAQ, the game is also going our DRM free at release time. Except automated mod sharing (which will be Steam Workshop) I cant put a finger on a single feature in the feature list that isnt in the DRM free version.

      As we have promised during the campaign and afterwards, we are making all this as non-evil as possible, and allowing people to mod as much as we can reasonably do within technical and budget reasons.

      Shanga and others have been exploring this by himself without any manuals or anything and had great fun+success with it already. And they have not even seen any of the story, dialog, quest, logic stuff yet that is being added these days.

      Heck - we even gave you our level editor even though we didnt reach the stretch goal.

      And we are fullfilling alpha and beta access already now - 6-7 months before the Kickstarter "Estimated delivery" date. Not 2 years late.

      So lets all be happy and celebrate that we soon can play, enjoy and mod an old classic.

      For us getting the core systems and mechanics right, opening up for modding and allowing the community to grow is/has been the most important aspects of this project.

      So while we are stressing a little up towards the Early Access launch day, please also give us a hug once in a while :-)

    11. Creator Niggles on May 7, 2014

      @Nakano thats not what im asking.

    12. Creator Nakano on May 7, 2014

      I am sure you can share the mods from a personal homepage if you really want to...

    13. Creator Niggles on May 7, 2014

      @Emperor25 Check that reply by Full Control. They arent specifically saying anything except watch the video.

    14. Creator emperor25 on May 6, 2014

      Why wouldn't it?

    15. Creator Niggles on May 6, 2014

      Can anyone confirm the DRM free version will indeed work with mod places like the popular Nexus? there are plenty of people who won't use steam for various reasons (heck there are plenty more mods for various games which aren't available on steam mod workshop)

    16. Creator Full Control on May 6, 2014

      @Chet - Shanga runs the Bears Pit. The biggest modding site for JA2, and he is not part of the official development team. But we welcome him as a great future modder. He has been running various fantastic explorations of JAF through Twitch.tv and so on since the first alpha. You should really check them out as they contain a lot of additional info on whats already moddable

    17. Creator Chet on May 6, 2014

      Thank you Shanga, I take it you're one of the people developing this game, right.

      Just so I'm clear. We can mod the game without steam, but if we want to share the mods we will have to publish them on steam, or can we use say .... The Nexus modding site?

    18. Creator Shanga on May 6, 2014

      I'll let you all in on a little dirty secret. The Steam DRM on JA:F alpha is almost non-existant. With the exception of Steam overlay giving our some errors the game itself has no rootkit protection or other b/s EA or Bioware usually patches in the game. So don't go all about "evil publisher vs innocent gamers" cause it's not the case. The only difference annoyance you get from Steam when modding is the fact that the game is by default installed in a Steam library folder and you gotta use your brains a bit to look for it. As for the Workshop, it's a great already built platform that allows easy distribution of mods. Only those who never tried to keep a FTP archive up to date can complain it exists. Beside, when the game is released, mods will work on Steam and non-Steam versions alike, because we're talking here about assets that are as common as wind and water, aka text files and pictures. Ok, maybe some Unity stuff too, but that has nothing to do with Steam either.

    19. Creator Full Control on May 6, 2014

      Modding has nothing to do with Steam Workshop. Steam Workshop is only automatic sharing. As proven by Shanga and others, the game is moddable for all. You need to manually share the mods and unpack them.

    20. Creator Nakano on May 6, 2014

      @Chet Shanga has been modding without Steam Workshop integration so modding without Steam is possible what I understood from Full Control's reply. You will need Unity, though.

      @Sami From previous post "We will go on Steam Early Access with a price point of $45, which is the same as the base game + Beta as an add-on". If $25 backers and other had waited, the project wouldn't have been funded at all. The thing I predict to see people could complain is that if the shop closes, can $25 pledgers buy beta key for $20. Well, luckily I invested in beta during Kickstarter.

    21. Creator Chet on May 6, 2014

      I'm with British, please give a clear and precise answer.
      From what I've read in your updates it certainly appears to be a steam exclusive for modding.

      And you did kind of step on your ..... When you liked your own comment. ;)

    22. Creator Sami on May 6, 2014

      If I can draw any conclusions from how other KS projects have handled this, I guess the game will (eventually) go on a discount that's less than $50 like all the other projects do after they enter Early Access. Makes everyone in the lower tiers feel all warm and fuzzy inside that they believed in the project before that. So in the case that happens (been a lot of bad examples lately), the 5264 backers in those tiers would have been better off waiting until the Early Access discount. What kind of strategy have you planned for Jagged Alliance in Steam Early Access?

    23. Creator British on May 6, 2014

      Where does it say that it's not ?
      Indeed.. that's why I asked about clarification, right ?

      About the bitterness of my previous message, please don't take it personally: I do equally loathe every dev team coming up with a project, stating there will be a DRM-free version without telling how the alphas and betas will be distributed, and once the project is funded (and usually once it gets greenlit), putting said alphas/betas on Steam exclusively.

    24. Creator Full Control on May 6, 2014

      Where does it say that its limited to Steam? Just because Steam has a great and simple to use Workshop, doesnt mean that DRM free will not be able to share things manually - right?

      Its rather sad that we get accused by you for things that you grab out of thin air - thanks or something......

    25. Creator British on May 6, 2014

      Some clarification would be welcome, because the way I understand it, while you are planning to have people do "great stuff" with the editor, you are also limiting it to Steam.

      So once again, the finger goes to the DRM-free "community", as a reward for their cash ?

      That'd be adding insult to injury (not that you care, obviously).

      Also, Full Control "liking" their own posts, that's grand.